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May. 21, 2013

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changing the targeting cross hair

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is it possible to change the targeting cross hair from red to another colour a friend player of mine has problem with reds browns oranges and unfortunatly hes a bretonian ship flyer (planet leeds etc etc) so he has a prob

Posted on: 2011/11/8 10:09

Edited by matski on 2011/11/9 8:59:50
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Re: changing the targeting cross hair

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anyone?

Posted on: 2011/11/9 8:59
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Re: changing the targeting cross hair
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I imagine the cross hair would be a texture, and so it should be changeable by changing the texture for it to something else, i personally don't know how thought.

Posted on: 2011/11/9 10:30
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Re: changing the targeting cross hair
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Adoxa created a tool for changing the colours of many things, crosshair was probably one of them.

It's called freelancer colors and you can find it here!

Posted on: 2011/11/9 18:26
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Re: changing the targeting cross hair
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Quote:

Timmy51m wrote:
Adoxa created a tool for changing the colours of many things, crosshair was probably one of them.

It's called freelancer colors and you can find it here!


hmm, another nice find, I could use this colour change thing, however there is no indication where to put these, or how to edit them as there is no readme with the file.

Posted on: 2011/11/9 19:46
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Re: changing the targeting cross hair
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What do you mean? Just run the tool, it hacks freelancer exe from what I remember, no need to put anything anywhere.

Posted on: 2011/11/9 20:18
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Re: changing the targeting cross hair

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run it with what tho

theres 2 files

1 with .lng and another with .mps

Posted on: 2011/11/10 9:00
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Re: changing the targeting cross hair
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It's a plugin/script for TinyHexer.

Posted on: 2011/11/10 9:32
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Re: changing the targeting cross hair
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inside mouse.ini of the data folder... change the color settings (R,G,B, saturation) for the following..

[Cursor]
nickname = hostile
anim = neutral, 1, 0
hotspot = 32, 32
blend = 4
spin = 0
scale = 0.450000
color = 191, 29, 29, 255

[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
color = 191, 29, 29, 255
scale = 0.450000


Colors you may see in mouse.ini:
color = 255, 255, 255, 255 = White (Neutral Target)
color = 135, 195, 224, 255 = Cyan/Light Blue color
color = 191, 29, 29, 255 = Red (Hostile Target)
color = 59, 191, 29, 255 = Green (Friendly Target)

Posted on: 2011/11/10 9:36
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Re: changing the targeting cross hair

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mmm tried editing the mouse.ini in notepad, comes up with garbage stuff

Posted on: 2011/11/10 23:06
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Re: changing the targeting cross hair
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Quote:

Bobthemanofsteel wrote:
It's a plugin/script for TinyHexer.


What Bob said. Get tiny hexer and use the tool adoxa made. You'll figure out what to do with the script once you get it.

Posted on: 2011/11/10 23:11
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Re: changing the targeting cross hair
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Quote:

matski wrote:
mmm tried editing the mouse.ini in notepad, comes up with garbage stuff


Most of the ini files (w/ exception to one or two) are encrypted. You have to use Bini to decrypt the ini file to readable text.

You can find it at http://www.swat-portal.com/php/lancer ... DBFileDownload&dataID=719

It's simple to use, much easier than a hex editor.. it's a single .exe file that can be ran in dos, though I find it easiest to just drag and drop the ini file over the bini.exe icon in windows. This will decompile the ini and save it as an ini.txt file within the original .ini's folder (Ex: Freelancer\Data\Mouse.ini will save the decompiled file as Freelancer\Data\Mouse.ini.txt). Rename the original ini (or delete if you're feeling brave), I usually go with .ini.orig, and then rename the .ini.txt to just .ini. You don't need to worry about recompiling it as freelancer will use the file in the readable format as well as the original compilation.

With this, you can actually begin modding more than just the colors on crosshairs, if you'd like. You can change the reward amounts for specific missions, you can change cruise speed, change cargo size of ships, armor and HP for ships, change values of commodities in certain bases, change the ships that are for sale at certain bases, and that's just the tip of the iceberg. Of course, it may take a little effort to review the various values assigned for various entries to get an idea of how to adjust certain values... other times it's sometimes trial and error to get something the way you want it.

Posted on: 2011/11/11 1:33

Edited by Kremit on 2011/11/11 1:43:19
Edited by Kremit on 2011/11/11 1:45:13
Edited by Kremit on 2011/11/11 1:48:16
Edited by Kremit on 2011/11/11 1:50:20
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Re: changing the targeting cross hair
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I can't find the targetting blocks - like, when you click on a ship a kind of frame goes around it? I can't find where to change those colors, but I was able to change the color of the reticle where you click to aim your weapons.

Posted on: 2011/11/11 22:16
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Re: changing the targeting cross hair
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Hahukum, check this thread; http://the-starport.net/modules/newbb ... &order=ASC&status=&mode=0

It's the only time I remember seeing a different coloured frame on ships. (see adoxa's post)

Posted on: 2011/11/11 22:38
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Re: changing the targeting cross hair
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oh wow, so the targeting is linked to the font color... I guess that makes things... easier? Also, no wonder I couldn't find anything other than the arrows in buttontextures.txm..

JIC RGB values are not one's strong suit... here's the color references found in that rich_font.ini (will have to use Bini to decompile and edit the .ini)

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Posted on: 2011/11/11 23:33
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