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There are currently 54 users playing Freelancer on
85 servers. | June. 20, 2013 |
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In-game patrols, destructible bases.
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In-game patrols, destructible bases. |
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Just can't stay away
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Joined:
2008/3/11 16:11 From Belarus, Minsk
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Sorry if this is the wrong forum
I know there are lots of things that can be done with FLHook, and what about... ??? Is it possible to put some zones(patrols in my case) into system without restarting the server? What I want is to prevent the game from crashing, 'cos after some base gets destroyed the patrols that end up near this base have nothing to dock with and it ends up with CTD. If it was possible to create an additional patrol_path zone during playing without restarting the sever this would prevent the server from crashing(and patrols are server-side things, asfaik). Is it possible to ''rebase'' the player who was docked to the destroyed base so that he could undock without CTD or to spawn him in the position where the destroyed base was? Thanks in advance.
Posted on: 2008/12/7 19:50
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Re: In-game patrols, destructible bases. |
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Quite a regular
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Joined:
2008/7/25 20:57 Group:
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Posts:
107
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owie, first whats CTD? might wanna try the 88Flakk FLhook or something in plugins or such(idk where) got something like a base regen that does not destroy base but just disables it for a set amount of time, allowing undock but no re-dock, or meet a coding genius.
Posted on: 2008/12/8 16:46
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Re: In-game patrols, destructible bases. |
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Starport Admin
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Joined:
2008/5/12 20:47 From The Netherlands
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Quote:
CTD = Crash To Desktop
Posted on: 2008/12/8 17:37
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