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There are currently 151 users playing Freelancer on
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Crash in FL.exe at 0x00018b93 - Adoxa? |
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Faulting application name: Freelancer.exe, version: 1.0.1223.11, time stamp: 0x00534d69
Faulting module name: Freelancer.exe, version: 1.0.1223.11, time stamp: 0x00534d69 Exception code: 0xc0000005 Fault offset: 0x00018b93 Faulting process id: 0x13e0 Faulting application start time: 0x01cd616151b5049e Faulting application path: C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Freelancer.exe Faulting module path: C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Freelancer.exe Report Id: fd68ab26-cd54-11e1-ac58-001cc0946198 Crashing occasionally when alt-tabbing back into the game or opening a chat window. Using RimShot's borderless windows mod. going to deactivate that and see if it recurs.
Posted on: 2012/7/14 2:47
Edited by robocop on 2012/7/14 16:05:53
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Re: Crash in FL.exe at 0x00534d69 - Adoxa? |
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Quite a regular
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2008/3/9 22:13 From Vienna
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you got the offset wrong, it is: Fault offset: 0x00018b93.
unfortunately i can't tell what happens exactly as my debugging skills are still limited. the function seems to be taking 2 args where one of them is the screen width, the other could be TRANode. on a side note: i've never had problems using it for years, it was also include in a version of the void mod which however was taken down after short time due to other reasons. i didn't alt+tab much but open the chatbox for sure.
Posted on: 2012/7/14 15:52
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Re: Crash in FL.exe at 0x00018b93 - Adoxa? |
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well, it doesn't seem to be related to the rimshot interface mod after all, i'm still occasionally crashing when opening up a chat window.
Posted on: 2012/7/15 17:38
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Re: Crash in FL.exe at 0x00018b93 - Adoxa? |
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Just can't stay away
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What mods do you use besides the interface mod?
Did you try FLSplit to find the bug?
Posted on: 2012/7/16 7:33
Edited by Davis on 2012/7/16 10:45:48
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Re: Crash in FL.exe at 0x00018b93 - Adoxa? |
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FLSpit mostly just shows a lot of missing mp3 codec errors, a failed to loaded fldatastorm xxxxxxx.fl error (fixed that), and other 'normal' looking errors. I just did a complete reinstall of everything including FL, the 1.1 update, the NoCD exe, and JFLP 1.2.
I'll see if it comes back but won't have time for about week or so. Thx.
Posted on: 2012/7/16 14:22
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Re: Crash in FL.exe at 0x00018b93 - Adoxa? |
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MP3 Codec Fix will take care of the mp3 codec errors (it will be in the next JFLP, whenever that will be). As for the other, I too will respond next week...
Posted on: 2012/7/20 7:57
Edited by adoxa on 2012/7/25 12:00:38
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Re: Crash in FL.exe at 0x00018b93 - Adoxa? |
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I thought it might be related to two entries for HUDShift.dll in dacom.ini but that wasn't it...
I thought it might be related to the nofovx option when loading the jflp.dll but that wasn't it... Using the following: jflp.dll (1.2) effects.dll (from FLAC) libcurl.dll (from gls workaround mod) gls_workaround.dll (from gls workaround mod) HUDShift.dll JumpOutPt.dll Today got: Faulting application name: Freelancer.exe, version: 1.0.1223.11, time stamp: 0x00534d69 Faulting module name: Freelancer.exe, version: 1.0.1223.11, time stamp: 0x00534d69 Exception code: 0xc0000005 Fault offset: 0x00018b47 Faulting process id: 0x1978 Faulting application start time: 0x01cd688127f55ac8 Faulting application path: C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Freelancer.exe Faulting module path: C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Freelancer.exe Report Id: 5652fa7f-d4bd-11e1-8a22-001cc0946198 Yesterday: Got this one twice: Faulting application name: Freelancer.exe, version: 1.0.1223.11, time stamp: 0x00534d69 Faulting module name: Freelancer.exe, version: 1.0.1223.11, time stamp: 0x00534d69 Exception code: 0xc0000005 Fault offset: 0x00018b47 Faulting process id: 0x24f0 Faulting application start time: 0x01cd686341eff5bb Faulting application path: C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Freelancer.exe Faulting module path: C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Freelancer.exe Report Id: 9fa1169d-d458-11e1-8a22-001cc0946198 and this one twice: Faulting application name: Freelancer.exe, version: 1.0.1223.11, time stamp: 0x00534d69 Faulting module name: Common.dll, version: 1.0.1254.11, time stamp: 0x3ecbb141 Exception code: 0xc0000005 Fault offset: 0x0004fe6c Faulting process id: 0x2098 Faulting application start time: 0x01cd6857f9d5d7b7 Faulting application path: C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Freelancer.exe Faulting module path: C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Common.dll Report Id: e48a3158-d44b-11e1-8a22-001cc0946198 They seem to occur mostly when I try to open a chat window after alt-tabbing back into the game.
