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There are currently 87 users playing Freelancer on 49 servers.
June. 27, 2017

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[Freelancer Mod News]Freeworlds: Tides of War: The Update
Just can't stay away
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It's been a while since my last post, so I've recorded a quick update vlog for you all. Covered as topics are current graphical improvements, gameplay mechanics, and perhaps some information about a Beta.


Posted on: 2013/11/11 15:07
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Re: [Freelancer Mod News]Freeworlds: Tides of War: The Update
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Wow, look's really nice now.
In honesty i have not been watching much progress of FW:TOW since the announcement of star citizen, but this new update has re-sparked my interest to say the least.
My only slight disappointment is the removal of a single player mode/ free roam, so I could take a relaxing trip through the galaxy without the worry of enemy players or make single player missions like I did in my version of freeworlds 1.65.
With that said, after watching the video footage i'm thinking multi-player could keep me busy and entertained for quite a while.
A great big well done so far from me, in hope of a great big "thank you" soon.

Posted on: 2013/11/11 21:09
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Re: [Freelancer Mod News]Freeworlds: Tides of War: The Update
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Quote:

khayman wrote:
Wow, look's really nice now.
In honesty i have not been watching much progress of FW:TOW since the announcement of star citizen, but this new update has re-sparked my interest to say the least.
My only slight disappointment is the removal of a single player mode/ free roam, so I could take a relaxing trip through the galaxy without the worry of enemy players or make single player missions like I did in my version of freeworlds 1.65.
With that said, after watching the video footage i'm thinking multi-player could keep me busy and entertained for quite a while.
A great big well done so far from me, in hope of a great big "thank you" soon.


We've said repeatedly that we'll bundle a server so you can do what's effectively OpenSP with more features.

We can't support SP when half of our additions require a server to even function.

Posted on: 2013/11/11 21:51
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: [Freelancer Mod News]Freeworlds: Tides of War: The Update
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Same here khayman
At least this game/mod I can play, I wish I could say the same about Star Citizen

Posted on: 2013/11/11 22:39
* Download 100+ of my original models *
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Re: [Freelancer Mod News]Freeworlds: Tides of War: The Update
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Quote:

FriendlyFire wrote:
We've said repeatedly that we'll bundle a server so you can do what's effectively OpenSP with more features.

We can't support SP when half of our additions require a server to even function.


Completely understood, and by the look of things, definitely worth it!.

Posted on: 2013/11/11 23:26
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Re: [Freelancer Mod News]Freeworlds: Tides of War: The Update
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Oh, also, with M0tah's work and all, I think it could be possible to have missions on a server, which would entirely remove the need for SP in the first place

But one step at a time...

Posted on: 2013/11/12 1:36
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: [Freelancer Mod News]Freeworlds: Tides of War: The Update
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This is looking really awesome, really pushing beyond the limits.

Can't wait for the release

Posted on: 2013/11/14 9:40
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