Reminder: Internet Explorer 6 or below are NOT supported.





|
There are currently 106 users playing Freelancer on
86 servers. | May. 24, 2013 |
The Starport Forum Index
>
The Shipyard
>
Conventional Modding
>
Invisible Gun Fire from Mission Solars
Browsing this Thread:
1 Anonymous Users
Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Quite a regular
![]()
Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
134
![]() |
Hi
I've managed to get my mission solars to shoot back at me. But there seems to be a problem, I can't see the gun fire, but I do take damage. If I change the loadout to missile turrets I can see those, no problem. I've tried a variety of different gun types, turret types and beam styles but still nothing. Can anyone explain this please? Thanks, Rik
Posted on: 2009/1/15 9:43
|
|||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Just can't stay away
![]()
Joined:
2008/2/16 15:03 From UK
Group:
Registered Users Senior Members
Posts:
252
![]() |
You need to increase the lod_ranges value for example it might be
lod_range = 0, 20, 40, 60 So you might want to try lod_range = 0, 500, 1000, 1500
Posted on: 2009/1/15 13:08
|
|||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Quite a regular
![]()
Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
134
![]() |
even if the same turrets work ok on normal Solars, such as bases and weapon platforms?
I'm at work at the moment... but will check this out when I get home. Cheers, Rik
Posted on: 2009/1/15 14:17
|
|||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Quite a regular
![]()
Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
134
![]() |
I assume u meant the lod ranges on the turrets?
that didn't work got any other ideas?Thanks, Rik
Posted on: 2009/1/15 19:36
|
|||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Just can't stay away
![]()
Joined:
2008/3/11 16:11 From Belarus, Minsk
Group:
Registered Users Senior Members
Posts:
366
![]() |
It's a normal freelancer bug(if a bug can be considered to be normal).
So don't waste your time trying to make it visible.
Posted on: 2009/1/16 17:19
|
|||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Home away from home
![]()
Joined:
2008/6/5 16:18 From Germany
Group:
Banned!
Posts:
546
![]() |
in FL every bug can be considered normal ^^
Posted on: 2009/1/16 19:51
|
|||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Quite a regular
![]()
Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
134
![]() |
LOL ok thanks guys... I'll have to improvise ;D
Posted on: 2009/1/16 20:15
|
|||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Quite a regular
![]()
Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
134
![]() |
Yeah, this is a big gravedig, but I'm wondering if any one has managed to find a solutionon this yet?
The best I've got is projectiles (missiles, flak etc) - but it just doesn't feel right without guns. Cheers, Rik
Posted on: 2012/3/22 15:47
|
|||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Just can't stay away
![]()
Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
396
![]() |
I think that, that's a can't be fix of bug.
I have same question at three years ago.
Posted on: 2012/3/22 16:53
|
|||
![]() The mod is only me working on it. |
||||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Quite a regular
![]()
Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
134
![]() |
Yeah, but it's just frustrating that it works ok in openSP.
Thought I'd just nudge again see whether anyone found a work around. Cheers, Rik
Posted on: 2012/3/22 20:44
|
|||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Just can't stay away
![]()
Joined:
2010/6/13 10:58 From France
Group:
Registered Users
Posts:
292
![]() |
Probably the content.dll, I don't know? try to use another SDK.
Posted on: 2012/3/22 20:52
|
|||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Just can't stay away
![]()
Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
396
![]() |
Quote:
In fact, I have been concerned about this issue , Adoxa was solved the NPC does not use the CM problem, do not know whether he has time to help solve this problem .
Posted on: 2012/3/23 16:52
|
|||
![]() The mod is only me working on it. |
||||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
Joined:
2009/12/27 3:46 Group:
Registered Users
Posts:
24
![]() |
what weapon effect are you using? you may need to hex edit the weapon_large in the freelancer.exe. it's a shot in the dark.
its sound like an FX problem. also you can look in the effect_types.ini increase the lod to 0, 10000. find the effect that the weapon is using in the weapon_equip. in the effects.ini it will have a type. eg weapon_equip Code: Code: in the effects_type you will find Code: that with the exe hex edit worked for me. good luck. hope it helps
Posted on: 2012/3/28 7:46
|
|||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
|
Just can't stay away
![]()
Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
396
![]() |
Quote:
Hex edit? where? I am not understood very much your meaning, after your meaning is undergoes these processing, can see the weapon the light beam?
Posted on: 2012/3/28 17:25
|
|||
![]() The mod is only me working on it. |
||||
|
||||
Re: Invisible Gun Fire from Mission Solars |
||||
|---|---|---|---|---|
Joined:
2009/12/27 3:46 Group:
Registered Users
Posts:
24
![]() |
Quote:
Posted on: 2012/3/28 19:37
|
|||
|
||||










Donations
Forum




got any other ideas?
