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There are currently 314 users playing Freelancer on 95 servers.
May. 24, 2013

Browsing this Thread:   1 Anonymous Users



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Re: FL Hack
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should all server admins set up passwords now and lock out new players? or maybe we put the passwords into the server info where everybody can read it... type it in and crash the server.

destabilizing servers without that admins can do something against it
didnt i told you that this would happen@hk
now that its released it will spread

nothing against your efforts adoxa but i recall that since day one after the FL release memory edits were supposed to be cheats
have you ever thought about the possibility that your tool and also other optional mods that have been released in the past month (and that are freely downloadable here) are considered cheats on various servers out there?

Meanwhile the server admins have no say anymore on which tools and mods are being used on their own servers. It doesnt surprise that more and more admins have cheater problems and that normal players get upset and probably leave the game.

Yes - i know the features are meanwhile more imporantant than the security of servers... what a shame.

Posted on: 2009/10/12 14:05
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Re: FL Hack
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Na, I just meant that it might help in the case of HK. It is just a method to protect the server, I just wanted to note it, nothing more.

Posted on: 2009/10/12 14:19
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Re: FL Hack
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yeah - true
but then hk could close his server because he never would get new players
that solution has more disadvantages than it would help

Posted on: 2009/10/12 14:42
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Re: FL Hack
Just can't stay away
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Yes I have in the past set up a password and it is being discussed again but, when players see servers with password, they just go by them and not worry about checking them out. I do.

I haven't really advertised the server yet but it can be seen on the list. Even though the downloads are minimal, there are three times the downloads as there are players.

I did find out until early this morning that one of my players play on your server, the RJJDS server and if you have this patch/program in it, that may be one reason my server has crashed because of that player using the same freelancer files to play on my server too. Instead of having more than one FL directory. I know from experience that eve n after using the, 'Restore Backups' it doesn't always work. I have different FL Directories myself. I give them the name of the mod instead of leaving them named Freelancer.

I'm thinking of leaving the Communities anyway. I don't know how to mod very well and the person that was helping me quit Freelancer to play other games. I try and fail and am tired of trashing it and reinstalling it again to start over as well. I have Tools I don't understand yet they seem easy to use. I just know how to run a server and handle players is all. I've done a good job of it and been commended for itand have admined other servers over the years but, at the way things are going now, it's becoming too much for me anymore and I just wanted to help keep Freelancer going forever. 6 years I've played nothing but Freelancer and hundreds of mods and dozens of servers. 3 years running servers. Things have changed, players are too new and many have never played or even know the story and more want to cheat than learn so it's becoming more of a hassle than a satisfaction for me. I have more hours in this game than 85% of the players out there if not more and I hate joining server where I got 30 + players trying to tell me how to play the damned game even though I've played it since May of 2003. And those are from players that can't even answer my questions about the SP story line.

I try to read all and figure things out for myself because I hate to ask for help.

Players continue to jump from server to server without a clean reinstall by just deactivating the mod and activating a new one without know the ramifications it may cause another server. I have three servers here and one gaming machine and I get the same problems on each one of them so, it can't be that I don't know what I'm doing, it's the players not knowing how to use their mod manager and their Freelancer installs.

I've also seen member join here and have never once seen those names on any server anywhere asking for this code and that code to manipulate this part that and it given freely then they are thankful and gone. It didn't used to be like that. NO need to join the Private Admin area when you can get it off the public forums. Think about it. I thought that was the purpose for the Admins and Server Ops forums were for, to discuss these sorts of ideas and addition's and if they'll be good for usage on our server or your server or mine. That seems to have got thrown out of its own translation though.

I don't care what anyone has or developed, as long as it doesn't affect my server or forum without my knowledge or approval and/or hasn't been included in my mod for use. it's great to see the accomplishments being done to improve the game.


Posted on: 2009/10/12 15:10
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Is Juni here?
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Re: FL Hack
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I got timed out but, in addition to, I'm not asking anyone to not to improve the game, just to be wary of who's doing the asking for all these codes.

Freelancer is going to die if all the wrong people gain access to do nothing but destroy Freelancer.

Look at all the sites being hacked. that should say something.

The server is closed now, I closed it last night.

HK. I'm done here.

Posted on: 2009/10/12 15:18
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Is Juni here?
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Re: FL Hack
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New in v1.45:
  • "All objects on Nav Map" has become "Everything on Nav Map";
  • "Command line" can be used to specify an alternative path to Freelancer.exe (if it starts with quote or the second character is a colon).

