Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -50€
Income (ads): +25€
Donations (last month): +0€

Current balance: -65€
(last updated 2013/05)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Poll
Would you be interested in Star Citizen modding?
Yes.
No, not interested in SC mods/modding.
No, not interested in SC in general.
Total Votes: 276
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
25 user(s) are online (14 user(s) are browsing Forum)

Members: 2
Guests: 23

khayman, sumanuti, more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 282 users playing Freelancer on 89 servers.
May. 24, 2013

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



Rougelancer v0.1 Pre Alpha
Just popping in
Joined:
2012/5/12 20:47
Group:
Registered Users
Posts: 9
Offline
So I've been building my own Freelancer binary in XNA, here's a (very) short video showcasing my progress, it just shows simple ship rotation using the mouse from one of the borderworlds ships from original Freelancer and a PT from Discovery Freelancer neither ship has a skin on it, I also have a heap of "Freelancer API" teaching it what a ship is, a jump gate, a planet, etc. and teaching it all the properties and such for each object.

I tried to upload via this message, but I couldn't get the video small enough ...

Rougelancer Videos

Let me know what you think

Attach file:



jpg  RL.jpg (55.34 KB)
44281_4fb088aff2ea4.jpg 1279X876 px

Posted on: 2012/5/13 18:14

Edited by guideX on 2012/5/14 5:23:16
Report Top
Re: Rougelancer v0.1 Pre Alpha
Just can't stay away
Joined:
2009/12/28 11:49
From England
Group:
Registered Users
Posts: 213
Offline
o.o , um.. I dont mean to be rude or anything but.. what exactly is this you have made? whats a "Freelancer Binary"

Posted on: 2012/5/13 22:18
Report Top
Re: Rougelancer v0.1 Pre Alpha
Just popping in
Joined:
2012/5/12 20:47
Group:
Registered Users
Posts: 9
Offline
I have made an exe file which when ran is like a standalone freelancer game all its own, but it's not done yet, only in beginning stages.

Posted on: 2012/5/13 22:26
Report Top
Re: Rougelancer v0.1 Pre Alpha
Just popping in
Joined:
2012/5/12 20:47
Group:
Registered Users
Posts: 9
Offline
Does anyone know why my model looks like that when I convert from the freelancer cmp to a ms3d file to a fbx file? I did use milkshape 1.6.6 with the mscmp import dll, I think i'm loosing the texture along the way

Posted on: 2012/5/13 23:21

Edited by guideX on 2012/5/13 23:32:26
Report Top
Re: Rougelancer v0.1 Pre Alpha
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 2986
Offline
CMPs don't contain textures, you need to import the MAT file too.

Posted on: 2012/5/13 23:34
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Report Top
Re: Rougelancer v0.1 Pre Alpha
Just popping in
Joined:
2012/5/12 20:47
Group:
Registered Users
Posts: 9
Offline
It would appear that my fbx file exporter is junk, or that I don't know how to use it properly, it doesn't export any of the textures. The .x exporter does, however it seems to leave certain peices of the texture of the model out even though it looks perfect in milkshape. Neither one appear to be perfect.

Attach file:



jpg  BW.jpg (102.28 KB)
44281_4fb04fca501cf.jpg 1121X815 px

Posted on: 2012/5/14 1:20
Report Top
Re: Rougelancer v0.1 Pre Alpha
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 2986
Offline
I honestly would tend to suspect my own code first in those instances. Your model looks a lot like it has flipped normals and/or a bad z-buffer.

Posted on: 2012/5/14 1:34
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Report Top
Re: Rougelancer v0.1 Pre Alpha
Just popping in
Joined:
2012/5/12 20:47
Group:
Registered Users
Posts: 9
Offline
I'll check that out, could be a code problem. Also looks slightly better after upgrading to 1.8.5 beta 1, but still not perfect.

Attach file:



jpg  BW_ELITE.jpg (34.08 KB)
44281_4fb0563903f5f.jpg 600X461 px

Posted on: 2012/5/14 1:46
Report Top
Re: Rougelancer v0.1 Pre Alpha
Just popping in
Joined:
2012/5/12 20:47
Group:
Registered Users
Posts: 9
Offline
You were right, it was something in the code causing it, good call. The .X files come out just fine

Attach file:



jpg  BW_ELITE.jpg (55.52 KB)
44281_4fb06140ae99a.jpg 1080X857 px

Posted on: 2012/5/14 2:34
Report Top
Re: Rougelancer v0.1 Pre Alpha
Just popping in
Joined:
2012/5/12 20:47
Group:
Registered Users
Posts: 9
Offline
I put the source code here in case anyone wants to help me with it...

http://www.team-nexgen.org/rl_pbv01.zip

I am having trouble emulating the freelancer mouse rotation, as well as the free flight/mouse flight modes, as well as things like engine glow and a whole bunch of other issues. You'll need Visual Studio 2010 with XNA

Posted on: 2012/5/20 1:08
Report Top
Re: Rougelancer v0.1 Pre Alpha
Quite a regular
Joined:
2008/6/13 4:53
From Canada
Group:
Registered Users
Posts: 115
Offline
your best bet for source distribution is to setup a sourceforge project.

Posted on: 2012/5/20 17:17
Report Top