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How to increase dynamic asteroid visibility ?
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How to increase dynamic asteroid visibility ? |
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Just can't stay away
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I was search forum and only find about the increase asteroid visibility, not the dynamic asteroid.
I was edit visibility related of hex, and increase the fill_dist to 25000, but still not work. May someone can tell me how to increase the dynamic asteroid visibility? Thanks for your help.
Posted on: 2012/4/18 4:04
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Re: How to increase dynamic asteroid visibility ? |
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You sure?
I'm sure you can ask this and be answer even in that Chinese forum LOL. Try this: placement_radius = 25000
Posted on: 2012/4/18 11:45
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![]() Sorry for my poor english... |
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Re: How to increase dynamic asteroid visibility ? |
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Just can't stay away
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Where? whoice one of Chinese forum? The placement_radius only to do is place those dynamic asteroid, not its visibility. I still saw those dynamic asteroid sudden appearance in my picture like ghost.
Posted on: 2012/4/18 16:18
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Re: How to increase dynamic asteroid visibility ? |
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Why you so sure? remember Mr Sosure will kills your mind. the 25000 may not a good number, but 2500 is. Try placement_radius = 2500 and set count = 25000 then check the results. placement_radius is the longest(max) distance radius of every DA's generation. In other word, DA will start be generated in this distance. Which means, you can see DA start show up in this distance (=visibility).
Posted on: 2012/4/19 4:50
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![]() Sorry for my poor english... |
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Re: How to increase dynamic asteroid visibility ? |
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Quite a regular
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It can get some side effects, for example i made some very big asteroids, and when i played with that number, they spawned behind a planet.
It look very weird.
Posted on: 2012/4/19 15:35
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Re: How to increase dynamic asteroid visibility ? |
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Just can't stay away
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Thanks NeXoSE, I'll try and see what I got.
BTW, what's version of Flhook that you use on your mod?
Posted on: 2012/4/19 16:38
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Re: How to increase dynamic asteroid visibility ? |
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Home away from home
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Are you sure? Because i got this problem too few years before, i mean player will respawn far away from planet they launched from. But my problem has been fixed with sur rework. @jong I have to warning you that number is crazy, will lags your server and client. However, you can change those number to your favor after you already konw how to use them, good luck. And about Flhook, if you ask me, I'm still using 1.5 because of this bit chaos situation. And you know, i don't have any public flserver, so which version I'm using is nothing matter.
Posted on: 2012/4/19 17:05
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![]() Sorry for my poor english... |
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Re: How to increase dynamic asteroid visibility ? |
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Just can't stay away
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@NeXoSE:
So you mean that, use the small than 25000 of values on fill_dist will be better? I'm use the 165 because its has many function I need. Do you know the Discovery mod? Its has the player base, how to do that? use flhook or other tools?
Posted on: 2012/4/19 18:08
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Re: How to increase dynamic asteroid visibility ? |
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The biggest problem with dynamic asteroids, which IMO is the deal breaker, is that they are not synchronized in multiplayer. Each player has their own dynamic asteroids, which will block their sight and weaponry, but others will not see them or collide with them, instead having their own dynamic asteroids in different locations. This can cause all sorts of trouble.
Posted on: 2012/4/19 18:11
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: How to increase dynamic asteroid visibility ? |
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Just can't stay away
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Thanks FriendlyFire, so I don't need to find a way to solve this problem, because it is can't be solve problem, right?
Posted on: 2012/4/19 18:18
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Re: How to increase dynamic asteroid visibility ? |
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Home away from home
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2009/9/28 21:13 From Wales
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Oh dear, thanks for pointing that out. I'd just suggested to your good friends over at SWWT they would be a great addition to their mod, best cut and paste your post into a message before they waste any time on it!
Posted on: 2012/4/19 18:41
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