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There are currently 43 users playing Freelancer on 32 servers.
November. 24, 2017

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Freelancer: Still Alive Video Series (Revised)
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After some though, I am re-organizing the Still Alive Initiative. Rather than a single comprehensive video I would rather make videos for each specific mod highlighting each mods unique features. The format will be somewhat similar to that I used for the benchmark Itano Circus video, only I plan on having some text here and there to describe the features of the mod in question. The whole series of videos will be linked together as a playlist on YouTube that can be all linked out in signatures and other forms of spreading links. Once the series is complete, I will create a singular video containing all the mods in some crazy lolwut mashup of the Freelancer community.

This will take time. As a whole, this is a long term project due to the amount of time invested for each project.

On a first come, first serve basis, here is what I want the mods that would like to participate to do.

The first thing is to select a piece of music, generally around the 3-4 minute mark. This piece of music has to describe your mod and video because this one piece of music will be what the video will be based off of. In general, I would prefer more movie sountrack-esque scores rather than a "real song" with lyrics and whatnot. They are just easier to work with, and easier to visualize as a sort of movie trailer video for each mod.

Once you figure out the music I would like a copy of the mod and if the mod is singleplayer, it makes everything simpler as I can just insert my camera ship and start shooting. However I realize most mods simply don't work that way. In which case, I will need to create a new version of the mod specifically for shooting, organize a time and server for shooting of footage, and go from there. It will take a lot of coordination I know, but this will be the way to get the best results.

Comments, Suggestions, Flames?

_____________________________________________________________________________________________

This sets up the camera FOVs as well as gets rid of the mouse.

http://files.filefront.com/Camera+plu ... /;12611850;/fileinfo.html

However everyone has different ship code. I took the smallest ship I have (Patriot) and just modified these lines.

Code:
mass = 300
camera_offset = 0, 0
camera_angular_acceleration = 0
camera_horizontal_turn_angle = 0
camera_vertical_turn_up_angle = 0
camera_vertical_turn_down_angle = 0
camera_turn_look_ahead_slerp_amount = 0
nudge_force = 72000
strafe_force = 72000


I am also using a modified OPEN SP to give me a patriot when I do a new game. The loadout in loadouts.ini was modified to add this.

Code:
equip = cloak_fighter, HpCloak01


The higher mass gives you a much smoother platform as well as a ship capable of moving at great speed in all directions. I recommend you add and bind the strafe up/down commands as well.

With all this put together, you get a ship that flies pretty stable. Is invisible. External view is slightly zoomed in FOV, and Cockpit view is zoomed in. You can easily switch between the two zooms just by switching cockpit/external.

I also hex-edited the targeting bracket multiplier so that the brackets appear at only super close range. However this has unusual side effects in asteroid fields so be aware of that. On top of that, I added type = NON_TARGETABLE to mines so that they do not display the little red Xs. Again, using OPEN SP, I made it so that I am neutral to all factions.

ALL POSTS NOT DIRECTLY RELATED TO TOPIC WILL BE DELETED

Posted on: 2008/12/20 2:09
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Re: Freelancer: Still Alive Video Series (Revised)
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Monkey Universe are definately wanting in on this. Gimme a day or two to find you a decent track for it and ill link you up to our mod

Posted on: 2008/12/20 18:41
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Re: Freelancer: Still Alive Video Series (Revised)
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Quote:

Once you figure out the music I would like a copy of the mod and if the mod is singleplayer, it makes everything simpler as I can just insert my camera ship and start shooting. However I realize most mods simply don't work that way. In which case, I will need to create a new version of the mod specifically for shooting, organize a time and server for shooting of footage, and go from there. It will take a lot of coordination I know, but this will be the way to get the best results.

Wouldn't it be better to film players in a live server engaging each other? You could call your char Camera (No Attack) and the server owners could put in looping banners like "Filming in-game do not attack the camera ship."

Posted on: 2008/12/20 20:06
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Re: Freelancer: Still Alive Video Series (Revised)
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Quote:

Quote:

Once you figure out the music I would like a copy of the mod and if the mod is singleplayer, it makes everything simpler as I can just insert my camera ship and start shooting. However I realize most mods simply don't work that way. In which case, I will need to create a new version of the mod specifically for shooting, organize a time and server for shooting of footage, and go from there. It will take a lot of coordination I know, but this will be the way to get the best results.

Wouldn't it be better to film players in a live server engaging each other? You could call your char Camera (No Attack) and the server owners could put in looping banners like "Filming in-game do not attack the camera ship."


If a mod is a singleplayer mod, then its a singleplayer mod. Simple as that. A singleplayer mod also avoids all the issues that are going to come up with with how I'm going to get rid of certain MP hud elements. If it is a multiplayer mod, then yes, that's what I plan on doing.

Posted on: 2008/12/20 21:47
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Re: Freelancer: Still Alive Video Series (Revised)
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Shattered Worlds would like to participate in this too.

Posted on: 2008/12/21 2:20
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Re: Freelancer: Still Alive Video Series (Revised)
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Please add TFL to your list.

