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There are currently 155 users playing Freelancer on 85 servers.
May. 19, 2013

Browsing this Thread:   1 Anonymous Users



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[Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.2
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Over the past week the team has been working on the demo release to improve stability and performance. FriendlyFire has been a key component to these fixes spending countless hours rewriting the rendering pipeline code to improve overall performance and minimize bugs. He's done such a spectacular job that we will be releasing a Battle System where demo players will take part in a huge scale battle between the New Republic and Imperials. We cannot wait to watch players reactions when they see this massive battle happening before their very eyes!!

For those of you that have not tried the demo yet, I strongly encourage you to give it a try. We also will be having a large scale PVP event between the New Republic and Imperial factions that have formed on our demo server. This event is taking place on: Saturday,April 21, 21:00 GMT

Take a look at some of the player captured images below and see what you're missing:

More incredible demo screenshots


More incredible demo screenshots


More incredible demo screenshots




Download the Demo Release 1.2 (includes the 1.1 patch) Update Here:


Please be advised, those that use XP operating system will still have an unstable demo. We are currently searching for fixes to the issue.

Change Log Demo Release 1.2:
  • Major improvement to dynamic lighting pipeline
  • Added "shift camera" option which centers the chase camera's pivot (3rd person default camera) on the ship's center; helps with capitals and patrol boats during turns
  • Added vertical synchronization toggle option (only in fullscreen, no effect in windowed mode)
  • Fixed cockpit glass not rendering properly on AMD graphics cards
  • Fixed emissive mapping not rendering on Nvidia graphics cards
  • Improvements to anisotropic filtering support
  • Fixed mipmapping support
  • Minor improvement to effects rendering
  • Minor bug fixes/optimizations on the client hook
  • Fixed camera bugs
  • Fixed loot drop bugs
  • Improved sur collision registering
  • Fixed pricing issue with DP20/Marauder
  • Added ALL equipment to lootprops
  • Increased range of MC30c clusters
  • Decreased volume requirement of MC30c (adding more ammo)
  • Increased loot drop for larger ships
  • Added Ion-Pulse Missile for cruise disruption
  • Added Tractor Beams to all capital ships (unlimited cruise disruptors)
  • Increased charge time for cruise to 6 seconds for all starfighters, 10 seconds for traders, 12 corvettes, 14 frigates/interdictors/carriers, 16 destroyers, 18 cruisers, 20 for battleships
  • Added Battle System (Battle of Bilbringi)
  • Introduced camera ship (usable by players, too)
  • Fixed known infocard issues

Main Demo Download (for those that have not downloaded):


From the Freeworlds: Tides of War development team, we thank you for your continued support of this mod.
PhotobucketPhotobucket

Posted on: 2012/4/21 3:43
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Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.2
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With new patch can`t control refresh rate (hardcoded at 60Hz).

Posted on: 2012/4/21 7:40
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Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.2
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go into fw_tow_settings.ini and set vsynch=1 to vsynch=0

Posted on: 2012/4/21 10:17
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"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.2
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tried that, no effect.

Posted on: 2012/4/21 11:53
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Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.2
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Play in fullscreen.

Posted on: 2012/4/21 16:10
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.2
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fullscreen it is, otherwise it have same refresh as desktop.

Posted on: 2012/4/21 20:21
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