Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -50€
Income (ads): +25€
Donations (last month): +0€

Current balance: -65€
(last updated 2013/05)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Random Image
Collapse/Expand Poll
Would you be interested in Star Citizen modding?
Yes.
No, not interested in SC mods/modding.
No, not interested in SC in general.
Total Votes: 274
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
16 user(s) are online (8 user(s) are browsing Forum)

Members: 1
Guests: 15

Crusader, more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 121 users playing Freelancer on 87 servers.
May. 23, 2013

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



Offset requests - Dynamic price in Base
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 396
Offline
I know we can edit the:

DATA\UNIVERSE\SYSTEMS\LI01\BASES

of Li01_03_Base.ini files, and add that:

[BaseInfo]
nickname = Li01_03_Base
start_room = Deck
price_variance = 0.01 <--- add this line.

its can change the goods every time when you landing to the base.

But this edit only can use on single player game, when you use it on the multiplayer game, you will be regarded as cheating and kick you out the server.

May someone please help to hack the offset?


I'm very appreciate for your assistance.

Posted on: 2012/4/16 10:36
Open in new window

The mod is only me working on it.
Report Top
Re: Offset requests - Dynamic price in Base
Home away from home
Joined:
2008/9/11 15:55
From Russia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1414
Offline
But it is already present. Dig 101 topic, wiki and txt:

Code:
freelancer.exe 037ECB C74424440000007F->8944244490909090 = market files control items in stock (MarketGood = <item nickname>, <required level>, <required rep>, <minimum>, <stock>, <sell>, <price multiplier>) ~adoxa, M0tah

Posted on: 2012/4/16 13:58
Freelancer Servers List | Discovery of Discovery | Open Sirius
Report Top
Re: Offset requests - Dynamic price in Base
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 396
Offline
Quote:

HeIIoween wrote:
But it is already present. Dig 101 topic, wiki and txt:

Code:
freelancer.exe 037ECB C74424440000007F->8944244490909090 = market files control items in stock (MarketGood = <item nickname>, <required level>, <required rep>, <minimum>, <stock>, <sell>, <price multiplier>) ~adoxa, M0tah


Oh, I'm sorry for that, to post a duplicate posts.

My question is:

I'm not know much about this hex edit, may you can tell me how to do those setting?

Thanks for your help.

Posted on: 2012/4/16 16:02
Open in new window

The mod is only me working on it.
Report Top
Re: Offset requests - Dynamic price in Base
Home away from home
Joined:
2008/5/13 15:48
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 637
Offline
Quote:

HeIIoween wrote:

Quote:
freelancer.exe 037ECB C74424440000007F->8944244490909090 = market files control items in stock (MarketGood = <item nickname>, <required level>, <required rep>, <minimum>, <stock>, <sell>, <price multiplier> ~adoxa, M0tah


<minimum> is new 2 me.
Additional info would be very welcome.

Posted on: 2012/4/16 16:03
Open in new window
Report Top
Re: Offset requests - Dynamic price in Base
Home away from home
Joined:
2008/9/11 15:55
From Russia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1414
Offline
Here is: http://the-starport.net/freelancer/fo ... t_id=27141#forumpost27141 : )

And what does mean last one (7th) value at market_ships.ini?... Hmhmhmhmhm...

Posted on: 2012/4/16 20:18
Freelancer Servers List | Discovery of Discovery | Open Sirius
Report Top
Re: Offset requests - Dynamic price in Base
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 396
Offline
Quote:


So, if I do those hex edit, then I can use the "price_variance" in my mod?

Posted on: 2012/4/17 4:51
Open in new window

The mod is only me working on it.
Report Top
Re: Offset requests - Dynamic price in Base
Home away from home
Joined:
2008/9/11 15:55
From Russia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1414
Offline
Not checked. I'm using only <price multiplier>
You may try to check both values : )

Posted on: 2012/4/17 8:15
Freelancer Servers List | Discovery of Discovery | Open Sirius
Report Top
Re: Offset requests - Dynamic price in Base
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 396
Offline
Quote:

HeIIoween wrote:
Not checked. I'm using only <price multiplier>
You may try to check both values : )


May you can be an example let me to study how to do as your edit?

Posted on: 2012/4/17 16:36
Open in new window

The mod is only me working on it.
Report Top
Re: Offset requests - Dynamic price in Base
Home away from home
Joined:
2008/9/11 15:55
From Russia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1414
Offline
Already at the your Cloak topic - see last value

Posted on: 2012/4/17 18:55
Freelancer Servers List | Discovery of Discovery | Open Sirius
Report Top
Re: Offset requests - Dynamic price in Base
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 396
Offline
Quote:

HeIIoween wrote:
Already at the your Cloak topic - see last value


Thanks HeIIoween, but what is the "1.04035" setting mean?

You mean its price can from 1~1.04035?

Posted on: 2012/4/18 3:13
Open in new window

The mod is only me working on it.
Report Top
Re: Offset requests - Dynamic price in Base
Home away from home
Joined:
2008/5/13 15:48
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 637
Offline
Quote:

JONG wrote:
......
So, if I do those hex edit, then I can use the "price_variance" in my mod?


If you intent your mod for MP use, you can not use "price_variance".
Those hacks do not effect that.

If you use "price_variance" together with MP,
you will see constant cheat kicks.

Posted on: 2012/4/18 6:07
Open in new window
Report Top
Re: Offset requests - Dynamic price in Base
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 396
Offline
Quote:

F!R wrote:

Those hacks do not effect that.



Thanks F!R, may you can teach me that, what's the hacks do effect when I make the change?

Posted on: 2012/4/18 15:23
Open in new window

The mod is only me working on it.
Report Top
Re: Offset requests - Dynamic price in Base
Home away from home
Joined:
2008/5/13 15:48
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 637
Offline
I ll try.

In MP the settings in the market file and especially the player's reputation should not have an effect
- besides the question, if the bases buys only or sells and the price multiplier (not 2 mix with the 'price variance' ).

Now with that hack the do have effect as told above.

MarketGood = <item nickname>, <required level>, <required rep>, <minimum>, <stock>, <sell>, <price multiplier>

as for example a base selling H-Fuel like

MarketGood = commodity_H_fuel, 12, 0, 150, 500, 0, 1.200000

12 - your player level has to be at least '12' to buy (not sure if selling is effected)

0 - your rep with the base faction hast to be minimum neutral

500 - the base won't sell more than 500 pieces to you in 1 stop
(Low value here will result in players with bigger ships
logging on and off the server to get more pieces with one stop)

1.200000 the price will be the [Good] price +20%

And I d guess <minimum> just does nothing.
Maybe you can only buy <stock> ./. <minimum> pieces
- but if I remember correct, it was just the <stock> number.

And don't forget to get Adoxa's MP Rep.Dll.

Posted on: 2012/4/18 17:59
Open in new window
Report Top
Re: Offset requests - Dynamic price in Base
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 396
Offline
Thanks F!R, I'm very grateful to your help.

So edit those hacks only can let the price to rise, not the "Dynamic economic", right?

Does other way to make mod has dynamic economic? I mean is not use the FLAC.

Posted on: 2012/4/18 20:18
Open in new window

The mod is only me working on it.
Report Top