Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -50€
Income (ads): +25€
Donations (last month): +0€

Current balance: -65€
(last updated 2013/05)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Random Image
Collapse/Expand Poll
Would you be interested in Star Citizen modding?
Yes.
No, not interested in SC mods/modding.
No, not interested in SC in general.
Total Votes: 267
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
16 user(s) are online (8 user(s) are browsing Forum)

Members: 0
Guests: 16

more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 105 users playing Freelancer on 79 servers.
May. 20, 2013

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



[Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.1
Starport Admin
Joined:
2008/6/24 16:40
From http://www.freeworlds-tow.net/dev
Group:
Registered Users
Starport Admin
$$$ Supporters $$$
Posts: 1123
Offline




This past week has been an incredible time for the Freeworlds: Tides of War development team. For those of you that haven't been following us, we released our first public demo, which showcased our new graphical interface and all our ship models, to a large general player base. So far, the support has been overwhelming. We are so thrilled that so many of you have enjoyed our work. The team was even more delighted to have over 900 distinct IPs log onto our server in the past week! Not so bad for a 9 year old game!

Now that we have a very good sized player base to test the mod, our team has been working hard over the past week to fix the inevitable bugs that come up during a release of this magnitude. FriendlyFire has been painstakingly going through the DX9 code to look for ways to improve performance and to fix the bugs that some people have been having. To get a better idea of what FF has done, please watch this video below:

I have been working on fixing the bugs with ships and the client server as well as balance some glaring issues we had in our first release.

Now that we've fixed a number of these bugs, and have improved gameplay performance, we are releasing our first client side patch. If you haven't already downloaded the main demo download, you can do so here:

Here are some nice player donated screenies of the first week of the demo:
Demo player screenie!
Great battle shots of the demo from players!
And a quick video of a player's experience on the server:


After you finished downloading the full install, please download our first client patch which will allow you to see all the improvements we've made in addition to getting massive performance gains on our server. For those who run XP as their main operating system, we're currently still working on a fix for you. You will just have to be patient with us.

For those that a curious, here is our current change log:

  • major rewriting of the rendering pipeline to optimize speed and rendering of planets, hopefully also improving compatibility
  • important improvements and changes to the deferred rendering through dynamic control of the number of lights drawn on screen
  • proper implementation of anisotropic filtering
  • fixed Alt-Tab crashing the game when in fullscreen
  • fixed ship handling bugs which would cause turning to be much slower under certain situations
  • changed volume of proton bombs, heavy rockets, adv. proton torpedo
  • changed damage of adv. proton torpedo and heavy rockets
  • changed refire rate of proton bombs, heavy rockets, adv proton torpedo, adv concussion and concussion missiles
  • changed strafe to 20% previous power
  • changed camera z distance. Increased all starfighters by 30%
  • changed camera swing settings - reduced
  • added missiles/torps to all bases in combat prototype system
  • fixed pricing bug with imperial bombers
  • removed battle atmosphere
  • fixed space bomb bug
  • added in hull plate phantom loot. Increased drop rates and price
  • fixed VSD loadout
  • reduced NPC spam
  • increased NPC density in all areas
  • y-wing ion placement bug
  • toscan internal equipment error fixed
  • removed old code
  • fixed dp20 crash bug
  • increased NPC visual distance to 10km
  • increased player visual distance to 30km
  • fixed fuse code
  • fixed firespray camera. Made it more inline with other assault shuttles
  • fixed UHH: 0 bug ~ Thanks to Cannon
  • fixed energy bug with planetary fighter
  • fixed starting TIE fighter engine bug
  • increased phantom spawn
  • placed 3 assault concussion missiles on mc30c
  • improved cluster bombs of mc30c
  • added baby deathstar
  • moved cockpits that were shifted to centre
  • added phantom physics to docks
  • fixed VSD model/wireframe

Please find the latest client update download here:

From the Freeworlds: Tides of War development team, we thank you for your continued support of this mod.
PhotobucketPhotobucket

Posted on: 2012/4/14 4:10

Edited by Sushi on 2012/4/14 5:34:35
Edited by Sushi on 2012/4/14 5:34:55
Edited by Sushi on 2012/4/21 3:41:25
Report Top
Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.1
Home away from home
Joined:
2008/9/11 15:55
From Russia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1412
Offline
Lets eat and continue

Posted on: 2012/4/14 4:19
Freelancer Servers List | Discovery of Discovery | Open Sirius
Report Top
Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.1
Home away from home
Joined:
2008/9/11 15:55
From Russia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1412
Offline
Friendly ans Sushi and other ToW staff:

After patch M22-T "Krayt" goes offscreen when unfolding in fight at full speed.

How i fixed it before - i have choosed speed preset at my amd video driver settings. Maybe it was cheat and now it is fixed ?

Posted on: 2012/4/14 17:25
Freelancer Servers List | Discovery of Discovery | Open Sirius
Report Top
Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.1
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 396
Offline
Great job and great work.

Posted on: 2012/4/14 19:10
Open in new window

The mod is only me working on it.
Report Top
Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.1
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 2974
Offline
Quote:

HeIIoween wrote:
Friendly ans Sushi and other ToW staff:

After patch M22-T "Krayt" goes offscreen when unfolding in fight at full speed.

How i fixed it before - i have choosed speed preset at my amd video driver settings. Maybe it was cheat and now it is fixed ?


The Krayt's a bomber isn't it? If so that's normal.

Posted on: 2012/4/14 19:56
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Report Top
Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.1
Home away from home
Joined:
2008/5/15 21:52
From Germany
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1567
Offline
When installing the main setup I get not only a warning but a total block by my antivirus:


Tell me if you need a translation.

Antivirus: Avast!

Attach file:



jpg  Unbenannt2.jpg (45.28 KB)
172_4f89d2c39bd90.jpg 497X251 px

Posted on: 2012/4/14 20:37
Open in new window
Report Top
Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.1
Home away from home
Joined:
2008/9/11 15:55
From Russia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1412
Offline
Quote:

FriendlyFire wrote:

The Krayt's a bomber isn't it? If so that's normal.


Ok :/

Posted on: 2012/4/14 21:06
Freelancer Servers List | Discovery of Discovery | Open Sirius
Report Top
Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.1
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 292
Offline
Quote:

Bas wrote:
When installing the main setup I get not only a warning but a total block by my antivirus:


Tell me if you need a translation.

Antivirus: Avast!


More than likely its a false positive generated by heuristic detection.

Posted on: 2012/4/14 22:02
Open in new window

"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Report Top
Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.1
Home away from home
Joined:
2008/5/15 21:52
From Germany
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1567
Offline
Nope, it isnt a hit by the heuristic mechanisms. It clear shows an infection (Win-32:Malware-Gen).

Posted on: 2012/4/15 18:43
Open in new window
Report Top
Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.1
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 2974
Offline
Bas, "Malware-Gen" === "Malware Generic". That's a heuristic.

Posted on: 2012/4/15 19:37
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Report Top
Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.1
Home away from home
Joined:
2008/5/15 21:52
From Germany
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1567
Offline
ah oki, sry then. You might wnat to contact avast! about this issue, though.

I am just used to see such messages as "heuristic hits"...

Posted on: 2012/4/15 21:41

Edited by Bas on 2012/4/15 22:00:38
Open in new window
Report Top