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There are currently 109 users playing Freelancer on 85 servers.
May. 23, 2013

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Character Limit

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Ok, I know the offsets are in the limit breaking 101, but I've heard a ton of times that the reason for having 5 was account corruption. Seeing as I've seen 8 per account in two other places now, there's obviously no issue with that, so I'm wondering why there would be an issue with more...

Has anyone actually tried this, or done any real testing on it? I've been looking at it for a couple of hours now, and two accounts with 127 characters seem to work fine for me. I don't know anyone who has messed with this before, so does anyone here have any info?

Thanks

Posted on: 2011/12/22 21:50
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Re: Character Limit
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I'm not sure about this but I'll tell you what I understand.
Typically an account can get corrupted if there are more than a certain amount of items in the cargo hold.

A safe number has been identified as 100. Much beyond that and the risk of corruption is increased.
This total is done by the combinable settings for each good.
For example, commodities are typically combinable so they only count for 1 for each type of commodity.

ie. 25 water + 25 hydrocarbons + 25 hfuel + 25 cardamine would equal a cargo hold count of 4, not 100.
This also counts for ammo. 50 Ripper mines would count as 1, not 50.

weapons, and equipment however are not combinable, so each instance would count for 1 each. ie. if you had 5 thrusters in your cargo hold that would count for 5, not 1.

A simple way to see this is to go to your ship stats and check out the cargo hold. Four different commodities as described above would have four separate lines, each line having a count of 25. Count the lines, not the total units of cargo.

Now go to your ammunition, you'll see the same thing. Count the lines, not the total units of CDs + CMs + Mines + Missiles. (same for regens btw).

Now go to your equipment list. Count the number of lines of UNMOUNTED equipment. 25 Nomad Blasters count for 25.

When those total lines are greater than 100 you run the risk of corruption for that character.

Now, to add into that, another number I heard is that if the count of those lines across all characters in that account exceeds 500, you greatly increase the risk of corruption.

This is my understanding of why the accounts are limited to five characters. IFSO has the ability to reduce that amount, but to increase it you have to dig deeper into the files.

Posted on: 2011/12/22 22:04
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Oh, another thing... Depending on your server management tool, it's really hard often to identify just which account is corrupted.

FLAC for example will let me know that an attempt was made to log in with a corrupted account, but it won't even let me know the folder that character is in. It's not logged in the connect log or the event log either.

Pretty much if a player has a corrupted account on FLU they have to let me know they're having probs logging in. At least that gives me a general area to begin looking.

Posted on: 2011/12/22 22:06
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DSAM does a pretty good job of letting you know where the issues lie. I knew about the cargo hold/equipment issues, but I was unaware that they might span accounts - usually when a file is corrupted, the rest of the account (sometimes even that file) still works fine?

Perhaps then, it would be a good idea to have a bunch of huge characters with many entries in the file, stick them on an account, and see what happens?

Posted on: 2011/12/22 22:12
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I haven't used DSAM at all because I'm not sure how it works on non-disco servers. I tried it a while back when we were having some server issues and it seemed like it was doing stuff to some character files I didn't know enough about. At any rate it didn't fix the problem(s) we were having so I haven't tried it since.

Posted on: 2011/12/22 22:21
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Generally it doesn't fix the issues, but it lets you know what you're looking for - for example, earlier today, I got a "Value was either too large or too small for a UInt32.", and after checking the file, the player had somehow managed to have -20 of commodity_water...

Maybe I should just create a setup with lots of cargo/equipment lines, and clone it into 50-60 characters.

