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There are currently 242 users playing Freelancer on
86 servers. | May. 26, 2013 |
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Change Start Ship Instructions |
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Quite a regular
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Seems like every time i want to change my start ship i have to relearn by looking at different info and desifering it
So here's a Step by Step WILL Some of the wiser MODDERS Check for Errors or ways to improve. To change Starter Ship: 1 DATA/MISSIONS/mo1A/mo1A-ini's 2 DATA/SHIPS-rtc_shiparch_ini's 3 DATA/MISSIONS-npcships.ini's 4 DATA/SHIPS-loadouts.ini's 1: -MAKE BACKUPS FIRST- In your FL install folder: Open your data/Missions/M01A/-Folder's Within M01A Folder find M01A configuration files (Ini's) Open M01A ini's files and find: [Trigger] nickname = mrp_accept system = Li01 Cnd_MsnResponse = accept Act_SetShipAndLoadout = ge_fighter, msn_playerloadout Replace: ge_fighter, msn_playerloadout With new desired Start Ship: or_elite, msn_playerloadout and Save changes. Ship List: Civilian 2:ge_fighter2--- (Startracker) 3:ge_fighter4--- (Hawk) 4:ge_fighter5--- (Falcon) 5:ge_fighter6--- (Eagle) Liberty 1:li_fighter----- (Patriot) 2:li_elite------- (Defender) 3:li_elite2------ (Defender)----juni 4:li_freighter--- (Rhino) Britonia 1:br_fighter----- (Cavalier) 2:br_elite------- (Crusader) 3:br_freighter--- (Clydesdale) Kusari 1:ku_fighter----- (Drake) 2:ku_elite------- (Dragon) 3:ku_dragon------ (Dragon)----Ozzu 4:ku_freighter--- (Drone) Rhineland 1:rh_fighter----- (Banshee) 2:rh_elite------- (Valkyrie) 3:rh_freighter--- (Humpback) Pirate 1:pi_fighter----- (Bloodhound) 2:pi_elite------- (Wolfhound) 3:pi_freighter--- (Mule) Bounty Hunter 1:bh_fighter----- (Piranha) 2:bh_elite------- (Barracuda) 3:bh_elite2------ (Hammerhead) Boarder World 1:bw_fighter--- (Dagger) 2:bw_elite----- (Stiletto) 3:bw_elite2---- (Sabre) 4:bw_freighter- (Dromedary) Corsairs 1:co_fighter----- (Legionnaire) 2:co_elite------- (Centurion) 3:co_elite2------ (Titan) Order or_elite----- (Anubis) LODranges = 0, 75, 150, 1000 {DA_archetype = ships\order\or_elite\or_elite.cmp {material_library = Ships\order\or_ships.mat 2: Open your data\SHIPS\-Folder's within Ships Folder find rtc_shiparch.ini open rtc_shiparch.ini and find: [Ship] nickname = rtcprop_civ_fighter LODranges = 0, 60, 120, 250, 500, 1000 DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat type = FIGHTER Replace: LODranges = 0, 60, 120, 250, 500, 1000 - (to your new ships LODranges.) Open your Shiparch ini and locate Replace: DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp - (To Your Ship DA_archetype) Open your Shiparch ini and locate Replace: material_library = ships\civilian\cv_ships.mat - (To your Ships material_library) Open your Shiparch ini and locate With New: [Ship] nickname = rtcprop_or_elite LODranges = 0, 75, 150, 1000 DA_archetype = ships\order\or_elite\or_elite.cmp material_library = Ships\order\or_ships.mat type = FIGHTER and Save changes. 3: Open Your DATA/MISSIONS/-Folders within Mission folder find: npcships.ini open npcships.ini and find: [NPCShipArch] nickname = fauxplayer loadout = msn_playerloadout_faux level = d1 ship_archetype = msn_playership state_graph = FIGHTER npc_class = lawful, FIGHTER Replace: ship_archetype = msn_playership With: your new ship_archetype = or_elite And Save changes. 4: open your Data/Ships/-folders within ships folder find loadouts.ini open loadouts and find: msn_playerloadout ----------------------: msn_playerloadout_faux first thing find your ship within the files and copy from archtype = to the end of equip = Replace: from archetype = ge_fighter Replace: To cargo = ge_s_repair_01, 10 with your new ship: archetype = 0r_elite with your new ship: equip = DockingLightRedSmall, HpDockLight02 Replace: for both msn_playerloadout and msn_playerloadout_faux and save changes. Here you can change your start weapons engines ect... or add cargo. what you do to msn_playerloadout you must also do to msn_playerloadout_faux. save changes and go fly your ship.
