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There are currently 242 users playing Freelancer on 86 servers.
May. 26, 2013

Browsing this Thread:   1 Anonymous Users



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Change Start Ship Instructions
Quite a regular
Joined:
2011/10/1 11:48
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Seems like every time i want to change my start ship i have to relearn by looking at different info and desifering it

So here's a Step by Step

WILL Some of the wiser MODDERS Check for Errors
or ways to improve.

To change Starter Ship:

1 DATA/MISSIONS/mo1A/mo1A-ini's
2 DATA/SHIPS-rtc_shiparch_ini's
3 DATA/MISSIONS-npcships.ini's
4 DATA/SHIPS-loadouts.ini's

1: -MAKE BACKUPS FIRST-

In your FL install folder:

Open your data/Missions/M01A/-Folder's

Within M01A Folder find M01A configuration files (Ini's)

Open M01A ini's files and find:

[Trigger]
nickname = mrp_accept
system = Li01
Cnd_MsnResponse = accept
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout

Replace: ge_fighter, msn_playerloadout

With new desired Start Ship: or_elite, msn_playerloadout

and Save changes.


Ship List:

Civilian
2:ge_fighter2--- (Startracker)
3:ge_fighter4--- (Hawk)
4:ge_fighter5--- (Falcon)
5:ge_fighter6--- (Eagle)

Liberty
1:li_fighter----- (Patriot)
2:li_elite------- (Defender)
3:li_elite2------ (Defender)----juni
4:li_freighter--- (Rhino)

Britonia
1:br_fighter----- (Cavalier)
2:br_elite------- (Crusader)
3:br_freighter--- (Clydesdale)

Kusari
1:ku_fighter----- (Drake)
2:ku_elite------- (Dragon)
3:ku_dragon------ (Dragon)----Ozzu
4:ku_freighter--- (Drone)

Rhineland
1:rh_fighter----- (Banshee)
2:rh_elite------- (Valkyrie)
3:rh_freighter--- (Humpback)

Pirate
1:pi_fighter----- (Bloodhound)
2:pi_elite------- (Wolfhound)
3:pi_freighter--- (Mule)

Bounty Hunter
1:bh_fighter----- (Piranha)
2:bh_elite------- (Barracuda)
3:bh_elite2------ (Hammerhead)

Boarder World
1:bw_fighter--- (Dagger)
2:bw_elite----- (Stiletto)
3:bw_elite2---- (Sabre)
4:bw_freighter- (Dromedary)

Corsairs
1:co_fighter----- (Legionnaire)
2:co_elite------- (Centurion)
3:co_elite2------ (Titan)

Order
or_elite----- (Anubis) LODranges = 0, 75, 150, 1000 {DA_archetype = ships\order\or_elite\or_elite.cmp {material_library = Ships\order\or_ships.mat

2:

Open your data\SHIPS\-Folder's

within Ships Folder find rtc_shiparch.ini

open rtc_shiparch.ini and find:

[Ship]
nickname = rtcprop_civ_fighter
LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
type = FIGHTER

Replace: LODranges = 0, 60, 120, 250, 500, 1000 - (to your new ships LODranges.) Open your Shiparch ini and locate

Replace: DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp - (To Your Ship DA_archetype) Open your Shiparch ini and locate

Replace: material_library = ships\civilian\cv_ships.mat - (To your Ships material_library) Open your Shiparch ini and locate

With New:

[Ship]
nickname = rtcprop_or_elite
LODranges = 0, 75, 150, 1000
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
type = FIGHTER

and Save changes.

3:

Open Your DATA/MISSIONS/-Folders

within Mission folder find: npcships.ini

open npcships.ini and find:

[NPCShipArch]
nickname = fauxplayer
loadout = msn_playerloadout_faux
level = d1
ship_archetype = msn_playership
state_graph = FIGHTER
npc_class = lawful, FIGHTER

Replace: ship_archetype = msn_playership

With: your new ship_archetype = or_elite

And Save changes.

4:

open your Data/Ships/-folders

within ships folder find loadouts.ini

open loadouts and find: msn_playerloadout
----------------------: msn_playerloadout_faux

first thing find your ship within the files and copy from archtype = to the end of equip =


Replace: from archetype = ge_fighter
Replace: To cargo = ge_s_repair_01, 10

with your new ship: archetype = 0r_elite
with your new ship: equip = DockingLightRedSmall, HpDockLight02


Replace: for both msn_playerloadout and msn_playerloadout_faux

and save changes.

