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There are currently 212 users playing Freelancer on
87 servers. | June. 19, 2013 |
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1 Anonymous Users
Trouble with open(close)_sound |
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Joined:
2010/6/13 13:38 From Russia, Penza
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Registered Users
Posts:
34
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Hi, all!
Some freelancer stations (like a dock_ring and jumpgate) have door opening sound. Some stations (like a depot) also have sound, but it is impossible to hear. Anybody know, how activate open_sound and close_sound parameters, when door opening on depot or other station?
Posted on: 2012/8/11 18:07
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Re: Trouble with open(close)_sound |
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Quite a regular
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Joined:
2009/7/16 5:43 From Germany
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Registered Users
Posts:
153
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Im very curious about it, too.
The files and *.ini-linkings are all present. Seems like the bases dont trigger the sounds when someone un/docks. I just experimented with various values and sounds. It stays quite and nobody can hear u scream ![]() so maybe it can be animation related? (im a total n00b when it comes to this point, but maybe its worh a look^^) or Microsoft simply cut/bugged out this feature.
Posted on: 2012/8/14 0:47
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Re: Trouble with open(close)_sound |
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Just can't stay away
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Joined:
2008/2/17 19:44 From Virginia
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Registered Users FLServer Admins Senior Members
Posts:
318
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The door open sound while undocking from a base would be in the thn file (since you are still in animation). You would have to add it and provide the trigger.
There would be a secondary problem of 'ducking' involving the normal launch voice, but both could still be audible.
Posted on: 2012/8/14 4:52
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