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Explosion resistance - weapon entry
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Explosion resistance - weapon entry |
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Quote:
what is this entry for exactly, it doesnt seem to have an effect. when I shoot at weapons they still break off the ship i'm shooting them from. what counts as an explosion? and is that the only thing it resists?
Posted on: 2012/5/25 2:49
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Re: Explosion resistance - weapon entry |
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2008/3/11 16:11 From Belarus, Minsk
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explosion_resistance is a damage multiplier!
if yo gun has hp of 5000, explosion_resistance = 0.5 will make it 10000, that means you'll have to make explosion deal at least 10000 damage(at least, depends from the distance from the centre of the explosion). It f***en works.
Posted on: 2012/5/25 23:23
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Re: Explosion resistance - weapon entry |
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so it only counts for explosion damage?
is that missile and mines ?
Posted on: 2012/5/25 23:34
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I would imagine so, given missiles and mines cause explosions.
Posted on: 2012/5/26 3:58
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Re: Explosion resistance - weapon entry |
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I always thought it was how they calculated the final "health" of a weapon on ship death during the separation explosion for loot purposes.
Posted on: 2012/5/26 8:02
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Re: Explosion resistance - weapon entry |
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ok so.
if you have a weapon with 10000 total vitality and a damage resistance of 0.75, and fired a missile at it that did a max of 10000 the impact would only do 75% of the 10000 potential damage? or would it do only 25% of 10000 and also, if your weapon has 10000 HP and a resistance of 1.0, and you shoot it with a normal weapon that does 10000 hull damage, the gun would not be affected?
Posted on: 2012/5/26 14:54
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Re: Explosion resistance - weapon entry |
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2008/3/11 16:11 From Belarus, Minsk
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ok so. if you have a weapon with 10000 total vitality and a damage resistance of 0.75, and fired a missile at it that did a max of 10000 the impact would only do 75% of the 10000 potential damage the gun will be destroyed, explosio_resistance is only about explosions and afaik fuses, not beam weapons
Posted on: 2012/5/26 16:48
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