Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -50€
Income (ads): +25€
Donations (last month): +0€

Current balance: -65€
(last updated 2013/05)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Random Image
Collapse/Expand Poll
Would you be interested in Star Citizen modding?
Yes.
No, not interested in SC mods/modding.
No, not interested in SC in general.
Total Votes: 266
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
20 user(s) are online (9 user(s) are browsing Forum)

Members: 1
Guests: 19

Timmy51m, more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 298 users playing Freelancer on 88 servers.
May. 19, 2013

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 (2)


Re: Capships hanging up on undocking
Just can't stay away
Joined:
2008/2/17 19:44
From Virginia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 316
Offline
When a ship docks it approaches HpPointA02 first, then enters animation to HpPointA01 then to HpMountA and docks.

HpMountB is for a second dock area, not related to the A mount.

To help a large ship undock simply extend all 3 of these points for each dock.

HpMountA move this to 200 outside the base
HpPointA01 move this to 300 outside the base
HpPointA02 move this to 400 outside the base

repeat for B and any others and test to see if this is far enough








Posted on: 2012/8/7 17:17

Edited by DwnUndr on 2012/8/8 1:03:17
http://UnderVerse.us
http://FreelancerCommunity.net
Report Top
Re: Capships hanging up on undocking
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 647
Offline
As I look at co_base_ice_large02.cmp I see that HpDockMountA is right on the base door xvalue=-811.9, HpDockPointA02 is about 4-5 ship lengths (eagle) from the door xvalue = -1034.1, and HpDockPointA01 is between the two at xvalue = -953.4

So, should those values you indicate be reversed? ie. HpPointA02 at 400 and HpMountA at 200?

Posted on: 2012/8/7 23:59
Report Top
Re: Capships hanging up on undocking
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 647
Offline
As I'm looking at the li_cruiser I make note of the fact that the ship is set to mission_property = can_use_large_moors but the ship undocks at the berth rather than at the moor. Is that property solely for docking purposes but the ship will always undock at the berth?

Posted on: 2012/8/8 0:19
Report Top
Re: Capships hanging up on undocking
Just can't stay away
Joined:
2008/2/17 19:44
From Virginia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 316
Offline
Oh, forgot you run a mod that players can join without the mod.
Here is the declaration:

[Solar]
nickname = co_base_ice_large02
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\co_base_ice_large02.cmp
material_library = solar\Solar_mat_co_base.mat
LODranges = 0, 20000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 2.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 2.500000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 2.500000, Sc_open dock3
docking_sphere = moor_medium, HpDockMountD, 5.000000
docking_sphere = moor_large, HpDockMountE, 10.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000

Your capships will undock from D and E (but this depends on what you have changed from vanilla). My mod is highly tweaked, I allow capship docking on bases and made special docking arrangements for them that may not work on your vanilla setup.

Best thing I can say is experiment and keep a vanilla backup if you need to revert.

As you noted, capships, no matter how they dock, can indeed UNDOCK from the berths (unless you have gone to extraordinary length to lock them into moors). This is why you are getting hung up, probably on the door or the controller window. I use fast docking and extended ranges and special docking methods, see what works best for you.

The dock points you referenced are correct, I had them reversed them in my first response. Fixing that now...


Posted on: 2012/8/8 1:00
http://UnderVerse.us
http://FreelancerCommunity.net
Report Top
Re: Capships hanging up on undocking
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 647
Offline
Just a little experimentation... I changed my eagle to can_use_medium_moors and the ship undocked from the berth. When attempting to redock the base denied entry as it couldn't service ships of my size.

It looks to me like all undocking on a vanilla server is does through the berths.

I'll have to peruse the FLAC forums to see if there's a way to make moors work within FLAC including undocking.

Posted on: 2012/8/8 2:09
Report Top
Re: Capships hanging up on undocking
Just can't stay away
Joined:
2008/2/17 19:44
From Virginia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 316
Offline
On mine, Capship undocking is random. Undock 6 times and 3 will be from berths and 3 from the med_moors

Posted on: 2012/8/8 2:50
http://UnderVerse.us
http://FreelancerCommunity.net
Report Top
Re: Capships hanging up on undocking
Not too shy to talk
Joined:
2012/5/22 20:21
Group:
Registered Users
Posts: 59
Offline
The problem with using FLAC to get moors working properly is the amount of bs you have to go through to get planetary docking to work as it should. Adoxa's mooring plugin is the best way to get it to work properly. Yes it's an addon but it does do the job. You need to add camera views but you get a proper mooring instruction from traffic control, plus you undock backwards from a moor, just like the npcs.

I have no experience with Hook so no idea how that works at all. I also have no idea why Eagle made it so difficult to use moors for planets in FLAC, only he'd know.

Posted on: 2012/8/8 7:26
Report Top
Re: Capships hanging up on undocking
Home away from home
Joined:
2008/12/26 16:55
From Xarania
Group:
Registered Users
Senior Members
Posts: 793
Offline
that moors.dll is your best best robo..

anything else is a mountian of work in comparison, that addon will gain you extra functionality and solve your undocking problem.

You simply assign a dockpoint to be the moor in the base .ini
Then you tell the big ships to use moors when docking.

Tweak to taste,

Problem solved.. and im pretty sure it'll work with FLAC or anything really like most of Adoxa's extra's

Posted on: 2012/8/8 9:24

Edited by Xarian_Prime on 2012/8/9 5:34:35
Open in new window
http://freexlr.forumotion.net - FL-XLR MOD http://www.smfweb.com/forums/MERCHQ - [MERC]
Report Top
Re: Capships hanging up on undocking
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 647
Offline
I was finally able to get moors.dll working properly. The problem was that I had made the mission_property = can_use_medium_moors instead of can_use_med_moors which must've defaulted undocking to the berths when it didn't recognize the docking_sphere indicated.

It's working fine now. Now I'll need to see what you mean by the camera views. The plugin readme refers to undocking from Trenton so I'll start there.

Thanks for the help.

Posted on: 2012/8/8 11:26
Report Top
Re: Capships hanging up on undocking
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 647
Offline
Well, taking a step back...
Moors works great, ships dock and undock from the moors rather than the berths which fixes the original problem. The problem now is that moors.dll seems to take precedence over FLAC's ability to block/allow docking by ship type. The bases in New London are set to allow only FIGHTERS and FREIGHTERS to dock but capships (CAPS) are able to dock using the moors.

I'm going to double check everything to make sure I have things configured properly.

Posted on: 2012/8/9 2:42
Report Top
Re: Capships hanging up on undocking
Home away from home
Joined:
2008/5/21 19:32
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 647
Offline
On a hunch I double checked the FLAC settings and found that I was able to moor because my ship was set as an admin ship. As soon as I removed the admin setting the ship was no longer able to moor.

I believe I'm all squared away. Thanks to all for helping, especially Adoxa for the plugin.

Posted on: 2012/8/9 3:02
Report Top
Re: Capships hanging up on undocking
Just popping in
Joined:
2011/2/19 22:32
Group:
Registered Users
Posts: 13
Offline
If docking is not an issue, move the HpMount on the ships that exhibit this behaviour 200m below the ship, as suggested earlier in the thread. This will cause the ship to undock 200m above the base, likely well clear of it.

If you had been using FlHook, the "moors" plugin by Adoxa is an option - it makes capital ships using medium and large moors undock in reverse, like the vanilla transports do.

Posted on: 2012/8/10 5:33
Report Top
« 1 (2)