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There are currently 82 users playing Freelancer on 34 servers.
November. 24, 2017

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Re: DSAccountManager Version 1.4

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Well, I finally got it working, but I had to go back to v1.1. I would prefer using the latest version, but they don't work on my system. Don't know why, but they just keep saying "Cannot access the player database. Check your 'Player Account Directory'".

No matter. It's working now so I'm happy.

Posted on: 2011/12/27 2:23
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Re: DSAccountManager Version 1.4

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EDIT:

seems like the newest version (last edited 13 days ago by cannon), grabbed with my internet skillz^^ (at the starport forge), finally does the job now
thank u very much for developing such a nice program


Posted on: 2012/1/25 17:24

Edited by DJ.DBFuz on 2012/1/25 18:27:18
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Re: DSAccountManager Version 1.4
Just can't stay away
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Yeah, keep an eye on SVN. I'm getting a bit lazy at actually releasing anything but I do update the exe in SVN.

Posted on: 2012/1/26 8:19
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Re: DSAccountManager Version 1.4
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I to have this problem with both the 1.4 and 1.41 version of DSAccountManager.

We have a disco 4.85 mod and FLhook 1.6

Can anyone lend some assistance on this issue?

Posted on: 2012/3/17 2:51
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Re: DSAccountManager Version 1.4
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Which problem?

Posted on: 2012/3/18 11:21
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Re: DSAccountManager Version 1.4
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Quote:

KamaZer0 wrote:
I to have this problem with both the 1.4 and 1.41 version of DSAccountManager.

We have a disco 4.85 mod and FLhook 1.6

Can anyone lend some assistance on this issue?


Just to let you know that I also had this problem but managed to find the solution.

Running 1.4.1, I received the "Cannot access the player database." error, as well as the program crashing right after.
Even running 1.4, there was no crash but it was unable to access the database.

Looking in the log files, I noticed the error Sushi mentioned, that the System.Data.SQLite file was missing. I noticed that the x64 .dll is different to the x86 .dll file.
It should be noted that I am running win7 x64 [as others with the same problem are also]
The solution which works for me, is to take the System.Data.SQLite.dll file from the 32bit folder, and place it in the x64 folder, replacing the one already there. The program now runs perfectly.


In sum, replace the 64bit sqlite dll with the 32bit version, and it works!

Posted on: 2012/6/28 14:03
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Re: DSAccountManager Version 1.4
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@edenist: HUGE thanks! it nearly drove me mad that i couldn't solve that, till i found your solution. and all the time it would have been that simple >.<

Posted on: 2012/11/20 14:52
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Re: DSAccountManager Version 1.4
Just popping in
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No worries at all! I'm glad the post has managed to help someone else out also, I know how frustrating it was when it happened to me!

[I also know how frustrating it is when people find a solution and don't tell anyone else about it! :p haha ]

Posted on: 2012/12/4 4:34
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Re: DSAccountManager Version 1.4
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Variant:
- Full support of cyrillic symbols at infocards
- Cargopod hardpoint type support
- Support of custom hardpoint types
- Support of items without ids_info
- Faster loading of game data

Download

Diff (Patch)

P.S. Cannon & M1C if you will have the desire and ability please include this or similar functionality in future releases

P.P.S. Thanks Josh for C# tips, Jolly Roger for tests and Alex for asking for .diff upload

Attach file:


zip DsamFromHeIIoween.zip Size: 1.64 KB; Hits: 209

Posted on: 2013/1/21 17:04

Edited by HeIIoween on 2013/1/21 17:27:38
Edited by HeIIoween on 2013/1/21 17:28:19
Edited by HeIIoween on 2013/1/21 17:29:34
Edited by HeIIoween on 2013/1/21 19:00:35
Open Sirius Mod
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Re: DSAccountManager Version 1.4
Not too shy to talk
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My modifications :

- Support "é,è,ç,à,ù,...." ISO-8859-15
- Support hardpoint "EngClass" Plugin by adoxa

Code:

+++ src/Util Functions/FLGameData.cs
@@ -101,7 +101,11 @@
---------------------------------

                     int len = LoadString(hInstance, resId, bufName, bufName.Length);
                     if (len > 0)
                     {
                        Encoding ISO885915 = Encoding.GetEncoding("ISO-8859-15");
                        Encoding Unicode = Encoding.Unicode;
                        byte[] asciiBytes = Encoding.Convert(ISO885915, Unicode, bufName);
                        return System.Text.Encoding.Unicode.GetString(asciiBytes, 0, len*2);
                     }


Code:

+++ src/Util Functions/FLGameData.cs
@@ -1127,208 +1133,53 @@
 ---------------------------------

         private string HardpointClassToGameDataClass(string hpClass)
         {
            if (hpClass.Contains("_power"))
                return GAMEDATA_MISC;

            if (hpClass.Contains("_engine"))
                return GAMEDATA_MISC;

Posted on: 2013/9/20 11:25
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Re: DSAccountManager Version 1.4
Not too shy to talk
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My modifications :

- SystemNick (XY01) more than 4 character

Code:

+++ src\Player Edit UI\ChangeLocationWindow.cs
---------------------------------

        /// <summary>
        /// Save the new location
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void saveButton_Click(object sender, EventArgs e)
        {
            if (dataGridViewBase.SelectedRows.Count != 1)
                return;
            foreach (FLDataFile charFile in charFiles)
            {
                foreach (DataGridViewRow row in dataGridViewBase.SelectedRows)
                {
                    GameDataSet.HashListRow dataRow = (GameDataSet.HashListRow)((DataRowView)row.DataBoundItem).Row;
                    string baseNick = dataRow.ItemNickName;
                    int underscore = baseNick.IndexOf("_", 0);
                    string systemNick = baseNick.Substring(0, underscore);

                    charFile.AddSetting("Player", "base", new object[] { baseNick });
                    charFile.AddSetting("Player", "last_base", new object[] { baseNick });
                    charFile.AddSetting("Player", "system", new object[] { systemNick });
                    break;
                }

                if (checkBox2.Checked)
                {

Posted on: 2013/10/13 23:24
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