Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -50€
Income (ads): +25€
Donations (last month): +0€

Current balance: -65€
(last updated 2013/05)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Random Image
Collapse/Expand Poll
Would you be interested in Star Citizen modding?
Yes.
No, not interested in SC mods/modding.
No, not interested in SC in general.
Total Votes: 272
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
15 user(s) are online (7 user(s) are browsing Forum)

Members: 0
Guests: 15

more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 92 users playing Freelancer on 86 servers.
May. 22, 2013

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



Permenant 3D audio setting
Just can't stay away
Joined:
2009/12/28 11:49
From England
Group:
Registered Users
Posts: 213
Offline
In my mod, since it is set in an atmosphere of a planet, and that scanners (radar) have not yet been invented. the use of audio and visual spotting needs to be as good as it can be.

In such, ive noticed that if 3D audio is not active, sounds appear as loud as they can be no matter how far away they are.

This creates spam with sounds all playing at the same volume.

Most noticably thrusters and larger weapons where the audio range is much greater.


Is there a way to just have this feature permanently active without the ability to disable it? as it could possibly be used as an abuse within my mod.

Posted on: 2012/2/19 16:50
Report Top
Re: Permenant 3D audio setting
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 2977
Offline
You don't want 3D sounds active as it is one of the most troublesome and frequent sources of crashing.

Posted on: 2012/2/19 18:07
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Report Top
Re: Permenant 3D audio setting
Just can't stay away
Joined:
2009/12/28 11:49
From England
Group:
Registered Users
Posts: 213
Offline
without it sound in freelancer is just too generic, ive always had it on and never had a problem with it. I do not really see why its an issue.

sound without this setting is either 1 or 0, on or off... its too plain for what i want to use it for.

Posted on: 2012/2/19 19:34

Edited by Hidamari on 2012/2/19 19:41:16
Open in new window
Report Top
Re: Permenant 3D audio setting
Just can't stay away
Joined:
2008/2/17 19:44
From Virginia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 318
Offline
Sound.ini provides adjustable ranges:

[Sound]
nickname = tl_disrupt
file = AUDIO\SOUNDS\EQUIPMENT\shield_offline.wav
attenuation = -6
range = 50, 1000

Music can be adjusted in range simple by adding it to a small zone.
Volume is adjusted at the attenuation setting:

[Sound]
nickname = music_awe_and_wonderment
file = AUDIO\MUSIC\music_awe_and_wonderment.wav
type = music
attenuation = 0
streamer = true

0 is the loudest. Go down to -18 for a whisper.

Posted on: 2012/2/19 21:20
http://UnderVerse.us
http://FreelancerCommunity.net
Report Top
Re: Permenant 3D audio setting
Just can't stay away
Joined:
2009/12/28 11:49
From England
Group:
Registered Users
Posts: 213
Offline
Quote:

DwnUndr wrote:
Sound.ini provides adjustable ranges:

[Sound]
nickname = tl_disrupt
file = AUDIO\SOUNDS\EQUIPMENT\shield_offline.wav
attenuation = -6
range = 50, 1000

Music can be adjusted in range simple by adding it to a small zone.
Volume is adjusted at the attenuation setting:

[Sound]
nickname = music_awe_and_wonderment
file = AUDIO\MUSIC\music_awe_and_wonderment.wav
type = music
attenuation = 0
streamer = true

0 is the loudest. Go down to -18 for a whisper.


i know these, but they have no bearing on volume over distance like the 3D audio does.

the distance setting, 'range' on the [sound] input,
range = 50, 1000

what is the first number for? the second number is how far away it can be heard, however without 3D audio on it seems that as soon as you enter the maximum range value of a sound it will play at full volume, doesnt matter if they are 3k away or right next to you.

3D audio makes things that are far away but still in range to hear them sound far away. i need this to work.

unless anyone knows of a work around

Posted on: 2012/2/20 3:19
Report Top
Re: Permenant 3D audio setting
Just can't stay away
Joined:
2008/2/17 19:44
From Virginia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 318
Offline
You can mess around with the parameters in soundcfg.ini

[CFG]
ear_doppler_factor = 0.100000
ducking_rtc_down_by = -10
ducking_rtc_down_time = 0.250000
default_crv_pitch = 0
default_crv_attenuation = 0
music_fade_time = 3.000000
cross_fade_silence = -96.000000
cockpit_attenuation = 0
ducking_spaceflight_down_by = -9
ducking_spaceflight_down_time = 0.200000
ducking_spaceflight_up_time = 0.750000
spaceflight_dialogue_pan_range = 30.000000
ducking_comm_down_by = -12.000000
ducking_comm_down_time = 0.250000
ducking_comm_up_time = 0.850000
master_music = 0
master_ambient = 0
master_interface = 0
master_sfx = 0
master_voice = 0
[reverb]
nickname = dry
settings = 0, 0, 0
[reverb]
nickname = bar_small
settings = 0, 0, 0
[reverb]
nickname = equip_large
settings = 0, 0, 0

If I remember right, someone discovered the ducking referred to sound getting quieter over distance (or was it which sound became more prominate over another).

