Reminder: Internet Explorer 6 or below are NOT supported.





|
There are currently 159 users playing Freelancer on
83 servers. | May. 21, 2013 |
Browsing this Thread:
1 Anonymous Users
ramming and flipping solutions |
||||
|---|---|---|---|---|
Joined:
2011/10/31 20:57 Group:
Registered Users
Posts:
23
![]() |
I know a couple / few different mods have fixed the problems with ramming and flipping, and am curious to know how it was done. With custom code? With the ship mass variable? Something else?
Thanks
Posted on: 2012/9/10 6:05
|
|||
|
||||
Re: ramming and flipping solutions |
||||
|---|---|---|---|---|
|
Just can't stay away
![]()
Joined:
2008/3/11 16:11 From Belarus, Minsk
Group:
Registered Users Senior Members
Posts:
366
![]() |
FLHook guess, if you are talking about capship shaking.
Posted on: 2012/9/10 20:43
|
|||
|
||||
Re: ramming and flipping solutions |
||||
|---|---|---|---|---|
Joined:
2011/10/31 20:57 Group:
Registered Users
Posts:
23
![]() |
Quote:
I'm talking about a VHF colliding with a battleship in open space, and it makes the battleship spin around Shaking is a different problem and I already know the fix for that
Posted on: 2012/9/10 20:51
|
|||
|
||||
Re: ramming and flipping solutions |
||||
|---|---|---|---|---|
|
Just can't stay away
![]()
Joined:
2010/2/17 20:45 From Germany
Group:
Registered Users Senior Members
Posts:
290
![]() |
Posted on: 2012/9/11 11:39
|
|||
SUR Tutorial Beginning
|
||||
|
||||










Donations
Forum




