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Offset requests - Dynamic price in Base
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Offset requests - Dynamic price in Base |
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I know we can edit the:
DATA\UNIVERSE\SYSTEMS\LI01\BASES of Li01_03_Base.ini files, and add that: [BaseInfo] nickname = Li01_03_Base start_room = Deck price_variance = 0.01 <--- add this line. its can change the goods every time when you landing to the base. But this edit only can use on single player game, when you use it on the multiplayer game, you will be regarded as cheating and kick you out the server. May someone please help to hack the offset? I'm very appreciate for your assistance.
Posted on: 2012/4/16 10:36
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Re: Offset requests - Dynamic price in Base |
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But it is already present. Dig 101 topic, wiki and txt:
Code: freelancer.exe 037ECB C74424440000007F->8944244490909090 = market files control items in stock (MarketGood = <item nickname>, <required level>, <required rep>, <minimum>, <stock>, <sell>, <price multiplier>) ~adoxa, M0tah
Posted on: 2012/4/16 13:58
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Re: Offset requests - Dynamic price in Base |
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Oh, I'm sorry for that, to post a duplicate posts. My question is: I'm not know much about this hex edit, may you can tell me how to do those setting? Thanks for your help.
Posted on: 2012/4/16 16:02
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Re: Offset requests - Dynamic price in Base |
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Quote:
<minimum> is new 2 me. Additional info would be very welcome. ![]()
Posted on: 2012/4/16 16:03
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Re: Offset requests - Dynamic price in Base |
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Here is: http://the-starport.net/freelancer/fo ... t_id=27141#forumpost27141 : )
And what does mean last one (7th) value at market_ships.ini?... Hmhmhmhmhm...
Posted on: 2012/4/16 20:18
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Re: Offset requests - Dynamic price in Base |
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So, if I do those hex edit, then I can use the "price_variance" in my mod?
Posted on: 2012/4/17 4:51
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Re: Offset requests - Dynamic price in Base |
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Not checked. I'm using only <price multiplier>
You may try to check both values : )
Posted on: 2012/4/17 8:15
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Re: Offset requests - Dynamic price in Base |
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May you can be an example let me to study how to do as your edit?
Posted on: 2012/4/17 16:36
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Re: Offset requests - Dynamic price in Base |
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Already at the your Cloak topic - see last value
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Posted on: 2012/4/17 18:55
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Re: Offset requests - Dynamic price in Base |
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Thanks HeIIoween, but what is the "1.04035" setting mean? You mean its price can from 1~1.04035?
Posted on: 2012/4/18 3:13
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Re: Offset requests - Dynamic price in Base |
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If you intent your mod for MP use, you can not use "price_variance". Those hacks do not effect that. If you use "price_variance" together with MP, you will see constant cheat kicks.
Posted on: 2012/4/18 6:07
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Re: Offset requests - Dynamic price in Base |
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Thanks F!R, may you can teach me that, what's the hacks do effect when I make the change?
Posted on: 2012/4/18 15:23
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Re: Offset requests - Dynamic price in Base |
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I ll try.
In MP the settings in the market file and especially the player's reputation should not have an effect - besides the question, if the bases buys only or sells and the price multiplier (not 2 mix with the 'price variance' ). Now with that hack the do have effect as told above. MarketGood = <item nickname>, <required level>, <required rep>, <minimum>, <stock>, <sell>, <price multiplier> as for example a base selling H-Fuel like MarketGood = commodity_H_fuel, 12, 0, 150, 500, 0, 1.200000 12 - your player level has to be at least '12' to buy (not sure if selling is effected) 0 - your rep with the base faction hast to be minimum neutral 500 - the base won't sell more than 500 pieces to you in 1 stop (Low value here will result in players with bigger ships logging on and off the server to get more pieces with one stop) 1.200000 the price will be the [Good] price +20% And I d guess <minimum> just does nothing. Maybe you can only buy <stock> ./. <minimum> pieces - but if I remember correct, it was just the <stock> number. And don't forget to get Adoxa's MP Rep.Dll. ![]()
Posted on: 2012/4/18 17:59
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Re: Offset requests - Dynamic price in Base |
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Thanks F!R, I'm very grateful to your help.
So edit those hacks only can let the price to rise, not the "Dynamic economic", right? Does other way to make mod has dynamic economic? I mean is not use the FLAC.
Posted on: 2012/4/18 20:18
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~adoxa, M0tah