Posted on: 2012/7/23 13:56
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Re: Crash in FL.exe at 0x00018b93 - Adoxa? |
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We're currently using JFLP 1.0 on our server but are transitioning over to JFLP 1.2 with our latest mod update.
The ONLY people who are experiencing these crashes are those who've upgraded to the JFLP 1.2 package. Has anyone else been experiencing issues with JFLP 1.2? I'm going to revert back to JFLP 1.0 to see if the problem goes away.
Posted on: 2012/7/23 14:11
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Re: Crash in FL.exe at 0x00018b93 - Adoxa? |
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Went back to JFLP1.0 and applied the JFLP1.2 dll
remarked out HUDShift.dll so it wasn't loading. Still getting: Faulting application name: Freelancer.exe, version: 1.0.1223.11, time stamp: 0x00534d69 Faulting module name: Freelancer.exe, version: 1.0.1223.11, time stamp: 0x00534d69 Exception code: 0xc0000005 Fault offset: 0x00018b47 Faulting process id: 0x2d74 Faulting application start time: 0x01cd69030244a02e Faulting application path: C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Freelancer.exe Faulting module path: C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Freelancer.exe Report Id: 8b3e9b8c-d4f6-11e1-8a22-001cc0946198 when attempting to open a chat window, sometimes immediately after loading the game, other times after alt-tabbing back into the game. FLSpew shows: E:\FL\Scratch\Source\Client\LoginMgr.cpp(357) : NOTICE:General:MP Connect: Server 24/7 FREELANCER UNIVERSE, IP xxx.xxx.xxx.xxx E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(136 : NOTICE:General:Channel add attempted on existing channel. Modifying instead.FLSpit shows: [7/23/2012 1:45:17 PM] WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers WARNING: Failed to load saved game D:\Backups\Documents\My Games\Freelancer\Accts\SinglePlayer\DataStorm35490.fl WARNING: Failed to get start location Any ideas?
Posted on: 2012/7/23 19:49
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Re: Crash in FL.exe at 0x00018b93 - Adoxa? |
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One of the font addresses patched by JFLP was wrong - 1.21 should fix it.
The crash in common looks to come from a launch; I don't know if that was a side-effect of the bad patch or something else.
Posted on: 2012/7/25 13:39
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Re: Crash in FL.exe at 0x00018b93 - Adoxa? |
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Home away from home
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Quote:
Can you elaborate on the common crash? By launch I presume you mean leaving a base. I'll keep an eye on that but almost all crashes I experienced were when alt-tabbing back in, or opening a chat window. The interesting thing was that it wasn't predictably reproducable but intermittent.
Posted on: 2012/7/25 22:40
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Re: Crash in FL.exe at 0x00018b93 - Adoxa? |
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Home away from home
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The common crash traces back to CShip::launch, so yes, presumably that would crash when you leave a base. It may have been a situation where the chat (or something) didn't crash, but it would cause launch to crash.
Posted on: 2012/7/26 3:47
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: NOTICE:General:Channel add attempted on existing channel. Modifying instead.