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There are currently 252 users playing Freelancer on
89 servers. | June. 19, 2013 |
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Re: Crash Offsets |
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Starport Staff
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Thanks Vital. I'm using flhook 2.0 already. The problem used to be quite random as you say, but now its more than ever other time I launch I get dumped to desktop
Posted on: 2012/7/28 15:31
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Re: Crash Offsets |
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And the 1.21 jflp.dll didn't fix it? We had some minor issues with the client CTD'ing but Adoxa was able to isolate the issue within the dll and published the 1.21 which so far seems to have fixed our problem.
We do NOT use FLHook.
Posted on: 2012/7/28 16:22
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Re: Crash Offsets |
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Yeah, btw, will the crash persist without FLHook??
Posted on: 2012/7/28 18:22
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Re: Crash Offsets |
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Starport Staff
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After a clean install this morning without flhook the problem still persists. although frequency of the crash is up to 1:10.
Posted on: 2012/7/29 7:46
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Re: Crash Offsets |
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Seems to be related to the HUD - made any changes to DATA\INTERFACE\hud.ini?
Posted on: 2012/7/31 12:49
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Re: Crash Offsets |
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Starport Staff
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HUD? Running vanilla hud.ini as supplied with the quickfix1.0. no changes as far as I can see. No hud mods except I am running your hudshift, that runs faultlessly (afaik..?)
Posted on: 2012/7/31 14:20
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Re: Crash Offsets |
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Quote:
Added opacity to some hud using utf editor, this actually presents in some hud already, that's the only thing. BTW, I had JFLP 1.20. Updated to 1.21 and didn't notice any crashes with FLHook 2.0, didn't test with 88Flak FLHook.
Posted on: 2012/7/31 23:30
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Re: Crash Offsets |
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Freelancer.exe
Code: Only on my machine. Others, so far don't have troubles. FLSpew seems clean. [EDIT] * Sims its Win related error, no one has same problem and other stuff refuse to load (HardCMP, Blender, ...), so ignore it.
Posted on: 2012/8/8 10:44
Edited by sumanuti on 2012/8/8 20:13:35
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Re: Crash Offsets |
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Quote: ntdll.dll crashes - Not supported parameter or typing error, not supported/equipable archetype in players char file.
Posted on: 2012/8/8 20:53
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Re: Crash Offsets |
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Ty, I look into that.
Posted on: 2012/8/8 21:07
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Re: Crash Offsets |
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Quote: Thaddeus wrote: Had another look at this, but not really any more to say. The offending address is set to 0 when you load/land on a base; it is set to whatever it should be (non-zero) just before you launch (or load in space); the crash occurs just after launch because it is now zero. If you can debug, set a write h/w breakpoint on 674AA0. On a base, it should break at 4DA799 (that's where it gets zero); on launch, it should break at 4DA229 (non-zero). And that's it - if it doesn't break at 4DA229, it's not being set as it should; if it breaks anywhere else, something's broken somewhere.
Posted on: 2012/8/10 8:15
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Starport Staff
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Thanks, when I run client and server on the same machine I dont get this problem. So I did a file by file comparsion and found an updated .sur file that wasnt matched on server. Re-syncing the files seems to have alleviated the problem, it still happens but back to being random again.
Forgive my ignorance but what program do I need to debug this
Posted on: 2012/8/10 13:04
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Re: Crash Offsets |
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Quote:
Could you tell me please what this file was? I run server and client on the same machine, but through a LAN(if the LAN is disconnected, you can't connect to the server) for better test porpouses, and it appears to be quite random as you said. However, no this issue under FLHook 2.0
Posted on: 2012/8/10 18:19
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Re: Crash Offsets |
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Starport Staff
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You're right its not an FLhook2.0 problem. I've removed it from the development server and I'm still getting this offset crash occasionally. Mismatched file was a ship .sur I was working on. There was a vanilla .sur on server and a new (Schmacks) .sur on my client. Could be a red herring as I did do a complete reinstall on the server at the time.
Posted on: 2012/8/10 19:36
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Re: Crash Offsets |
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Thaddeus,
so I updated my JFLP from 1.20 to 1.21, tested with 88Flak FLHook(for long time, guess no less than 150 - 200 landings and launches in a row) and had no CTDs so far. Will inform if I find out anything else.
Posted on: 2012/8/11 19:08
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