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May. 20, 2013

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Visible player hit effects?
Just can't stay away
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hey peoples.

Its been bugging me for a while now but, is there a way to make effects that hit you during combat actually visible to your camera.

im saying this mostly on my experiance in discovery freelancer, so take it with a pinch of salt.

when being struck by something which creates a huge explosion effect all you hear is a tiny *ting* sound as this massive projectile hits you. yet on their screen they see a massive explosion and an awesome sound effect to go with it.

is this just limited to discovery or does it affect weapons in vanilla too, because im still in the alone stages of my mod, testing things in open single player so i cant get an accurate account of impact effects from the player being struck's point of view.

Posted on: 2012/2/27 17:12
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Re: Visible player hit effects?
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there are thresholds for all effects about the distances up to where they are visible. the impact effects of projectiles or the hull hit effects of ships should thus be visible to any camera within range (of the particular effect type).

Posted on: 2012/2/27 17:32
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Re: Visible player hit effects?
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He means that only the other palyers see the hit effects of projectiles.
I think 88flak had a workaround by adding an explosion block with the projectiles hit effect, but without any damage to wvery normal weapon.

Posted on: 2012/2/28 21:10
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Re: Visible player hit effects?
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thanks both of you for your responses

Quote:

Quarks wrote:
He means that only the other palyers see the hit effects of projectiles.
I think 88flak had a workaround by adding an explosion block with the projectiles hit effect, but without any damage to wvery normal weapon.


this would be great, i didnt know normal weapons can have a [explosion] input. only missiles?

Posted on: 2012/2/29 13:17
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Re: Visible player hit effects?
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Try it, or get 88flak.

Posted on: 2012/2/29 13:41
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Re: Visible player hit effects?
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Well, that's not true in my experience, tbh. I remember seing the typical pink cloud of nomad lasers hitting me, I also remember how I was playing around with the ship's hit effects and saw the results. all, projectile impact effect, shield hit effect and hull hit effects are visible to all observants. what is that particular effect you couldn't see as receiver?

Posted on: 2012/2/29 15:55
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Re: Visible player hit effects?
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I'm well aware this is an old topic, but I can confirm that this is true. I'm considering putting explosions instead, but that'd mean having a LOT of them and I'm not too hot on the idea.

Has there been any progress since then?

Posted on: 3/4 3:42
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
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