Posted on: 2012/3/7 4:19
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Re: Change Start Ship Instructions |
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Quite a regular
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2008/8/14 5:45 From Fusion's Forge and Factory, Valdez UV
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Man that seems so complicated...Just for a clarification, you are meaning the start ship for a player when they join a server? If yes, you really don't need all that. You only really need 5 files:
[*] Shiparch.ini [*] Loadout.ini [*] Goods.ini [*] newplayer.ini (Data/Character) [*]mpnewplayer.fl (EXE Folder) With the exception of the .fl file, you can alter to your needs. Just declare the custom ship as you would any other ship in the first three files, then open the newplayer.ini file, where you set the default ship, start cash, and start planet. Here is a sample of our newplayer.ini file from our Mod. Code: [Pilot]Here's hoping this helps.. Fus
Posted on: 2012/3/7 6:11
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Re: Change Start Ship Instructions |
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Quite a regular
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NO for story Play
i have never been able to get the ship to show when you meet juni to get your ship but every thing else works i have or prior to making this have changed my ship and ended up so far out in space manhatten was a three day journey thankfully it spawns me back for the battle or my ship didn't show when i launched ect... but i have never been able to find a tutorial and would love to know if or what i'm missing to make it correct or more accuret or as you say less complicated so when i forget and have to revisit it i'ts a brainless and painless venture.
Posted on: 2012/3/7 6:30
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| May YOUR wisdom be my guide Thanks In Advance | ||||
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Re: Change Start Ship Instructions |
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Quite a regular
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Joined:
2008/8/14 5:45 From Fusion's Forge and Factory, Valdez UV
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OK, your talking SP. Fraid I can't help ya, the only thing that comes to mind is one of two things, and this is totally a shot in the dark.
First possibility is that it is hard coded into the game, alteration near impossible. Second is it's a in a .thn file, and I have no information or knowledge on how to tweak that. GL bud. Fus
Posted on: 2012/3/8 6:09
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Proud Member of Team [RIP] www.ripteam.com![]() |
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Re: Change Start Ship Instructions |
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Quite a regular
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2008/6/11 21:00 Group:
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exe\newplayer.fl
See here for more details: http://the-starport.net/freelancer/fo ... t_id=50366#forumpost50366 Cheers, Rik
Posted on: 2012/3/8 7:43
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Re: Change Start Ship Instructions |
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Quite a regular
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Joined:
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what is the path for the thin files that are needed to complete ship changes
data/?/?/? i have found thin files but what ones are needed to see new ship/s in game start for single player game this link has some info but i need more http://the-starport.net/freelancer/fo ... t_id=48918#forumpost48918
Posted on: 2012/5/26 0:13
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Re: Change Start Ship Instructions |
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Home away from home
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Looks like
DATA\MISSIONS\M01A: m01a_0{1,3,4,5,6}.thn m01a_rev2_01.thn DATA\MISSIONS\M01B: m01b_0{1,2,3}.thn all use ge_fighter for the player. I guess you'd need to replace those with either your desired archetype, or perhaps you could just use rtcprop_civ_fighter. You can find thorn decompilers on my site.
Posted on: 2012/5/31 15:00
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