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There are currently 207 users playing Freelancer on 82 servers.
May. 26, 2013

Browsing this Thread:   1 Anonymous Users



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Freelancer Mod Manager
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I have not played FL in a very long time (. I have fl mof manager 1.3. Can anyone tell where I can find the latest version? Also, I need help on getting mods to work with Win 7.

Thanks,
Oldun


Posted on: 2012/4/17 2:34
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Re: Freelancer Mod Manager
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Posted on: 2012/4/17 5:51
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Sorry for my poor english...
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Re: Freelancer Mod Manager
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I thought 1.5 was buggy??

I know there's a new version on the cards but for the moment I'm still using v1.3 and it works just fine with all of the recent mods.

If I was you I'd stick with that.

As for running it on Win7, I've not tried anything other than running it with Win XP SP 3 compatibility mode enabled and as an administrator and it works just fine. (Right click the shortcut to FLMM, click Properties and you'll find those settings on the compatibility tab).

Hope this helps.

Cheers,
Rik

Posted on: 2012/4/17 7:49
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Re: Freelancer Mod Manager
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Never had any problem with 1.44 or 1.5, been using them since they came out

Posted on: 2012/4/17 8:14
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Re: Freelancer Mod Manager
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Most mods state that you should use 1.3, if I were you I would do exactly that.

Posted on: 2012/4/17 10:13
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Re: Freelancer Mod Manager
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Got crash almost always upon activating just one specific mod (10 tries / 9 crashes).

Code:
FLModManager caused an Access Violation (0xc0000005) 
in module ntdll.dll at 001b:77982cc7.

Exception handler called in ExceptionAttacher.cpp - AfxWinMain.
Error occurred at 10/24/2012 15:44:32.
C:\Program Files\Freelancer Mod Manager\FLModManager.exe, run by Administrator.
Operating system:  unknown Windows version (6.1.7601).
4 processor(s), type 586.
56% memory in use.
1926 MBytes physical memory.
843 MBytes physical memory free.
3851 MBytes paging file.
2016 MBytes paging file free.
2048 MBytes user address space.
1786 MBytes user address space free.
Read from location 0a67882a caused an access violation.

In the end, most of the mods (I think) stuff is activated.
Someone would say - nice, u got "auto-turn off" future in a mod.

[EDIT] * And this in addition
Code:
FLModManager caused an Access Violation (0xc0000005) 
in module FLModManager.exe at 001b:0040be58.

Exception handler called in ExceptionAttacher.cpp - AfxWinMain.
Error occurred at 10/29/2012 20:57:18.
C:\Program Files\Freelancer Mod Manager\FLModManager.exe, run by Administrator.
Operating system:  unknown Windows version (6.1.7601).
4 processor(s), type 586.
63% memory in use.
1926 MBytes physical memory.
701 MBytes physical memory free.
3851 MBytes paging file.
1560 MBytes paging file free.
2048 MBytes user address space.
1780 MBytes user address space free.
Read from location 2a5c312c caused an access violation.

Posted on: 2012/10/29 18:27

Edited by sumanuti on 2012/10/29 19:58:58
Of all things that I lost - brain I miss most
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Re: Freelancer Mod Manager
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We're recommending the use of 1.44 for our mod. Our mod is almost entirely scripted and some of the scripting processes are not supported by 1.3 but work with 1.44.

Posted on: 2012/10/29 23:04
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