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There are currently 64 users playing Freelancer on 53 servers.
March. 26, 2017

Browsing this Thread:   1 Anonymous Users



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Re: OpenGL Rendering
Just can't stay away
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If you use my wrapper there are no d3d8 calls anymore and the problem still remained. So my conclusion was that it must be another problem, since it did not matter which maximum texture size I returned. I even found the return value while I was reversing FL and changing it in memory has no effect. But maybe we should continue this discussion in the other topic.

Posted on: 3/17 17:01
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Re: OpenGL Rendering
Not too shy to talk
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Quote:

Schmackbolzen wrote:
@Kazinsal: Not sure what you have in mind but not that you get any ideas: I won't have the time and I don't plan to write another wrapper Also it will only work with Freelancer (I don't translate every d3d8 call plus you need some hooks to get the textures etc.).


Oh, no, not another engine. Something I've been thinking of proof-of-concepting in Freelancer. I can't seem to tear myself away from this engine...

Posted on: 3/18 2:44
Programmer, modeller, designer, network administrator.
RIP Broken Bonds 2011-2014
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Re: OpenGL Rendering
Just can't stay away
Joined:
2008/7/8 21:15
From Germany
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Hehe, I see. Well I am curios what people will do with it, once it is released. But it is still a long way until that

Posted on: 3/18 12:05
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