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There are currently 89 users playing Freelancer on
86 servers. | May. 22, 2013 |
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Re: Serverside or Clientside? |
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I just looked at mission scripts and vignettes...nodes. As if the code couldn't get any more vague, child impulse and parent impulse are just arbitrary numbers
How'd you even begin discovering which did what, where, and when?
Posted on: 2012/7/21 20:16
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Re: Serverside or Clientside? |
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Quote:
And if to add to dacomsrv.ini at the server-side?
Posted on: 2012/7/22 20:01
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Re: Serverside or Clientside? |
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Joined:
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From dacomsrv.ini
[DACOM] IgnoreDACOMEnv = true <- curious about this line DllPath = .\ [Engine] <---manages animation/hardpoints on server side, right? Animation Hardpoint RenderManager Probably the [engine] is the game engine, since it handles rendering. I'm curious where Ignoredacomenv comes into play. Since [Libraries] has to have flhook.dll on it to load it automatically, which in turn allows clients to interact with flhook commands, what about sticking infocards.dll under there? Wouldn't that 'enable' clients to see the server's view of things? Since flhook doesn't exist for the client until it's activated? edit: infocards.dll loads wtih no problems, but client couldn't see it. testing setting ignore line to false now. edit2: Hasn't changed anything, clients still can't see any information. Knew it wasn't that simple, but had to try anyway.
Posted on: 2012/7/22 22:08
Edited by throcken on 2012/7/23 0:56:14
Edited by throcken on 2012/7/24 1:03:58 |
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Re: Serverside or Clientside? |
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Quote: robocop wrote: The packet just contains the ids_info number, the client still reads the string from its own dlls. @Helloween: Adding IniLog to dacomsrv.ini would tell you which files/values the server reads. @throcken: IgnoreDACOMEnv ignores the DACOM environment variable, apparently used to override DllPath.
Posted on: 2012/7/25 9:17
Edited by adoxa on 2012/7/25 11:18:44
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How'd you even begin discovering which did what, where, and when?
