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There are currently 89 users playing Freelancer on 37 servers.
October. 23, 2017

Browsing this Thread:   1 Anonymous Users



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Re: Crash Offsets
Not too shy to talk
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Just for future reference:
common.dll 62555
Crash offset when docking with a tradelane that has neither a prev_ring nor a next_ring entry (will cause CTD, at tradelane enter).

How I found it:
Was playing with tradelanes in 3 dimensions, stumbled onto the fact that trade lane ring rotation messes up in the prev direction. Removed prev_ring entries, got this crash.

EDIT: another one.
freelancer.exe 114764
Occurs when a next_ring does not reference to a tradelane ring (the player actually has to pass through this tradelane ring for a CTD to occur).

Posted on: 1/29 16:38

Edited by Gold_Sear on 2017/1/29 16:45:29
Edited by Gold_Sear on 2017/1/29 17:28:26
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Re: Crash Offsets
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Again for future reference:
common.dll F1E32
No idea yet. Situation:
I gave a tradelane ring spin = 0.01, 0, 0 and bounced upon the ring. The ring started spinning very quickly. Docked at the beginning of this tradelane. Everything went normal, but when I passed through the specified tradelane ring, I was bounced back at exponential increasing speed in some other direction. A while later (when the speed already crossed the speed of light), a CTD occured with this offset.

So I tested it with the Starflier having a linear drag of -30 (and setting ANOM_LIMITS_MAX_VELOCITY to a ridiculously high value), again crash when crossing speed of light, this time at another offset:
common.dll F20E3
Tested it again, changed ANOM_LIMITS_MAX_VELOCITY = 2997924580 to 10 times the speed of light. This time crash at
common.dll F20E7
Maybe speed over INT_MAX? Nope, because I changed ANOM_LIMITS_MAX_VELOCITY = 2000000000 to 2 billion and got the crash at F20E3.
Maybe distance then? Changed ANOM_LIMITS_MAX_VELOCITY = 299792458 back to the speed of light, this time no crash.
So, reaching speeds over the speed of light might cause a CTD (this is maybe why ANOM_LIMITS_MAX_VELOCITY is there in the first place -- as long as you don't set it over the speed of light there won't be any issue).

Posted on: 2/3 22:21
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Re: Crash Offsets
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The server worked steadily suddenly two days fell five times with the error library ntdll.dll :
ntdll.dll; 5.1.2600.5512; 000118ca
ntdll.dll; 5.1.2600.5512; 000109fb
ntdll.dll; 5.1.2600.5512; 00011669
ntdll.dll; 5.1.2600.5512; 000118ca
ntdll.dll; 5.1.2600.5512; 000109f9
Maybe someone knows the reason?

Posted on: 2/14 18:00
- Fl - Orion -
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Re: Crash Offsets
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Not a lot to go on, but looks to be heap corruption.

Posted on: 2/15 1:20
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Re: Crash Offsets
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Mission 8, Hiyo Cloud, Honshu System, after second fighter interception. Re-joined formation with Tekagi's Transport, scanned its cargo, closed window.

Then I switched to Target View, CTD at freelancer.exe E53ED.
Dunno anything else. Re-did the experiment, this time no crash

Anyone seen that offset before?

Posted on: 4/22 15:29
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Re: Crash Offsets
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Crash in Common.dll at 000f20e3

It happened because of bad thruster model, which for some reason doesn't appear mounted on the ship(I've yet to find out why).
If your ship gets gets destroyed, FL will try to destroy the thruster and crash. This will probably happen with other equipment, too.

Posted on: 6/10 20:45
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Re: Crash Offsets
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Rare crash at alchemy.dll 00701B.
Was playing with jump effects and gate tunnels, created an 'instant_jump' jump effect. First jumped from Shikoku -> New Tokyo with instant_jump, then back to Shikoku with jump_effect_bretonia. Crash occured when switching to Universe Map.

Specs:
Code:
; jump_effect_bretonia: only changed jump_background_color to 255, 0, 0

[JumpGateEffect]
nickname = instant_jump
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.500000
jump_out_tunnel_time = 0.5
jump_in_tunnel_time = 0.5
jump_in_time = 1
kill_time_before_done = 0.000000
jump_tunnel_effect = jumpgate_end
jump_background_color = 0, 0, 0


As I said, rare crash, so does not happen every time.

Posted on: 6/25 10:59
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Re: Crash Offsets
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Crash:
ntdll.dll; 5.1.2600.6055; 000109d8.
Reason: using inherit in [ShieldGenerator]

Makes crashes after every exiting from game.

Posted on: 7/7 21:14

Edited by Jeider on 2017/7/7 21:28:47
Edited by Jeider on 2017/7/9 19:14:04
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Re: Crash Offsets
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Server crash in Content.dll at 000db0f1:
It happens when you try to spawn a patrol encounter inside of a population zone that is not a patrol path.

Posted on: 9/16 12:33
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