I will be in touch in regards to Mod details as we are in the process of changing our Mods. Details will follow.

Posted on: 2008/12/21 22:33
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Re: Freelancer: Still Alive Video Series (Revised)
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For MU's vid we have chosen this track

http://monkeyuniverse.kicks-ass.org/C ... _-_For_Better_Moments.rar

Our mod is curretly MP only. We are more than happy to assist you in anyway possible as in with FLAC rights for beaming and coding work for getting the no HUD.

Points of interest that we would like to be included in the video are

For Custom Modular Stations Creadted By Tiger

Mercenary Navy Spaceport - Robot 2
Cybernetic Research Centre - Robot 2
Nomad Stronghold - Tau 23
Robot Interface Centre - Tau 29
Monkey Embassy - Hudson
GVT Cathedral - Monkey Homeworld
Rays Rest - New London
SPF Prison Station - New Tokyo

there are others as well but up to you if there is time to include them

For Battle Scenes

Cheeky Central - Recently over run by fugitvie robots
Nomadia
Omicron Major - around freemans paradise
Also may want to include the airlock to Dyson Sphere - plenty of npc battles around there too.

Ship wise the players use a fair few of them so shouldnt be too difficult getting a nice range of them in.

Just drop me a pm when you have the time to make the vid and we'll help you as much as we can.

Once again thankyou for doing this

Drags

Posted on: 2008/12/22 15:46
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Re: Freelancer: Still Alive Video Series (Revised)
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For our server/mod I think it would be pretty easy to get footage just by watching battles or players in a cloaked camera char - so you wouldnt have to organize, but it would also be more time consuming for epic events to occur and filming them. I could give you nicknames for locations of interest and beam command access and so on.. also you could try to organize a little bit via the universe chat channel.

Of course I can also help you set up a dedicated server and stuff, but I think it would be nice to just see some pure rather undirected gameplay.

Looking really forward to this, I already got some ideas for filming

Posted on: 2008/12/26 13:59
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Re: Freelancer: Still Alive Video Series (Revised)

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Quote:

For our server/mod I think it would be pretty easy to get footage just by watching battles or players in a cloaked camera char - so you wouldnt have to organize, but it would also be more time consuming for epic events to occur and filming them. I could give you nicknames for locations of interest and beam command access and so on.. also you could try to organize a little bit via the universe chat channel.

Of course I can also help you set up a dedicated server and stuff, but I think it would be nice to just see some pure rather undirected gameplay.

Looking really forward to this, I already got some ideas for filming


Western Alliance (Hamburg City server) will be glad to make some action in gamma and near by systems for this movie and i also support this idea.

Anyway i started interesting thing to advertise freelancer gameplay and action, since i got new computer i am frequently broadcasting on xfire, battles and daily action and a lot of people which never heared of freelancer caught me broadcasting it live and they were quite interested and started asking me what i play, where and different sorts of questions about game... Some even said they will call their friends to try it.
If you wanna check sometimes my broadcast is on www.xfire.com/live_video/tceaglescrashbx

Sry if i caused any sorts of spam i just want freelancer get more alive and supported vby more people also.

greetz !

Posted on: 2008/12/29 20:18
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Re: Freelancer: Still Alive Video Series (Revised)
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Is the still alive project still alive?

(just don't want that this project will die that soon :-[)

Posted on: 2009/1/29 21:55
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Re: Freelancer: Still Alive Video Series (Revised)
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I really hate to say this, but I just haven't had the time to fully commit to this. Last semester my grades in school fell, and while there were several other factors, one of them was how much time I spent modding/tinkering/filming/etc Freelancer. Trust me I want to. I have been accumulating a long list of things I want to do in Freelancer*, but other than the occasional five minute idea (such as those thrusters the other day) I really haven't done anything Freelancer related in a long while.

Fortunately several others have taken up the camera ship. crashbx in particular made excellent use of the camera ship and hud tweaks in filming this. So not all is lost.

* Of the highest priority once I finally get back to FL modding, is to release a big effects pack of all the effects I created in the process of making Itano Circus. As per usual, anyone is free to use any of the effects that are included in the mod provided I am cited and notified. But I want to make a big pack to post in the effects showroom for simplicities sake.

Posted on: 2009/1/29 23:30
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Re: Freelancer: Still Alive Video Series (Revised)
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btw. here is another piece of crashbx, but its raw first person unedited gameplay..

Still, I thought this was way better than the edited one, gives you a better idea about the action and tactics surrounding a base siege

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Posted on: 2009/1/30 1:49
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Re: Freelancer: Still Alive Video Series (Revised)
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the only thing that bothers me about those vids, are the overpowered nomad blasters, which unbalance the game a bit

Posted on: 2009/1/30 8:16
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Re: Freelancer: Still Alive Video Series (Revised)
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it would be nice to have The Void included on this project


Posted on: 2009/3/1 22:40
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Re: Freelancer: Still Alive Video Series (Revised)
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Sadly, I don't think anyone has taken up this project because of the overwhelming amount of work it would be.

Posted on: 2009/3/1 22:43
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