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There are currently 68 users playing Freelancer on 47 servers.
June. 23, 2017

Browsing this Thread:   1 Anonymous Users



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[Freelancer Mod News]SSM Mod Gets New Life!
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Do you fancy something different other then the normal Rp mod everyone plays??? Do you miss flying around in crazy mods with great ships?? Come and join us on the PlayStarworlds.com SSM Server

We have recently been given permission from the one and only Lancer_Sol to take his mod to the next level!

We have everything from StarTrek, BSG, SGC, Starwars to crazy stuff like the Tardis from Doctor Who!

Unique Level up system and some amazing flhooks with more to come!

Come and play with a Truly brilliant mod and team

Hope to see you all there!

Download:
DOWNLOAD THE MOD CLICK HERE

113 New factions
143 Systems
546 Bases
355 ships
All gates unlocked
Many new commodities, quadruples the amount available
GPL based economy, you can have over $20,000,000,000,000,000 worth
All new graphics, icons, weapons & shields
Ship armor available for purchase
Scanners and tractor beams for sale
NPCs drop GPL, new commodities, engines and new power supplies
New high paying missions
Custom startup movie
Admin system, ship, thruster, weapons and shields
Cruise speed set to 1500
NPC cargo vessels heavily armored
All NPC and players ships rebalanced into 10 classes
All original ships upgraded to MOD standards
High speed tradelanes
New jumphole FX
Maximum credit limit increased to the game's maximum allowable amount - $2,147,483,647 (2.1 billion)
Most of the non-Freelancer ships were converted to Freelancer by our MOD team
New ALE FX
New London, New Tokyo and New Berlin are full 3D systems with 40 to 50 bases in each

Posted on: 2013/6/11 21:33
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Re: [Freelancer Mod News]SSM Mod Gets New Life!
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Hi all please only use the -=PlayStarworlds.com SSM Mod=- server atm due to our updater the other server running the mod wont be updated until i can get hold of the admin for it. We will be launching the server files with the next update so you can create your own server's... If our server dose not pop up straight away wait about a min and it should show. This is because we are based in the UK atm until our server machine is fully set up then we will be moved to a american data center

Posted on: 2013/6/13 16:08
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Re: [Freelancer Mod News]SSM Mod Gets New Life!
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Does FLCompanion work with this? If not, is there a Universe map somewhere?

Posted on: 2013/6/15 14:16
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Re: [Freelancer Mod News]SSM Mod Gets New Life!
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Any screenshots please?

Posted on: 2013/6/16 16:18
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Re: [Freelancer Mod News]SSM Mod Gets New Life!
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Have been playing this mod for a few days now, and I have to say, I rather like it. Thanks to Duke for the goodies. Very much appreciated.

A few ships have camera issues where they look either to big on screen or the angle is slightly out. No major issue though.
What I would like to see are more options for screen resolutions. Does strain the old eyes a bit on a laptop. Maybe hudshift could work there. Just an idea for future updates.

All in all, I enjoy playing this mod and look forward for future updates.

Posted on: 2013/6/19 0:44
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Re: [Freelancer Mod News]SSM Mod Gets New Life!
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thanks for the input Crusader we can look into all this for you. We are currently working on the next update which will balance the mod alot more, please check its release date on www.playstarworlds.com

Posted on: 2013/6/24 20:08
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Re: [Freelancer Mod News]SSM Mod Gets New Life!
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I'm looking forward to the update. I added hudshift to the client and sorted the issue with screen resolution. Much better now.

However, there is one issue I have. After one week and killing well over 500 NPC's, I have yet to get the all parts for class 10 ablative armor or a decent fusion reactor to make my Battlestar of any use. Could the drop rate be slightly increased for those items?

Posted on: 2013/6/24 22:23
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