Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -50€
Income (ads): +25€
Donations (last month): +0€

Current balance: -65€
(last updated 2013/05)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Poll
Would you be interested in Star Citizen modding?
Yes.
No, not interested in SC mods/modding.
No, not interested in SC in general.
Total Votes: 274
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
10 user(s) are online (3 user(s) are browsing Forum)

Members: 0
Guests: 10

more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 117 users playing Freelancer on 87 servers.
May. 23, 2013

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 (2) 3 »


Re: Cargo Expansion Upgrade
Quite a regular
Joined:
2009/7/16 5:43
From Germany
Group:
Registered Users
Posts: 153
Offline
yeah figured that out
but does it work the way i guessed?


Quote:
Are you doing these plugin?

nope, they are done by Helloween and Kosacid.
(i just found the link here @ tsp last year)
so for support u can ask them

Posted on: 2012/4/4 23:36
Report Top
Re: Cargo Expansion Upgrade
Home away from home
Joined:
2008/9/11 15:55
From Russia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1414
Offline
@Jong you understand well
In this case these two guns will act as cargopods

About plugin dll - it is enough to drop this dll into exe\flhook_plugins folder.

@Mod yeah, you guessed right

Posted on: 2012/4/5 0:45
Freelancer Servers List | Discovery of Discovery | Open Sirius
Report Top
Re: Cargo Expansion Upgrade
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 396
Offline
Quote:

HeIIoween wrote:

But for cargopods you need make them as shields for example before using this plugin.



Thanks HeIIoween, is it only can make as shields? do I can make it like armor or other internal equipment?

Another question, the bsdocking_2.0.0_Plugin.zip is like 88flak's flhook 1.6.7 of MobileBases function, am I right?

May you tell me what is 88flak's flhook 1.6.7 function while your flhook 2.0.0 does not it ?

Posted on: 2012/4/5 18:17

Edited by JONG on 2012/4/5 18:29:42
Open in new window

The mod is only me working on it.
Report Top
Re: Cargo Expansion Upgrade
Home away from home
Joined:
2008/9/11 15:55
From Russia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1414
Offline
Maybe - not tried

Yes - most plugins here are the ports from Flak FLHook : )

Sorry, what to tell?

Posted on: 2012/4/5 19:15
Freelancer Servers List | Discovery of Discovery | Open Sirius
Report Top
Re: Cargo Expansion Upgrade
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 396
Offline
Quote:

HeIIoween wrote:

Sorry, what to tell?


Never mind, if I find what flhook of function I need, may I can ask for your help?

Posted on: 2012/4/5 19:49
Open in new window

The mod is only me working on it.
Report Top
Re: Cargo Expansion Upgrade
Home away from home
Joined:
2008/9/11 15:55
From Russia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1414
Offline
Think no, i'm helping to port, compile and test Kosacid's projects so for you need to find Kosacid somewhere at Flak or BSG forums

Posted on: 2012/4/5 20:28
Freelancer Servers List | Discovery of Discovery | Open Sirius
Report Top
Re: Cargo Expansion Upgrade
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 396
Offline
BTW, thanks for your help, HeIIoween.

Posted on: 2012/4/6 9:17
Open in new window

The mod is only me working on it.
Report Top
Re: Cargo Expansion Upgrade
Just can't stay away
Joined:
2010/8/2 0:04
Group:
Registered Users
FLServer Admins
Posts: 376
Offline
Having problems to make pods do anything except just showing.
The cargo hold doesn't rize with equipment mounted (as I understand it doesn't need).
The killer of the pods doesn't benefit form doing it as it needs.
The message is only shown to the trader, but no any change is done concerning the cargo that is carried.

Open in new window


Open in new window

Posted on: 2012/7/19 11:04
Of all things that I lost - brain I miss most
Report Top
Re: Cargo Expansion Upgrade
Home away from home
Joined:
2008/5/13 15:48
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 637
Offline
Maybe it is just damage related?

Did you try to use a gun, which does only very little damage?
Maybe try to have high hitpoints @ the goods and low at the pod.


Just guessing.

