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There are currently 99 users playing Freelancer on
85 servers. | May. 19, 2013 |
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Player View DIstance |
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Joined:
2012/9/21 4:48 Group:
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I've been replaying vanilla Freelancer recently, and I noticed that I can't see anything very far away. I'm working on a mod right now and I want the player to be able to see things from across a system. Even if it just looks like a speck, I want the player to be able to see it. Just wanted to know how to change this. Thx in advance.
Posted on: 2012/11/11 17:22
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Re: Player View DIstance |
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Just can't stay away
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Posted on: 2012/11/11 18:08
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| Of all things that I lost - brain I miss most | ||||
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Re: Player View DIstance |
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Quite a regular
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Joined:
2008/7/16 12:33 Group:
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To set the distance an object becomes visible at you need to change the LOD value, for objects like bases, trade lanes etc this is in DATA/SOLAR/solararch.ini.
The example below is for a small asteroid base like Alcatraz the range when it becomes visible/selectable is 7000 m for it to be visible across a system you might need to change this to 150000 - 200000 depending on system size. Tekagi's base in Tohoku is set at LODranges = 0, 7000, 25000, 150000 so it can be seen right across the system. [Solar] nickname = miningbase_small_ice ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\miningbase_small_ice.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat LODranges = 0, 7000 mass = 100000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = moor_medium, HpDockMountD, 50.000000 docking_sphere = berth, HpDockMountA, 2.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 2.500000, Sc_open dockB docking_sphere = moor_medium, HpDockMountC, 50.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 999999961690316250000000000000000000.000000 fuse = miningbase_small_ice_burning_fuse, 0, 0 One thing to consider is the impact on performance, a quote from sumanuti's link so be careful what you wish for ![]() "Ah this has been a great one! Funny turning that one up, really brings even an overclocked i5-2500K to it's knees (although it seems to only use a single thread it seems). Only thing left now are the tradelanes. Anyone got any ideas for that? Thanks for the step by step guide btw."
Posted on: 2012/11/11 18:13
Edited by CK256 on 2012/11/11 18:20:18
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Re: Player View DIstance |
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Joined:
2012/9/21 4:48 Group:
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Posts:
33
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I never even thought about performance impact. I'll have to take that to mind when I start changing stuff around. Either way, thx for the help.
Posted on: 2012/11/12 15:42
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