Posted on: 2012/2/20 3:34
http://UnderVerse.us
http://FreelancerCommunity.net
Report Top
Re: Permenant 3D audio setting
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 292
Offline
cant really help you. as FF said, 3D Sound is a broken feature. It's THE leading cause of stupid unexplained crashes. As such, no one's really done much research on the feature. I seem to recall 88 Flak having some basic options for it in their later FLMM install scripts, but even that included stability warnings.

Posted on: 2012/2/20 4:09
Open in new window

"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Report Top
Re: Permenant 3D audio setting
Just can't stay away
Joined:
2009/12/28 11:49
From England
Group:
Registered Users
Posts: 213
Offline
Quote:

Sizer wrote:
cant really help you. as FF said, 3D Sound is a broken feature. It's THE leading cause of stupid unexplained crashes. As such, no one's really done much research on the feature. I seem to recall 88 Flak having some basic options for it in their later FLMM install scripts, but even that included stability warnings.


you would think that if it is THE leading cause of unexplained stupid crashes it would get more attention in order to fix this "broken feature" and make the unexplained crashed explainable and then preventable.

isnt that how it normally works?

not to be out of order here, but all the advances made in this game over the all of the however many years its been around, 9 years. nobody has managed or possibly even tried to fix a problem that everyone knows exists?

it wouldnt honestly supprise me if the doppler effect is the reason for all the crashes, as i think that requires complicated mathematics to do. but cant that be removed all together with
Quote:

DwnUndr wrote:
ear_doppler_factor = 0.100000


this, by making it 0.0 ..

this is kind of disappointing in a way, because ive seen some stuff thats made my jaw drop on this forum more than a dozen times since ive been here, with so many bright minds id have though if something was so obviously broken, it be fixed first.

its like a bunch of Einsteins, creating the theory of relativity while living in a house with a huge hole in the roof. lol

Posted on: 2012/2/20 4:49

Edited by Hidamari on 2012/2/20 5:06:55
Report Top
Re: Permenant 3D audio setting
Home away from home
Joined:
2009/9/28 21:13
From Wales
Group:
Registered Users
Senior Members
Posts: 816
Offline
I don't doubt the problem exists, but I think it might be related to peoples hardware configs or drivers. I played the vanilla game for years with 3d sound enabled without a crash, I started using mods and the crashes came thick and fast.

Posted on: 2012/2/20 10:29
Report Top
Re: Permenant 3D audio setting
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 2977
Offline
If you feel so insulted nobody's done research on the subject, I'd suggest you go ahead and do it yourself.

If nobody's worked on it before, it's because they didn't find the subject interesting to them. I find your entitlement to this feature rather misplaced. We are not the game developers, we are under no obligation to fix features that they botched up.

Posted on: 2012/2/20 18:07
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Report Top
Re: Permenant 3D audio setting
Starport Admin
Joined:
2008/2/26 20:36
From Germany
Group:
Webmasters
Registered Users
Posts: 1555
Offline
I think the main problem was/is the nature of the bug, where it would often lead to a complete computer lockdown/reboot.
That may actually have changed now (with Windows 7) and give us an opportunity to debug the 3D sound errors. I agree that 3D sound is awesome and works great in FL (tested it on my surround system).

As regards the range setting, last time I did something with it I think it was
range = min_distance, max_distance
(the volume is max. at min_distance)

Posted on: 2012/2/20 22:57
Report Top
Re: Permenant 3D audio setting
Just can't stay away
Joined:
2009/12/28 11:49
From England
Group:
Registered Users
Posts: 213
Offline
Quote:

FriendlyFire wrote:
If you feel so insulted nobody's done research on the subject, I'd suggest you go ahead and do it yourself.

If nobody's worked on it before, it's because they didn't find the subject interesting to them. I find your entitlement to this feature rather misplaced. We are not the game developers, we are under no obligation to fix features that they botched up.


im sorry the post came across that way, I had just broke up with my girlfriend a few hours before i posted.

i was simply shocked that given the amount of advances in the game something that everyone knows is broken, wasnt fixed. because i didnt know it was 'broken'.

however looking at w0dk4's post also helped me see why, it wasnt possible


Quote:

w0dk4 wrote:
I think the main problem was/is the nature of the bug, where it would often lead to a complete computer lockdown/reboot.

that would indeed make it quite difficult to debug, again sorry for the way that post came across

Posted on: 2012/2/21 13:32
Report Top
Re: Permenant 3D audio setting
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 2977
Offline
Apology accepted. Perhaps, if you want to see this developed, you could start by asking other modders in what situations such crashes happened and attempt to replicate them consistently? The big problem with 3D sound bugs is that, from what I could tell, they're very random and hard to pinpoint. Having something that can be replicated 100% of the time should help a lot in finding what exactly is problematic.

Hopefully Windows 7's sound support also has improved from XP's, as w0d said.

Posted on: 2012/2/21 16:34
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Report Top
Re: Permenant 3D audio setting
Just can't stay away
Joined:
2009/12/28 11:49
From England
Group:
Registered Users
Posts: 213
Offline
Thanks FF.

well, i can say that ive never experianced such a bug as w0dka described, while having 3D audio active. I run window's Vista home premium 32 bit.

so just to kinda close the thread, does anyone know how to make 3D audio automatically active for players who play my mod. ?

and if possible remove the ability to turn it off.

yes i am aware of the problems outlined throughout this thread

Posted on: 2012/2/23 3:24
Report Top