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There are currently 282 users playing Freelancer on
89 servers. | May. 24, 2013 |
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Rougelancer v0.1 Pre Alpha |
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Just popping in
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So I've been building my own Freelancer binary in XNA, here's a (very) short video showcasing my progress, it just shows simple ship rotation using the mouse from one of the borderworlds ships from original Freelancer and a PT from Discovery Freelancer neither ship has a skin on it, I also have a heap of "Freelancer API" teaching it what a ship is, a jump gate, a planet, etc. and teaching it all the properties and such for each object.
I tried to upload via this message, but I couldn't get the video small enough ... Rougelancer Videos Let me know what you think Attach file: RL.jpg (55.34 KB)![]()
Posted on: 2012/5/13 18:14
Edited by guideX on 2012/5/14 5:23:16
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Re: Rougelancer v0.1 Pre Alpha |
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Just can't stay away
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2009/12/28 11:49 From England
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o.o , um.. I dont mean to be rude or anything but.. what exactly is this you have made? whats a "Freelancer Binary"
Posted on: 2012/5/13 22:18
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Re: Rougelancer v0.1 Pre Alpha |
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Just popping in
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I have made an exe file which when ran is like a standalone freelancer game all its own, but it's not done yet, only in beginning stages.
Posted on: 2012/5/13 22:26
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Re: Rougelancer v0.1 Pre Alpha |
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Just popping in
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Does anyone know why my model looks like that when I convert from the freelancer cmp to a ms3d file to a fbx file? I did use milkshape 1.6.6 with the mscmp import dll, I think i'm loosing the texture along the way
Posted on: 2012/5/13 23:21
Edited by guideX on 2012/5/13 23:32:26
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Re: Rougelancer v0.1 Pre Alpha |
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Starport Admin
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2009/2/21 21:42 Group:
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CMPs don't contain textures, you need to import the MAT file too.
Posted on: 2012/5/13 23:34
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Rougelancer v0.1 Pre Alpha |
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Just popping in
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It would appear that my fbx file exporter is junk, or that I don't know how to use it properly, it doesn't export any of the textures. The .x exporter does, however it seems to leave certain peices of the texture of the model out even though it looks perfect in milkshape. Neither one appear to be perfect.
Attach file: BW.jpg (102.28 KB)![]()
Posted on: 2012/5/14 1:20
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Re: Rougelancer v0.1 Pre Alpha |
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Starport Admin
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I honestly would tend to suspect my own code first in those instances. Your model looks a lot like it has flipped normals and/or a bad z-buffer.
Posted on: 2012/5/14 1:34
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Rougelancer v0.1 Pre Alpha |
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Just popping in
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I'll check that out, could be a code problem. Also looks slightly better after upgrading to 1.8.5 beta 1, but still not perfect.
Attach file: BW_ELITE.jpg (34.08 KB)![]()
Posted on: 2012/5/14 1:46
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Re: Rougelancer v0.1 Pre Alpha |
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Just popping in
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You were right, it was something in the code causing it, good call. The .X files come out just fine
Attach file: BW_ELITE.jpg (55.52 KB)![]()
Posted on: 2012/5/14 2:34
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Re: Rougelancer v0.1 Pre Alpha |
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Just popping in
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I put the source code here in case anyone wants to help me with it...
http://www.team-nexgen.org/rl_pbv01.zip I am having trouble emulating the freelancer mouse rotation, as well as the free flight/mouse flight modes, as well as things like engine glow and a whole bunch of other issues. You'll need Visual Studio 2010 with XNA
Posted on: 2012/5/20 1:08
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Re: Rougelancer v0.1 Pre Alpha |
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Quite a regular
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2008/6/13 4:53 From Canada
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your best bet for source distribution is to setup a sourceforge project.
Posted on: 2012/5/20 17:17
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