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88 servers. | May. 22, 2013 |
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2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Home away from home
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Joined:
2008/9/11 15:55 From Russia
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Strange question. For Xp x86 and 7 x86 all works. If included flhook plugin wont work - take original one from http://forge.the-starport.net/project ... repository/show/trunk/bin
Double check also library dependencies by dependency walker
Posted on: 2012/4/9 18:42
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| Freelancer Servers List | Discovery of Discovery | Open Sirius | ||||
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Just can't stay away
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2008/5/26 14:24 Group:
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Does a way to find the flhook's 2.0.0 readme files?
Because I download all of the flhook's 2.0.0 plugin, and I find they are many plugin has not readme files, so I can't understand how to use them. Thanks for your help.
Posted on: 2012/4/9 19:51
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Home away from home
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Joined:
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They have sources assuming you may read inside the code
![]() But ask which plugin to exlpain - i will try to describe.
Posted on: 2012/4/9 21:46
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| Freelancer Servers List | Discovery of Discovery | Open Sirius | ||||
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Quite a regular
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2009/7/16 5:43 From Germany
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good news. i can upload some files tommorow so u can take a look at my problem if u want.
ive also made my own documentation on the plugins, so JONG u r free to take a look at them^^
Posted on: 2012/4/9 22:29
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Just can't stay away
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2008/5/26 14:24 Group:
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Quote:
That's great, its will be very good new to me. ^o^ Thanks HeIIoween and M.o.D. you both.
Posted on: 2012/4/10 5:49
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Quite a regular
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provided both of u two guys with some magic @ PM.
got a little late here, cuz of the internet company ![]()
Posted on: 2012/4/11 21:09
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Just can't stay away
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Thanks M.o.D.. But its too big to me, because the P.R.C. block the web. May you can just give me your flhook's text files? That will be easy to download it.
Posted on: 2012/4/12 1:20
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Quite a regular
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@Jong: will do it tommorow evening
+ i triple checked my system with dependency walker and didnt find any missing files. is there maybe someone who can try to elp me via skype or smth similar? this problem is driving me nuts^^
Posted on: 2012/4/15 14:11
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Just can't stay away
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Quote:
Thanks for your help. About your problem, I guess: Re-save all of your plugin's ini files to a normal text file, maybe some ini files are use the UTF-text file to save it. Just a guess, hope can be help.
Posted on: 2012/4/15 16:48
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Joined:
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How hard would it be for one of you to create a plugin that allowed an explosion from a Mine or Missile, to pop a Dynamic Asteroid?
Recently got back into Freelancer again and wanted to pick up my mod concepts for others to use in their mods. Mainly the issue with large ships like the Mining Truck, or whatever it was called (can't remember off the top of my head), needs a more efficient method of mining. The lasers thing works, but they're better suited for smaller miners. Something as big as that miner needs a pulse type tool that can pop all the dynamic asteroid in a certain radius arround the ship to be effective. If a Mine or Missile explosion can't do the trick, would it be possible to increase the surface area or a cannon's energy bolt to have the same effect? Just something that I've been thinking about. Hope it's something possible that you guys can figure out.
Posted on: 2012/4/17 12:07
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Just can't stay away
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May you can make bottom function?
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Restrictions for mounting internal equipment setup ; Items will be able to be bought but not mounted ; List the nicknames of the internal equipment you want players to have restrictions mounting ; Format: <item nickname>= comma separated ship nickname list of authorized ships [InternalMountRestrictions] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that cannot be traded between players (includes /transfer command) ; List the nicknames of the items [ExcludeTradeItems] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that cannot be bought when other items are present in cargo hold ; Format: <nickname of item to be bought=comma delimited list of items to check for in cargo hold> [ItemRestrictions] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that are automatically mounted upon ship purchase ; List the nicknames of the items [AutoMount] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that will not be allowed to exist in space ; List the nicknames of the items [NoSpaceItems] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for items that are automatically marked when they spawn (dropped, jettisoned, etc) ; List the nicknames of the items [AutoMarkItems] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for systems in which certain types of items will not be allowed to exist in space or be traded. ; Format: <system nickname>= comma separated list of item types ; Recognized item types: Commodity, Equipment, AttachedEquipment, LootCrate, CargoPod, Power, Engine, Shield, ; ShieldGenerator, Thruster, Launcher, Gun, MineDropper, CounterMeasureDropper, Scanner, Light, Tractor, RepairDroid, ; RepairKit, ShieldBattery, CloakingDevice, TradeLaneEquip, Projectile, Munition, MineDropper, CounterMeasure, Armor [SystemItemRestrictions] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Setup for equipment that when hit damages the hull instead of the equipment. ; NOTE: due to the way this is implemented, make sure the hit_pts of the equipment is greater than the highest ; weapon hull_damage. ; List the nicknames of the equipment. [EquipmentRedirectDamage] My mod really need those function, thanks for your help.
Posted on: 2012/4/18 20:05
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Quite a regular
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Joined:
2009/7/16 5:43 From Germany
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@JONG: take a look at ya inbox
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Posted on: 2012/4/20 16:12
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Just can't stay away
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Joined:
2008/5/26 14:24 Group:
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Quote:
Very thanks M.o.D., I was got it and study in.
Posted on: 2012/4/20 16:56
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Joined:
2009/11/15 11:23 From Czech Republic
Group:
Registered Users FLServer Admins
Posts:
29
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Hi
Do you have plugin for these functions: InternalMountRestrictions, ExcludeTradeItems, ItemRestrictions, AutoMount, NoSpaceItems, AutoMarkItems, SystemItemRestrictions and EquipmentRedirectDamage? I tried to rewrite them from Flak version, but I'm not good at C++ and I completed only plugin for InternalMountRestrictions. Thanks.
Posted on: 2012/4/27 15:08
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports |
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Just can't stay away
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Joined:
2008/3/11 16:11 From Belarus, Minsk
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Any of those features are planed(that are present in 1.6.7(88flak FLHook)):
Maybe some of them are already included, but I just didn’t notice(complete noob in FLHook) Changing rep on PvP? (ChangeRepPvPDeath, PvPRepChangeDeath) Some kind of RespawnDelay? Death penalty? (DeathPenaltyFraction). Any way to set up systems that the death penalty will not occur in? Also reputation changes when NPCs (including solars) are destroyed? shieldsdown command? Setup for ships that repair themselves, working on NPCs ? And that is not present in FLHook: some way to deal with too many unmounted items(maybe after 99 unmounted items every new item gets deleted?) It would be very nice to have them included.
Posted on: 2012/4/27 18:27
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