Posted on: 2012/7/19 14:38
Open in new window
Report Top
Re: Cargo Expansion Upgrade
Home away from home
Joined:
2008/9/11 15:55
From Russia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1414
Offline
To get loot from cargopod need to destroy cargopod subtarget

Posted on: 2012/7/19 21:16
Freelancer Servers List | Discovery of Discovery | Open Sirius
Report Top
Re: Cargo Expansion Upgrade
Just can't stay away
Joined:
2010/8/2 0:04
Group:
Registered Users
FLServer Admins
Posts: 376
Offline
cargopod subtarget?
U mean a ship?

Untouched - Selected - Scratched

Open in new window
Open in new window

Posted on: 2012/7/23 14:11
Of all things that I lost - brain I miss most
Report Top
Re: Cargo Expansion Upgrade
Home away from home
Joined:
2008/9/11 15:55
From Russia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1414
Offline
Yeah, Selected Blue Cargopod is right

Posted on: 2012/7/23 15:26
Freelancer Servers List | Discovery of Discovery | Open Sirius
Report Top
Re: Cargo Expansion Upgrade
Just can't stay away
Joined:
2010/8/2 0:04
Group:
Registered Users
FLServer Admins
Posts: 376
Offline
Damn! Still NO DICE! Open in new window


Open in new window

Posted on: 2012/7/24 9:14
Of all things that I lost - brain I miss most
Report Top
Re: Cargo Expansion Upgrade
Just can't stay away
Joined:
2010/8/2 0:04
Group:
Registered Users
FLServer Admins
Posts: 376
Offline
FLHook.log
Code:

ERROR: Exception in plugin 'cargopod' in HkCb_AddDmgEntry
ERROR: Exception in HkCb_AddDmgEntry
Code=c0000005 Offset=36951 Module="C:\WINDOWS\system32\MSVCRT.dll"
eax=0 ebx=0 ecx=0 edx=16ec380 edi=16ec86c esi=77c5f7a0 ebp=16ec300 eip=77c46951 esp=16ec2cc
ERROR: Exception in plugin 'cargopod' in HkCb_AddDmgEntry
ERROR: Exception in HkCb_AddDmgEntry
Code=c0000005 Offset=36951 Module="C:\WINDOWS\system32\MSVCRT.dll"
eax=0 ebx=0 ecx=0 edx=16ec518 edi=16eca04 esi=77c5f7a0 ebp=16ec498 eip=77c46951 esp=16ec464


Code:

ERROR: Exception in plugin 'cargopod' in HkIServerImpl::CharacterSelect
ERROR: Exception in HkIServerImpl::CharacterSelect
Code=c0000005 Offset=aa91a Module="C:\Program Files\Microsoft Games\Freelancer\EXE\Common.dll"
eax=0 ebx=be7ebf0 ecx=77c40ad6 edx=9462b0 edi=9583e8 esi=11de4fd0 ebp=16ec840 eip=630a91a esp=16ec7d8

ERROR: Exception in plugin 'cargopod' in ShipDestroyed
ERROR: Exception in ShipDestroyed
Code=c0000005 Offset=aa91a Module="C:\Program Files\Microsoft Games\Freelancer\EXE\Common.dll"
eax=0 ebx=b648878 ecx=77c40ad6 edx=9462b0 edi=9583e8 esi=11de4fd0 ebp=16dc5d0 eip=630a91a esp=16dc568


Open in new window

Posted on: 2012/8/5 21:34

Edited by sumanuti on 2012/8/5 21:45:54
Of all things that I lost - brain I miss most
Report Top
Re: Cargo Expansion Upgrade
Just popping in
Joined:
2012/9/15 2:19
Group:
Registered Users
Posts: 2
Offline
Sorry for the newbie interruption. I would like to see this get working, as I make 3d models for games as a hobby. Here are some pics of my works in progress for Freelancer.
The first is an idea for cargo pods.
Open in new window
Open in new window
Open in new window
Open in new window
Open in new window

Posted on: 2012/9/15 22:11
Report Top
« 1 (2) 3 »