Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -50€
Income (ads): +25€
Donations (last month): +0€

Current balance: -65€
(last updated 2013/05)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Random Image
Collapse/Expand Poll
Would you be interested in Star Citizen modding?
Yes.
No, not interested in SC mods/modding.
No, not interested in SC in general.
Total Votes: 273
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
14 user(s) are online (8 user(s) are browsing Forum)

Members: 0
Guests: 14

more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 165 users playing Freelancer on 89 servers.
May. 22, 2013

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



Npc cap ships question.
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 252
Offline
My npc capital ships work great, everything is fine except for one thing. I've noticed when the engage other npcs (fighters mainly), when within a certain distanist they won't fire at the ships(the fighters shoot but the caps don't). Any ideas?

Posted on: 2011/7/12 12:17
Open in new window
Report Top
Re: Npc cap ships question.
Just can't stay away
Joined:
2009/6/17 9:13
From Hungary
Group:
Registered Users
Posts: 420
Offline
Turrets position, turrets axis limit in HardCMP? They might can't track the hostile ships within a certain distance.
Do you have vanila turrets or custom turrets?
Shoot a capship with distruptor then fly randomly in 3D and check if the turrets track and shoot at you or not within that distance where the npcs can't be detected/tracked.

Posted on: 2011/7/12 12:50
Report Top
Re: Npc cap ships question.
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 252
Offline
Using vannila turrets, hard cmp'ed for 360 rotation and yes they track. Just when npcs are within say 200m to 400m, no fire from any turret.

Posted on: 2011/7/12 13:05
Open in new window
Report Top
Re: Npc cap ships question.
Just can't stay away
Joined:
2009/6/17 9:13
From Hungary
Group:
Registered Users
Posts: 420
Offline
Between 200 and 400 m is quite close, I'm not sure vanila caps also could fire in that range. Well, to rule it out check vanila caps in that range.
You wrote they have z = +-360° rotation that's ok but which weapon axis has value of 1.00000? Usually "y" axis has. What are the values of the orientation (x,y,z)?

I suggest to take a screenie of the turret's cmp and upload to have a look at the values.

Posted on: 2011/7/12 13:43

Edited by Davis on 2011/7/12 13:48:32
Report Top