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There are currently 147 users playing Freelancer on
84 servers. | May. 19, 2013 |
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Re: Divine Space game in development |
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Sorry if confused you - but no, Eve is too hardcore for most of the players. We want to make a space game that everyone can play and to popularize whole sci-fi space genre.
We can do it only if game is easy to play for everyone (casual). I see why some Eve players won't like it - but they have Eve. Besides, I see zero reason to compete with CCP - not as an indie team. We aren't crazy/delusional. ![]() From another point of view, Eve is click-n-fly or point-to-fight too, mostly. So in that, we are pretty similar to Eve - just not so crazy overloaded with different controls. Camera can rotate in 3D, zoom in and zoom out + radar view (a-la eagle eye). I don't see why Eve players should be disappointed with such controls. I believe that controls are subordinate thing. If game is intersting, atmospheric, deep and fun - I'll play no matter of what it is: sim or RTS, TBS, quest or arcade.
Posted on: 2012/6/11 11:37
Edited by AntiDanilevski on 2012/6/11 12:16:07
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Re: Divine Space game in development |
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Just can't stay away
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2010/10/27 18:18 From Adelaide, Australia
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Nono, I think I confused you instead. xD
I meant that the combat is similar to EVE, and that fact will drive people that don't like EVE away. EVE players will probably appreciate the system more than anything. ![]() Don't get me wrong, I've got nothing against click-to-move mechanics in space games... It can be a little disappointing at times not being able to directly fly your ship, but as you say, if the game is engaging then it doesn't matter. I'm really looking forward to seeing the completed project!
Posted on: 2012/6/11 18:32
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Re: Divine Space game in development |
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Ah, yes. I see your point now and indeed I completely share it!
Check out our two ships concepts-arts + ingame models. Just added. White ships ftw! Core Type B Core Type C
Posted on: 2012/6/11 19:07
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Re: Divine Space game in development |
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Just can't stay away
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Joined:
2010/8/2 0:04 Group:
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ql graphic/models!
![]() would like to fly that Fl stile ![]() worth a try! I vote
Posted on: 2012/6/11 19:17
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Re: Divine Space game in development |
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Soon we will launch our campaign on KS. We came to agreement with a movie director and began to work on our video scenario. There is a little chance that video will be made before 28 june, but most likely, it will happens in 10 jule. As soon as it's done, KS campaign will be launched... and it will be something.
Posted on: 2012/6/12 12:15
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Re: Divine Space game in development |
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Home away from home
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2009/7/30 4:40 From P.R.C
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I like EVE, include the way they fly. I don't really care if i can control a ship like we did in Freelancer. I think CCP use that way maybe for anit cheat or make data packet sync easier.
I just hope if you release a demo, please don't make it downloadable only from Facebook, i'm the one who here have no chance to see that site. AND PLEASE, don't let those Japanese Comic interferes you, had enough with those fake sci-fi fans kids. (Not mean you Bob, sorry)
Posted on: 2012/6/12 12:25
Edited by NeXoSE on 2012/6/12 15:09:38
Edited by NeXoSE on 2012/6/17 17:26:40 |
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![]() Sorry for my poor english... |
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Re: Divine Space game in development |
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Quote:
Thanks! Some answers: EVE made such controls due to limitations of internet channels data transfer limitations. If there will be many ships (50+), and it will be freelancer-like controls, there will be too much broadcast data to transfer. This means every next ship will expotentially add data to transfer. We did experiment earlier and 50-60 players were almost absolute maximum per area. So, if it would be sim-type game, real MMO wouldn't be possible in our days. We will release first version quite soon already, we hope - this autumn.Maybe there will be a little demo-level of alpha, I don't know. I'll be pushing that idea tomorrow, but we need to calculate our time, if it's possible at all. We will try though. And surely no japanise comics, no. We have our game style (soon some portraits will be added to our FB page, to show our NPC's and quality of their portraits).
Posted on: 2012/6/12 13:35
Edited by AntiDanilevski on 2012/6/12 16:21:13
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Re: Divine Space game in development |
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Hello everyone.
Little update - portraits preview, we are gahtering feedbacks! ![]() If you want to share your thoughts about those guys, please share them here (so we won't miss it): FB portraits disucssion
Posted on: 2012/6/20 11:51
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Re: Divine Space game in development |
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Official forum is up: http://forum.divinespace.org/index.php
Come and let's make it alive together!
Posted on: 2012/6/22 16:24
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Re: Divine Space game in development |
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Just can't stay away
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2010/10/27 18:18 From Adelaide, Australia
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Ye, I might pop in.
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Posted on: 2012/6/23 5:21
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Re: Divine Space game in development |
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Sure. There are a lot of polls will go on soon enough, as more people will join. Already some good discussions there in russian section of the forum - I'd like to see english section to be same active. But soon this will begins
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Posted on: 2012/6/23 17:37
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Re: Divine Space game in development |
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Hello to everyone who is watching this thread.
We shared a very early gameplay video, hope you will like it! http://www.youtube.com/watch?v=puO__yBbBL0
Posted on: 2012/8/3 16:38
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Re: Divine Space game in development |
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Starport Admin
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2008/2/26 20:36 From Germany
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Wow, that's pretty epic!
Posted on: 2012/8/4 9:22
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Re: Divine Space game in development |
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Trying to do our best. Thank you
![]() I hope our combat gameplay will be impressive too - at least thats our plan!
Posted on: 2012/8/4 16:11
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Re: Divine Space game in development |
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Quite a regular
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Joined:
2009/7/16 5:43 From Germany
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looking veryvery cool so far
![]() im looking forward to a dogfight video ![]() and it seems like the jumpgate evo guys were lurking around @ kickstarter aswell^^
Posted on: 2012/8/4 18:44
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