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There are currently 82 users playing Freelancer on 34 servers.
November. 24, 2017

Browsing this Thread:   1 Anonymous Users



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Re: 3D Starchart - Teaser 1: Rendering Planets

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GPL or gtfo lol

Posted on: 2011/4/8 1:55
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Re: 3D Starchart - Teaser 1: Rendering Planets
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can you possibly repeat that in plain English.

Posted on: 2011/4/8 2:00
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Re: 3D Starchart - Teaser 1: Rendering Planets
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GNU Public License (are you releasing your code?) or Get The F**k Out (no, I'm keeping it to myself).

Just a couple of typos: Archetype and Nickname. Where do we get your studio?

Posted on: 2011/4/8 3:08
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Re: 3D Starchart - Teaser 1: Rendering Planets
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That was... very well put, masternerdguy.

I'm not disagreeing with you, but please don't be obnoxious.

Posted on: 2011/4/8 3:41
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
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Re: 3D Starchart - Teaser 1: Rendering Planets
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ok i thought as much but did not wanna make a fool out me

ok so to answer your questions.

FLApi, FLParser, and Starchart System viewer are already open source and there is no plans to change that.

Freelancer Mod Development Studio however cannot be open source. It will be completely free to use, but because of commercial licensing on some of the applications parts it restricts this. I wish i could do it open source but i do not wanna get my proverbial nuts chopped off in a legal issue.

as for where you can get the studio , no where at this point. The application is not ready to be released yet.

I still have allot of work to do on it, i just barely got object movement in 3dspace working (only working via keyboard commands at this point) and am currently working on getting the rotation working (i can rotate it, but that old problem of multi object meshes comes into play here making all the objects rotate independently of each other at the same time) so yeah, working that out is proving to be a challenge.

Posted on: 2011/4/8 4:45
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Re: 3D Starchart - Teaser 1: Rendering Planets
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All right, it isn't working. I've installed the .NET Framework and XNA stuff, but when I double click on Starchart.exe... nothing happens. ???

Posted on: 2011/4/17 1:03
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Re: 3D Starchart - Teaser 1: Rendering Planets
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first, Starchart itself takes quite a bit of time to load up as it is reading allot of data and interrupting it for display in XNA, but you should get a dialog asking for a FL location to use. if you do not get this try running starchart under admin privileges and see if that helps.

Posted on: 2011/4/17 3:27
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Re: 3D Starchart - Teaser 1: Rendering Planets
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Glorious.
However, I'm having issues getting it to run on my machine. Running Windows 7 Premium 64bit. The Process starts, uses about 3k memory, then abruptly vanishes after about 8 seconds. No error messages, nothing.

Any Ideas? Dying to have a look at this.

Posted on: 2011/4/17 10:16
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Re: 3D Starchart - Teaser 1: Rendering Planets

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I've developed and tested it under Windows 7 64bit, so it shouldn't be a problem with the OS.

~3K memor seems to be OK, this is the point when the launcher window should appear, and it means it's found your Freelancer installation and started loading files.

Maybe try using the complete .NET Framework (not only client profile) and the complete XNA Game Studio (not only the redistributable). If that works I know I have to change that in the readme

Posted on: 2011/4/17 10:27

Edited by obstbaum on 2011/4/17 10:38:37
MFG
Obstbaum

"What's the secret of time travel doing on Fry's ass?"
"It was bound to be somewhere"
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Re: 3D Starchart - Teaser 1: Rendering Planets

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Sorry for the double-post, but it's been a while...

I've had much going on in real life but also managed to do some massive changes to Starchart, and I felt it was time for a new pre-release.

So here it is, on Sourceforge as usual, release 0.0.7.169

The new build number scheme is explained in the all new readme

New features:

Starchart is now embedden in a WindowsForms Application, offering a better interface
Zones are listed, can be selected and their bounding box rendered
Rendering of Hardpoint Lights as real lightsources (up to 40 lights per object, unfortunately at a HUGE performance hit)
Improved display of ids-info
Greatly reduced memory usage
...

Have fun and please give feedback

Edit: Zooming doesn't work with the mouse wheel at the moment, press middle button or x1 button and move mouse instead

And here's some pictures:

Open in new window



Open in new window



Open in new window

Posted on: 2011/5/14 19:36

Edited by obstbaum on 2011/5/14 21:14:22
Edited by obstbaum on 2011/5/14 21:15:32
Edited by obstbaum on 2011/5/14 21:17:35
MFG
Obstbaum

"What's the secret of time travel doing on Fry's ass?"
"It was bound to be somewhere"
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Re: 3D Starchart - Teaser 1: Rendering Planets
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Works well under Windows 8 x86 with Vanilla FL. Thx

Posted on: 2012/9/9 16:02
Open Sirius Mod
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