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There are currently 58 users playing Freelancer on 33 servers.
November. 23, 2017

Browsing this Thread:   1 Anonymous Users



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Re: Librelancer : Jan 2017

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@Skotty: The upload was corrupted, download again.

Posted on: 1/20 9:32
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Re: Librelancer : Jan 2017

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So.. here is Thn! Or at least a buggy implementation of it. (As usual, click image to make it bigger).
This is yet to be committed due to how buggy it is, but this has allowed me to go through and remove practically all the bugs in my lighting implementation!

There's still bugs with IllumDetailMapMaterial, and FxRectAppearance in the Ale, but progress is progress.

Posted on: 2/13 0:29
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Re: Librelancer : Jan 2017

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The project now has a website - http://callumdev.github.io/Librelancer/ !
I'll be posting screenshots and releases here from now on, as maintaining two different forum threads is a bit silly.

Releases will be named in YYYY.MM format

The website is fully editable at - https://github.com/CallumDev/Librelancer/tree/gh-pages , so if you feel like adding information to the tutorials section, please do!

Posted on: 2/14 3:28
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Re: Librelancer 2017.03

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Version 2017.03 released. This is the first under the new release format.

Posted on: 3/18 4:23
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Re: Librelancer 2017.03
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When I try to switch systems, it crashes.
Would be nice to remember the freelancer install location between runs.
Awesome proof of concept though.

Posted on: 3/19 1:51
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Re: Librelancer 2017.03

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Quite a few systems at the moment crash due to the Alchemy engine crapping out. I think you can get to Br02 though.

Will put remembering FL install location on the todo list.

Posted on: 3/19 3:48
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Re: Librelancer 2017.03

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Attempting to load the discovery mod: http://imgur.com/a/Dw4ez

Tons of crashes due to missing zones + CRC errors, but the stuff that loads is pretty. I even managed to crash radeonsi though I'm not sure how yet

Posted on: 4/23 9:18
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Re: Librelancer 2017.03

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Preview of some features coming up:

https://www.youtube.com/watch?v=gdF5Tf_b3do

- Atmosphere rendering
- Speed properly matching up with FL physics
- HUD things
- Multiple resolutions

(also any information on how FL physics works would be greatly appreciated)

Posted on: 6/27 19:51
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Re: Librelancer 2017.03

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Well, the physics in Freelancer are a lot like flying an airplane rather than a ship in space.
That means that every force has a counter force and that's why you stop if you turn off your engine (not engine kill!).
So the standard physic equations for speed, distance and acceleration, etc. apply to FL.

I've added some info regarding engines and thrusters to the wiki, so head over if you got any questions. I'll write something on ship handling in the next weeks.

Posted on: 6/28 18:35
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Re: Librelancer 2017.03

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Thrusters! https://www.youtube.com/watch?v=qBlxLtTxXgo

- Ships now go at speed using values from INI
- Thruster drain is correct
- Turning is still incorrect (so much math)
- Still got camera and selection work to do

Posted on: 8/5 5:31
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Re: Librelancer 2017.03

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Working on FLBeamAppearance (click for full size)

Posted on: 8/31 22:49
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Re: Librelancer 2017.03

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Working on the Thn engine. Hopefully a small demo of being on-base will be available soon

Posted on: 9/21 5:14
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Re: Librelancer 2017.03

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Glitchy New London THN aesthetic. (Click here, youtube embed still not working?)

Posted on: 9/27 10:02
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Re: Librelancer 2017.10

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Version 2017.10 is now released! (Check the first post for link)

Posted on: 10/5 6:12
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Re: Librelancer 2017.10
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Your work on this is unbelievable. You deserve much more fanfare. I don't think I've ever even seen THN files decoded and re-rendered like that before.

Posted on: 10/21 3:32
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