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There are currently 118 users playing Freelancer on 84 servers.
June. 20, 2013

Browsing this Thread:   1 Anonymous Users



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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Posted on: 2012/4/27 19:15
Freelancer Servers List | Discovery of Discovery | Open Sirius
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Huhu guys

so i finally managed to find the code line of pure evil my mod

rightnow im setting up the flhook configuration and i stumbled upon something i couldnt figure out by myself.
(its not an error or problem)

in playercntl.ini (rep fixer feature):
(following lines are just short examples)

@old disco mod:
Code:
[dsy_license_ku_p_grp]
fc_n_grp = -0.90, 3


@newest disco mod:
Code:
[dsy_license_ku_p_grp]
fc_n_grp = -0.90, 0


@my mod^^:
Code:
[fc_n_grp_token]
fc_n_grp = 1

this works perfectly, too.

So what does the second value do?^^ & is it necessary?
(im just curious^^)

greetz,

Edit:
''Problem'' solved
just take a look at the src:

0 -> changes the rep if the current one is smaller
1 -> changes the rep if the current one is bigger
2 -> no change at all
3 -> simply changes the current value to the specified one

Posted on: 2012/8/1 14:11

Edited by ***M.o.D.*** on 2012/8/2 15:25:53
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Is there a plugin for FLhook 2.0 to allow players to build type 2 and 3 turret arrays on their player built bases? If so could I please get a link.

Posted on: 1/1 22:28
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Btw
- the current plugins seem not to be fully compatible
with the last version, since rev 212.



Switching from rev 196 to this FlHook with the changed plugins
together with those plugins here gave me massive lag @ server.
Didn't do more testing - so it's mostly guessing.

Posted on: 1/2 8:00
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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@ F!R:

just grab the latest SVN from forge and use the "ported" plugins by deathkiller located here & plugins by kosacid for the newer versions here
then recompile them with latest svn src

its running totally fine for me
except bsdocking has a weirdo behaviour ^^

Posted on: 1/2 12:00
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Posted on: 1/3 16:47
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports

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Quote:

and use the "ported" plugins by deathkiller located here & plugins by kosacid for the newer versions here
then recompile them with latest svn src



@MoD:
i think u meant this -> click post

@F!R:
u must recompile the plugins with latest svn src, the ones MoD posted are precompiled for an older revision i think so they fire up the serverload

Posted on: 1/3 17:54
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Quote:

DJ.DBFuz wrote:
@MoD:
i think u meant this -> click post


yes i did, sry F!R
im gettin rusty^^

Posted on: 1/4 19:00
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