Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +30€

Current balance: -190€
(last updated 04/2017)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
28 user(s) are online (9 user(s) are browsing Forum)

Members: 0
Guests: 28

more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 66 users playing Freelancer on 46 servers.
May. 28, 2017

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 ... 9 10 11 (12)


Re: Crash Offsets
Not too shy to talk
Joined:
2015/1/18 12:56
From The Hague, EU
Group:
Registered Users
Posts: 68
Offline
Just for future reference:
common.dll 62555
Crash offset when docking with a tradelane that has neither a prev_ring nor a next_ring entry (will cause CTD, at tradelane enter).

How I found it:
Was playing with tradelanes in 3 dimensions, stumbled onto the fact that trade lane ring rotation messes up in the prev direction. Removed prev_ring entries, got this crash.

EDIT: another one.
freelancer.exe 114764
Occurs when a next_ring does not reference to a tradelane ring (the player actually has to pass through this tradelane ring for a CTD to occur).

Posted on: 1/29 16:38

Edited by Gold_Sear on 2017/1/29 16:45:29
Edited by Gold_Sear on 2017/1/29 17:28:26
Pirate Nation mod -- under construction
Top
Re: Crash Offsets
Not too shy to talk
Joined:
2015/1/18 12:56
From The Hague, EU
Group:
Registered Users
Posts: 68
Offline
Again for future reference:
common.dll F1E32
No idea yet. Situation:
I gave a tradelane ring spin = 0.01, 0, 0 and bounced upon the ring. The ring started spinning very quickly. Docked at the beginning of this tradelane. Everything went normal, but when I passed through the specified tradelane ring, I was bounced back at exponential increasing speed in some other direction. A while later (when the speed already crossed the speed of light), a CTD occured with this offset.

So I tested it with the Starflier having a linear drag of -30 (and setting ANOM_LIMITS_MAX_VELOCITY to a ridiculously high value), again crash when crossing speed of light, this time at another offset:
common.dll F20E3
Tested it again, changed ANOM_LIMITS_MAX_VELOCITY = 2997924580 to 10 times the speed of light. This time crash at
common.dll F20E7
Maybe speed over INT_MAX? Nope, because I changed ANOM_LIMITS_MAX_VELOCITY = 2000000000 to 2 billion and got the crash at F20E3.
Maybe distance then? Changed ANOM_LIMITS_MAX_VELOCITY = 299792458 back to the speed of light, this time no crash.
So, reaching speeds over the speed of light might cause a CTD (this is maybe why ANOM_LIMITS_MAX_VELOCITY is there in the first place -- as long as you don't set it over the speed of light there won't be any issue).

Posted on: 2/3 22:21
Pirate Nation mod -- under construction
Top
Re: Crash Offsets
Just popping in
Joined:
2012/12/26 21:40
From St. Petersburg
Group:
Registered Users
FLServer Admins
Posts: 9
Offline
The server worked steadily suddenly two days fell five times with the error library ntdll.dll :
ntdll.dll; 5.1.2600.5512; 000118ca
ntdll.dll; 5.1.2600.5512; 000109fb
ntdll.dll; 5.1.2600.5512; 00011669
ntdll.dll; 5.1.2600.5512; 000118ca
ntdll.dll; 5.1.2600.5512; 000109f9
Maybe someone knows the reason?

Posted on: 2/14 18:00
- Fl - Orion -
Top
Re: Crash Offsets
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 1753
Offline
Not a lot to go on, but looks to be heap corruption.

Posted on: 2/15 1:20
Top
Re: Crash Offsets
Not too shy to talk
Joined:
2015/1/18 12:56
From The Hague, EU
Group:
Registered Users
Posts: 68
Offline
Mission 8, Hiyo Cloud, Honshu System, after second fighter interception. Re-joined formation with Tekagi's Transport, scanned its cargo, closed window.

Then I switched to Target View, CTD at freelancer.exe E53ED.
Dunno anything else. Re-did the experiment, this time no crash

Anyone seen that offset before?

Posted on: 4/22 15:29
Pirate Nation mod -- under construction
Top
« 1 ... 9 10 11 (12)