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There are currently 165 users playing Freelancer on
89 servers. | May. 22, 2013 |
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Npc cap ships question. |
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Just can't stay away
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2009/4/8 11:06 From USA
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My npc capital ships work great, everything is fine except for one thing. I've noticed when the engage other npcs (fighters mainly), when within a certain distanist they won't fire at the ships(the fighters shoot but the caps don't). Any ideas?
Posted on: 2011/7/12 12:17
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Re: Npc cap ships question. |
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Just can't stay away
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Joined:
2009/6/17 9:13 From Hungary
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Turrets position, turrets axis limit in HardCMP? They might can't track the hostile ships within a certain distance.
Do you have vanila turrets or custom turrets? Shoot a capship with distruptor then fly randomly in 3D and check if the turrets track and shoot at you or not within that distance where the npcs can't be detected/tracked.
Posted on: 2011/7/12 12:50
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Re: Npc cap ships question. |
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Just can't stay away
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Joined:
2009/4/8 11:06 From USA
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Using vannila turrets, hard cmp'ed for 360 rotation and yes they track. Just when npcs are within say 200m to 400m, no fire from any turret.
Posted on: 2011/7/12 13:05
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Re: Npc cap ships question. |
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Just can't stay away
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Joined:
2009/6/17 9:13 From Hungary
Group:
Registered Users
Posts:
420
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Between 200 and 400 m is quite close, I'm not sure vanila caps also could fire in that range. Well, to rule it out check vanila caps in that range.
You wrote they have z = +-360° rotation that's ok but which weapon axis has value of 1.00000? Usually "y" axis has. I suggest to take a screenie of the turret's cmp and upload to have a look at the values.
Posted on: 2011/7/12 13:43
Edited by Davis on 2011/7/12 13:48:32
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