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There are currently 194 users playing Freelancer on
86 servers. | May. 19, 2013 |
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Re: Unused features |
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Starport Admin
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I've never really tried, but I always felt it'd be logical if inherit was a global property that always worked and just looked for another block of the same type and appended whatever code was in it.
Considering it seems to work for a lot of things, who knows...
Posted on: 2012/6/25 15:36
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Unused features |
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Quite a regular
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it definitely works in more areas, but i didn't manage to track them all down with the debugger yet.
Posted on: 2012/6/25 16:02
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: Unused features |
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Home away from home
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Ok, Rim don't think that i deny it - will try as you said when will be at home
![]() Yeah agreed too many references...
Posted on: 2012/6/25 16:43
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Re: Unused features |
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Got other not-checked "inherits":
Code: [Asteroid]at *_equip.ini Code: [<equipment>]
Posted on: 2012/6/25 18:00
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Re: Unused features |
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Quite a regular
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hehe, found the same, read@Equipment and LoadAsteroids. the breakpoints are triggered so they should work.
Posted on: 2012/6/25 18:36
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| The bar is where friendly people like to meet before they launch to space and kill each other. (Test) | ||||
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Re: Unused features |
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Just popping in
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Relating to storyline scripts, I dug up a few interesting strings in Content.dll a while back:
Act_SpawnShipRel Act_SetFlee Act_RepChangeRequest Act_RelocateForm Act_PlayerForm Act_PilotParams Cnd_CmpToPlane Cnd_JumpgateAct Cnd_RumorHeard I never tested these very thoroughly but Rasauul did conduct quite a respectable amount of experiments. Most of his findings can be found on this thread from TLR: Storyline Mission Tutorial
Posted on: 2012/7/5 0:23
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Re: Unused features |
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Maybe somewhere present at inet - have not checked.
About storyline script got: Act_ChangeState = SUCCEED, SILENT It will tell only to find job without mission succeed message. Seems to be SILENT you may add to any action, not only to Act_Destroy ![]() Next (not checked): InitState = ACTIVE we know. Another values are INACTIVE, COMPLETE Next (not checked): Act_ChangeState = NO_STATE
Posted on: 2012/7/25 1:59
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Re: Unused features |
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Great finds He11oween.
A few more from content.dll: Cnd_InZone = (bool), (ship), (type) Types are: OBJECT_ZONE, EXCLUSION_ZONE, NEBULA_ZONE, DUST_ZONE Will fire if ship is or is not in the specified type of zone, depending on bool. Cnd_JumpgateAct (No idea what this one does) Act_PlayNN (No idea what this one does)
Posted on: 2012/7/25 22:43
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Re: Unused features |
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Home away from home
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Cnd_JumpgateAct intresting intresting...
Seems to be Cnd_JumpgateAct = true, Player, Li01_to_Li05 need find time to check :/
Posted on: 2012/7/26 1:24
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Re: Unused features |
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Optlist.ini
Maybe someone already know, but... I have noticed 4 last lines not fitting in interface, tried to move them up: ![]() At the Audio and Video menu screens you will se new options too. Are they worked - i have not noticed, maybe of my mod. For example i have changed Flak's optlist.ini for english screenshot because my mod uses other language. Code:
Posted on: 2012/9/28 23:04
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Re: Unused features |
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Just can't stay away
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i found these options a while back ... they all work, infact i was told that the sound range options helped sounds while in turret view (zoomturret) in the underverse.
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Posted on: 2012/9/29 9:19
Edited by khayman on 2012/9/29 9:27:12
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Re: Unused features |
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As here: http://the-starport.net/freelancer/fo ... t_id=53377#forumpost53377 - just copy-paste the code into your optlist.ini
Posted on: 2012/10/8 14:35
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Re: Unused features |
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Home away from home
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I note that in Khayman's middle screenshot there are two additional checkboxes that show up for the Audio settings page.