Posted on: 2011/12/22 22:23
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Usually we see the problem with players who make their little armories or weps/equip depots. I've seen them with over 300 items in their cargo holds.

them: Hey Robo old buddy old pal old friend of mine!! long time no see!! howyabeen?
me: fine, who (backspace backspace backspace) how are you?
them: fine, hey listen, i can't log in on my other account! what's wrong with your server, why did you ban me?
me: what are you talking about, there's nobody in the firewall atm
them: i can't log in, it gives me some error message
me: what message?
them: i don't know
me: sigh... go try and log in while I watch the console (logs into the remote console)
them: ok, brb, don't go away

they attempt to log in, i see the login attempt with corrupted account message, go back to game. they log in again with the working account...

them: yeah, your server is screwed up, it won't let me in. (note that it's always the server's fault...)
me: what is the character name you're having probs with?
them: *gives character name*

I go and look and sure enough, there's more lines of code in their file than in weapon_equip.ini. I edit the account and remove all the cargo = and base_cargo = lines and paste them into a text file because I know what's coming next...
I go back into the game

me: all right, try now.
them: ok, brb, don't go away

they log in with the account they were having problems with.

them: WT*, why'd you delete all my cargo!!!!!?? (note the lack of thanks)
me: character works now?
them: WHERE'S MY CARGO, I WORKED ALL MY LIFE FOR THAT STUFF!!!!!
me: take a chill, we'll get to that next. go make four new characters.
them: ... why?
me: because I said so...
them: I don't have room in my account, it's already full.
me: do you want your cargo or not...?



One day I'll write a book about my experiences as a firefighter and a Freelancer server Admin...

Posted on: 2011/12/22 22:37
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Re: Character Limit

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Should I hazard a guess at which you find most relaxing?

I know exactly what those conversations are like... I also know what its like to move 46 "lost" accounts (for a single person, btw), and that's the reason I decided to look into this...

Posted on: 2011/12/22 22:43
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DSAM requires FLHook; aren't you running FLAC robo?

Otherwise, DSAM is perhaps the best account manager, easily beating IFSO when combined with DSPM.

Posted on: 2011/12/23 2:51
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No, we're not running FLHook. Maybe that's why the DSAM results I was seeing looked odd. If I recall correctly, the program ran fine, I just wasn't sure what it was doing at the time. I used it just enough to figure out it wouldn't solve my issues at the time and then discarded it.


Posted on: 2011/12/23 5:25
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Hey, I know those conversations too.

To shed a little light on everything, I think you guys might be talking about 2 different things.

There is a maximum number of cargo/equipment item limit in Freelancer. This appears to be 127 and although more items are possible there is a bug *somewhere* that sometimes corrupts the character file. The 127 limit includes engines, lights, cargo and equipment.

Depending on the corruption, when a single character file in the account gets corrupted, the account cannot be used. I've found that resetting the tstamp parameter in the character file to another date (the tstamp parameter is a windows FILETIME split into 2 integers) fixes the problem.

What I thought the first question was about was "how safe is it to increase the number of characters per account?"

Posted on: 2011/12/23 10:05
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Can the account management side of FL be passed off to a third party program via dll entirely so we won't have these issues?

Posted on: 2011/12/23 11:32
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Well, few years ago, a rule been added to my server: Do not keep too many (over 20 item) unused equipments, or your Player File will be auto remove by server.

This keeps we got rid of all those problems.

Posted on: 2011/12/23 11:34
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SSM currently runs with 10 players per account, haven't had any trouble with it. Now the overflowing cargo can be a problem, it is limited to 99 items per ship by using the player cleaner. If it's commodities (as in stackable) then it's only considered 1 item.

Posted on: 2011/12/23 20:45
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Sorry to dig this thread but it seems i have a problem
Well i have a strange behavior.

I have one account that crashes the server as soon the player list gets displayed and it has something to do with the overloaded char. But if i just take out one of the chars of this account then the server does not crash. And the strange thing. It must not be the overloaded char - it can be any other. So yes its item/equip related but not entirely. It seems that the number of chars within this account play a role as well, although the char limit is not reached yet.

Anyone an idea what causes this and why removing one char of this account (not mandatory the bugged one) seems to be enough?


Posted on: 2012/2/9 23:12
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