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There are currently 118 users playing Freelancer on
84 servers. | June. 20, 2013 |
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2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Home away from home
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2008/9/11 15:55 From Russia
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Nope until these bugs are present:
- http://forge.the-starport.net/issues/159#note-8; - http://forge.the-starport.net/issues/472 :/
Posted on: 2012/4/27 19:15
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Quite a regular
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2009/7/16 5:43 From Germany
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Huhu guys
![]() so i finally managed to find the code line of pure evil my mod ![]() rightnow im setting up the flhook configuration and i stumbled upon something i couldnt figure out by myself. (its not an error or problem) in playercntl.ini (rep fixer feature): (following lines are just short examples) @old disco mod: Code: [dsy_license_ku_p_grp]@newest disco mod: Code: [dsy_license_ku_p_grp]@my mod^^: Code: [fc_n_grp_token]this works perfectly, too. So what does the second value do?^^ & is it necessary? (im just curious^^) greetz, Edit: ''Problem'' solved ![]() just take a look at the src: 0 -> changes the rep if the current one is smaller 1 -> changes the rep if the current one is bigger 2 -> no change at all 3 -> simply changes the current value to the specified one
Posted on: 2012/8/1 14:11
Edited by ***M.o.D.*** on 2012/8/2 15:25:53
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Just popping in
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Joined:
2011/1/26 22:16 Group:
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Is there a plugin for FLhook 2.0 to allow players to build type 2 and 3 turret arrays on their player built bases? If so could I please get a link.
Posted on: 1/1 22:28
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Home away from home
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2008/5/13 15:48 Group:
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Btw
- the current plugins seem not to be fully compatible with the last version, since rev 212. ![]() Switching from rev 196 to this FlHook with the changed plugins together with those plugins here gave me massive lag @ server. Didn't do more testing - so it's mostly guessing.
Posted on: 1/2 8:00
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Quite a regular
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2009/7/16 5:43 From Germany
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@ F!R:
just grab the latest SVN from forge and use the "ported" plugins by deathkiller located here & plugins by kosacid for the newer versions here then recompile them with latest svn src its running totally fine for me except bsdocking has a weirdo behaviour ^^
Posted on: 1/2 12:00
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Home away from home
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Joined:
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Posts:
637
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Quote:
...ehm ..... NO! The latest is the one, causing lag together with these plugins. The rev. 196 dated 18.10.2012 by adoxa works fine 4 me (together with those plugins). ![]()
Posted on: 1/3 16:47
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Joined:
2011/6/19 9:16 Group:
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Posts:
34
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Quote:
@MoD: i think u meant this -> click post ![]() @F!R: u must recompile the plugins with latest svn src, the ones MoD posted are precompiled for an older revision i think so they fire up the serverload
Posted on: 1/3 17:54
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Quite a regular
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Joined:
2009/7/16 5:43 From Germany
Group:
Registered Users
Posts:
153
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Posted on: 1/4 19:00
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