Posted on: 2009/11/5 1:50
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Re: FL Hack
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... maybe about time for a client side anti-cheat solution,
which can block / kick / ban those fellows,
who did changes to their client.

Posted on: 2009/11/5 7:36
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Anonymous
Re: FL Hack
Anonymous-Anonymous
@F!R ive been thinking about that for ages wee allready have a client and i was going to add that to the client if the crc didtnt match and not the same ver close fl
but one problem i seen was to get the client on first
wee might be able to do it with hook not look into it yet
but wee allready had a few on crashing the server
and it seems they just been using the clients exe
i think the main reason it crashes wee dont have eny
original systems in so its prity bad when you get one on

so even with this new version it dosent realy matter cos its nothing new its allready been happning long before its release

Posted on: 2009/11/5 10:10
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Re: FL Hack
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Quote:
so even with this new version it dosent realy matter cos its nothing new its allready been happning long before its release


And there folks... is the real story..

Blaming Adoxa.. or his fine works for the scum that cheat openly or in the shadows.. is plain dumb.. & totaly ignorant of the fact its been going on since day 1.... cloaks for sale anyone?? yes you remember now...

Embrace the new tech.. or risk looking like a backward ninny set in its ways, I can safley say noone here watching/posting on this tread wants to make it easy for cheaters.. There will be safegards eventualy.. but with all new ideas and stuff.. an experimental stage is at hand.. freakin enjoy the ride & stop trying to point the "bad man" finger Adoxa's way.

Im pretty shure anyone who's "bothered" to play with the new stuff over the past few weeks will agree with me.. I really dont wanna hear from anyone who has just read a post and flagged it as a cheat progy

Go do some personal research 1st

::: Sory for the Abruptness of this post.. but im getting the shits with nit pickers over this particular problem.. I have ran the required tests myself.. and its minimal compared to other problems we encounter.. like field "looting" isues.. I have more problems with the engclass dll flaging internal (ignorable) problems than anything Hack can throw at the server.. wich is all mostly clientside anyways - so yes.. I know what im talking about! :::

oh and F!R.. yes thats probaly the best solution all round
& @ Adoxa.. thanks for that m8..

Posted on: 2009/11/5 10:49

Edited by Xarian_Prime on 2009/11/5 10:55:04
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http://freexlr.forumotion.net - FL-XLR MOD http://www.smfweb.com/forums/MERCHQ - [MERC]
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Re: FL Hack
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... don't get me wrong - i don't blame anyone.

Just trying to get you wizards 2 work

(at something which is a long time overdue imho).

Posted on: 2009/11/5 11:20
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Re: FL Hack
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Dont know why you dont just use Lancers autoupdater program, it prevents more cheats than any other program around and FLHack doesnt work with it either because the AU simply wont allow it

Posted on: 2009/11/5 14:25
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Re: FL Hack
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..... the main reason is, that paranoiacs like me don't like auto-up-daters.


That was the main reason part 1.
Part 2 is, that i know, how fast i can code chaos
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and i don't want that skill to come together with the
possibility to spread those freshly coded bugs 'on the fly'.


Posted on: 2009/11/5 15:36
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Re: FL Hack
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Well i don't know if it's at all possible but would some kind of server side hook that runs when the server is started that then enables the FLHack mod not work? Then if anyone with FLHack logs onto a server not running the server side hook, the mods just will not activate. Pretty much how Prochyon Hook does it with the wing animations.

Posted on: 2009/11/5 19:04
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Re: FL Hack
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I personally doubt, that would be necessary here
(while i still would be glad to see a nice anti-cheat).

If someone wants to visit a server with a wrong client,
it would be easy to change the version with reshack
or maybe you could even just use the fl.exe of that mod with other stuff.

This hack might give us maybe 1 or 2 additional smarta** in a while,
who switched off version checking and visit this + that server
or just click the wrong one.

And the ideal way to deal with that, would be to have a tool
at the server, which just keeps it away from crashing
cause of wrong or silly client requests.

Silly client requests should definitiv crash the silly client (only).
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Posted on: 2009/11/5 19:52
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Anonymous
Re: FL Hack
Anonymous-Anonymous
well you could always build a simple client that uses fl crc32
on the exe and then sends it through the chat interface then have hook verifie it if it dosent match kick them or if no id is sent same result

i would do it but i use the old hook not the plugin ver
and the anti cheat client i use is idependent of fl
and aint using the chat interface to do the crc
but if i have time i might have a go at it

Posted on: 2009/11/6 8:02

Edited by kosacid on 2009/11/6 8:15:58
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