Here you can change your start weapons engines ect... or add cargo.

what you do to msn_playerloadout you must also do to msn_playerloadout_faux.

save changes and go fly your ship.

Posted on: 2012/3/7 4:19
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Re: Change Start Ship Instructions
Quite a regular
Joined:
2008/8/14 5:45
From Fusion's Forge and Factory, Valdez UV
Group:
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Posts: 105
Offline
Man that seems so complicated...Just for a clarification, you are meaning the start ship for a player when they join a server? If yes, you really don't need all that. You only really need 5 files:
[*] Shiparch.ini
[*] Loadout.ini
[*] Goods.ini
[*] newplayer.ini (Data/Character)
[*]mpnewplayer.fl (EXE Folder)

With the exception of the .fl file, you can alter to your needs. Just declare the custom ship as you would any other ship in the first three files, then open the newplayer.ini file, where you set the default ship, start cash, and start planet. Here is a sample of our newplayer.ini file from our Mod.

Code:
[Pilot]
nickname = trent
body = trent
comm = trent
voice = trent_voice
body.anim = Sc_MLBODY_STND_000LV_A_31
comm.anim = Sc_comm_body_unfold_female, Sc_headCOM
[Package]
nickname = Maru
strid_name = 11051
strid_desc = 11551
ship = Maru
loadout = MP_Maru
money = 50000
[Faction]
nickname = new_player
rep_group = co_nws_grp
base = OR01_01_base
Package = Maru
Pilot = trent


Here's hoping this helps..

Fus

Posted on: 2012/3/7 6:11
Proud Member of Team [RIP] www.ripteam.com
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Re: Change Start Ship Instructions
Quite a regular
Joined:
2011/10/1 11:48
Group:
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Posts: 111
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NO for story Play

i have never been able to get the ship to show when you meet juni to get your ship but every thing else works

i have or prior to making this have changed my ship and ended up so far out in space manhatten was a three day journey thankfully it spawns me back for the battle

or my ship didn't show when i launched ect...

but i have never been able to find a tutorial and would love to know if or what i'm missing to make it correct or more accuret

or as you say less complicated so when i forget and have to revisit it i'ts a brainless and painless venture.

Posted on: 2012/3/7 6:30
May YOUR wisdom be my guide Thanks In Advance
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Re: Change Start Ship Instructions
Quite a regular
Joined:
2008/8/14 5:45
From Fusion's Forge and Factory, Valdez UV
Group:
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Posts: 105
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OK, your talking SP. Fraid I can't help ya, the only thing that comes to mind is one of two things, and this is totally a shot in the dark.

First possibility is that it is hard coded into the game, alteration near impossible.
Second is it's a in a .thn file, and I have no information or knowledge on how to tweak that.

GL bud.

Fus

Posted on: 2012/3/8 6:09
Proud Member of Team [RIP] www.ripteam.com
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Re: Change Start Ship Instructions
Quite a regular
Joined:
2008/6/11 21:00
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exe\newplayer.fl

See here for more details:
http://the-starport.net/freelancer/fo ... t_id=50366#forumpost50366

Cheers,
Rik

Posted on: 2012/3/8 7:43
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Re: Change Start Ship Instructions
Quite a regular
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2011/10/1 11:48
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what is the path for the thin files that are needed to complete ship changes

data/?/?/?

i have found thin files but what ones are needed to see new ship/s in game start for single player game

this link has some info but i need more

http://the-starport.net/freelancer/fo ... t_id=48918#forumpost48918

Posted on: 2012/5/26 0:13
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Re: Change Start Ship Instructions
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
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FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 1402
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Looks like

DATA\MISSIONS\M01A:
m01a_0{1,3,4,5,6}.thn
m01a_rev2_01.thn
DATA\MISSIONS\M01B:
m01b_0{1,2,3}.thn

all use ge_fighter for the player. I guess you'd need to replace those with either your desired archetype, or perhaps you could just use rtcprop_civ_fighter. You can find thorn decompilers on my site.

Posted on: 2012/5/31 15:00
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