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November. 1, 2014

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Does anyone know the 'empty' Property_Flags value?
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I want a donut-shaped (that is: a circle, with a smaller empty circle inside of it) to appear as such on the navmap.

I've added property_flags = 131072 to the exclusion entry, but this doesn't work entirely satisfying. Does aynone happen to know which value I should use?

What I want is, a property_flags value that looks just like the background of the navmap, withoud asteroid hatchings... I believe there is one, but I forgot which one it is...

Posted on: 2010/10/31 18:45
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Re: Does anyone know the 'empty' Property_Flags value?
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Aren't exclusions coded with visit = 128?

Posted on: 2010/10/31 19:14
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Re: Does anyone know the 'empty' Property_Flags value?
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Quote:

TheDvDMan wrote:
Aren't exclusions coded with visit = 128?

No, visit = 128 means "do not show on NavMap and let this item never be known to player", so actually visiting it will still not add it to the NavMap.

I'm sure there will be exclusion zones with a visit = 128 in the game files, but in this case, it would make my exlusion zone not appearing at all on the NavMap - quite the opposite of what I want.

I tried it out though, just in case my assumtions were wrong, but I can confirm what I just said.

Thanks for the suggestion though!

Posted on: 2010/10/31 19:24
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Re: Does anyone know the 'empty' Property_Flags value?
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Quote:

Moonhead wrote:
Quote:

TheDvDMan wrote:
Aren't exclusions coded with visit = 128?

No, visit = 128 means "do not show on NavMap and let this item never be known to player", so actually visiting it will still not add it to the NavMap.

I'm sure there will be exclusion zones with a visit = 128 in the game files, but in this case, it would make my exlusion zone not appearing at all on the NavMap - quite the opposite of what I want.

I tried it out though, just in case my assumtions were wrong, but I can confirm what I just said.

Thanks for the suggestion though!


No sorry, but there was definitely a thread on which should now be in the archive about which/what/where property flags are/were - but off the top of my head, no.


Posted on: 2010/10/31 21:43
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Re: Does anyone know the 'empty' Property_Flags value?
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Credits here for Forsaken.. all ive done is copy & paste..

;//////////////////////////////////////////////////////////////
;//////////SYSTEM TEMPLATE MADE BY FORSAKEN - 05MAY07//////////
;//////////////////////////////////////////////////////////////

;============================NOTES=============================
;visit = 1 (Shown on NavMap)
;visit = 0 (Not shown NavMap until player discovers it)
;visit = 128 (Will never be shown on NavMap)

;sort = (Value from 0-99. Higher the value, higher the precidence. Used to determine priority of overlapping zones. Try to ensure that you have established some sort of scheme to establish this when planning your encounter zones. Rule of Thumb, Patrols always have higher precidence, patrols from more powerful factions in that system have higher precidence over other patrols. Ambient, base, and planet population zones have the lowest precidence)

;faction weight = (Value from 1-20. Higher the value, higher the precidence)

;population additive = (True/False value. Determines how npcs will spawn in overlapping encounter zones. If this is set to true you can encounter npcs from both of the overlapping zones. Background pop types should be false)

;property_flags = 0 (Invisible in NavMap)
;property_flags = 64 (Rock Asteroids in NavMap)
;property_flags = 66 (Rock in NavMap)
;property_flags = 128 (Jersey Debris in NavMap)
;property_flags = 129 (Detroit Debris Normal Density in NavMap)
;property_flags = 130 (Debris High Density in NavMap)
;property_flags = 132 (Debris Low Density in NavMap)
;property_flags = 256 (Small Ice Asteroids in NavMap)
;property_flags = 258 (Ice Asteroids in NavMap)
;property_flags = 512 (Lava Rocks in NavMap)
;property_flags = 1024 (Green Asteroids in NavMap)
;property_flags = 2049 (Ice Asteroids in Navmap)
;property_flags = 4096 (Minefield in NavMap)
;property_flags = 4128 (Minefield in NavMap)
;property_flags = 8192 (Asteroid Field)
;property_flags = 8200 (Asteroids)
;property_flags = 16400 (Ice Nebula in NavMap)
;property_flags = 62768 (Nebula in NavMap, property_fog_color)
;property_flags = 65536 (Exclusion/Unknown)
;property_flags = 131072 (Exclusion/Unknown)
;property_flags = 196608 (Exclusion/Unknown)

;//////////////////////////////////////////////////////////////

that solve ye prob?

Posted on: 2010/11/1 4:27
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Re: Does anyone know the 'empty' Property_Flags value?
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Posted on: 2010/11/1 5:52
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Re: Does anyone know the 'empty' Property_Flags value?
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We should bundle Information like this somewhere in the Wiki.. Its a pain finding it >.<

Posted on: 2010/11/1 6:26
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Re: Does anyone know the 'empty' Property_Flags value?
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Quote:


:worship: Copied and saved to my own archives. Which reminds me I should back 'em up.

At work I remembered and intended to try out the 65536 value, or 2^16, as it was the highest address location (or actually, the highest plus one) on the ZX Spectrum (in ancient times, before 'personal' computers, there were 'home' computers, the ZX Spectrum being one of those. 16K rom, and 48K ram, about the size of a small .jpg image, yet an entire game could be stuffed on it.)

Posted on: 2010/11/1 15:33
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Re: Does anyone know the 'empty' Property_Flags value?
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Sorry to dredge up such an old topic, but was this ever sorted? I'm in the same boat as Moonhead: I want to make a ring-shaped zone, and I need to have something that essentially looks like an exclusion zone on the map, except it completely removes the asteroid icons instead of just making them appear fainter.

Posted on: 2012/11/21 18:40
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