INTERFACE VOLUME and AMBIENCE VOLUME What do those settings do and what is the info you would add to the optlist.ini file to make those appear? TIA
Posted on: 2012/10/8 16:44
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Re: Unused features |
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Just can't stay away
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They turn on/off ambient sounds and interface volume (the lil beep/noise when your mouse moves over buttons)
heres the code for the lot: [interface] option = 1894;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;DISPLAY option = 1334, 2443, -1, true, false, -1, -1;;;;;;;;;;;;;;;;;RESOLUTION;;;;; option = 1332, 2444, 30, true, false;;;;;;;;;;;;;;;;;;;;;;;;;GAMMA;;;;;;;;;; option = -1 option = 1896;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CONTROL option = 1501, 2447, 50, true, false;;;;;;;;;;;;;;;;;;;;;;;;;MOUSE SENSITIVITY option = 1407, -1, 2, true, false;;;;;;;;;;;;;;;;;DIFFICULTY SP only option = -1 option = 1897;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MISCELLANEOUS option = 1400, 2449, 100, false, false;;;;;;;;;;;;;;;;;;;;;;;TOOL TIPS option = 1401, 2450, 100, false, false;;;;;;;;;;;;;;;;;;;;;;;ROLLOVER HELP option = 1495, 1769, 1, false, false;;;;;;;;;;;;;;;;;;;;;;;;;TRANSITION SCRIPTS option = 1555, 1771, 0, false, false;;;;;;;;;;;;;;;;;;;;;;;;;AUTOHIDE MANEUVER BAR option = 1498, -1, 1, false, false;;;;;;;;;;;;;;;;;;;;;;;;;;;COCKPIT [Audio] option = -1 option = 1409, 2451, 100, true, false;;;;;;;;;;;;;;;;;;;;;;;;DIALOGUE VOLUME option = 1336, 2452, 100, true, false;;;;;;;;;;;;;;;;;;;;;;;;SOUND EFFECTS VOLUME option = 1337, 2453, 100, true, false;;;;;;;;;;;;;;;;;;;;;;;;MUSIC VOLUME option = 1914, 2456, 100, true, false;;;;;;;;;;;;;;;;;;;;;;;;maximum sound distance option = 1915, 2457, 100, true, false;;;;;;;;;;;;;;;;;;;;;;;;sound detail level option = 1411, 2454, 100, false, true, 0, 100;;;;;;;;;;;;;;;;INTERFACE VOLUME option = 1412, 2455, 100, false, true, 0, 100;;;;;;;;;;;;;;;;AMBIANCE VOLUME option = 1918, 1791, 100, false, true, 33, 100;;;;;;;;;;;;;;;USE 3D SOUND [video] option = 1895, 2446, 100, true, false, -1, -1;;;;;;;;;;;;;;;;DETAIL option = -1 option = 1493, 1774, 100, true, false, 0, 100;;;;;;;;;;;;;;;;OBJECT DETAIL option = 1404, 1775, 100, true, false, 0, 100;;;;;;;;;;;;;;;;SPACE DETAIL option = 1405, 1776, 100, true, false, 0, 100;;;;;;;;;;;;;;;;NEBULAR DETAIL option = 1624, -1, 100, true, false, 0, 100;;;;;;;;;;;;;;;;;;TEXTURE DETAIL option = 1622, 1777, 100, true, false, 0, 100;;;;;;;;;;;;;;;;CUT SCENCE DETAIL option = 1483, 1778, 100, true, false, 0, 100;;;;;;;;;;;;;;;;EFFECT DETAIL option = 1403, 1780, 100, true, false, 0, 100;;;;;;;;;;;;;;;;BACKGROUND STARS option = 1402, 1779, 100, false, false, 75, 100;;;;;;;;;;;;;;BACKGROUND DUST option = 1630, 1772, 100, false, false, 50, 100;;;;;;;;;;;;;;HUD ANIMATION option = 1585, 1773, 100, false, false, 50, 100;;;;;;;;;;;;;;DYNAMIC COM WINDOW option = 1481, 1781, 100, false, false, 50, 100;;;;;;;;;;;;;;PLANET ATMOSPHERES option = 1623, 1782, 100, false, false, 50, 100;;;;;;;;;;;;;;ENVIROMENT MAPS option = 1663, 1770, 100, false, false, 30, 100;;;;;;;;;;;;;;16-BIT DITHER option = -1 option = 1671, -1, 32, true, false, 0, 100;;;;;;;;;;;;;;;;;;;SOUND ELEMENTS option = 1914, 2456, 100, true, false;;;;;;;;;;;;;;;;;;;;;;;;MAXIMUM SOUND DISTANCE option = 1915, 2457, 100, true, true, 0, 50;;;;;;;;;;;;;;;;;;SOUND DETAIL LEVEL option = 1407, -1, 2, true, false;;;;;;;;;;;;;;;;;;;;;;;;;;;;DIFFICULTY
Posted on: 2012/10/8 17:22
Edited by khayman on 2012/10/8 22:18:19
Edited by khayman on 2012/10/8 23:01:09 |
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Re: Unused features |
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Just can't stay away
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Cool stuff
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Posted on: 2012/10/8 17:54
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http://UnderVerse.us http://FreelancerCommunity.net |
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