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June. 19, 2013

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Make jumpgate not listed on the radar list?
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Hi guys.

I'm made a small jump gate for smugglers to let them enter governmented Systems *Evilly LOL*

But... Looks like the jump gate will still on the radar list (the left screen) since player found it, it's not good for me. So, i want make it disappear on that list, how to hide it but keep it can be use for jump?

I already tested type = AIRLOCK_GATE, it's not work in MP.
i also tested to remove the shape_name = NAV_jumpgate, but i got CTD when i open system map....
And the visit = 0 is also not work....

Any point please...Thanks.

Posted on: 2011/10/15 9:45
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Re: Make jumpgate not listed on the radar list?
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visit = 128 ?

Posted on: 2011/10/15 10:06
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Re: Make jumpgate not listed on the radar list?
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It's the default value set by Freelancer Explorer....But..128 is also not work....

Posted on: 2011/10/15 10:07
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Re: Make jumpgate not listed on the radar list?
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It is the visit=128 which will make the jumphole invisible.

But if your character already visited the jumphole it will still be visible on that character's nav map and radar.

Maybe you can edit the character to remove the entry and enter the system again, or start a new character.

Posted on: 2011/10/15 14:39
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Re: Make jumpgate not listed on the radar list?
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Visit = 128 is just to prevent an object from showing on the nav map I think. If something didn't show on the radar would it not be non-targetable?

Posted on: 2011/10/15 19:49
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Re: Make jumpgate not listed on the radar list?
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Besides using

visit = 128

you can try to remove

ids_name =
ids_info =

from the entry in the systems ini.

Additional you can try to build a zone with interference around like

[zone]
nickname = BR01_JH_hidden
pos = ....
shape = SPHERE
size = .......
interference = 0.990000
visit = 128


Posted on: 2011/10/16 10:11
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Re: Make jumpgate not listed on the radar list?
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Nice one F!r.

Timmy: you can still target and use it but you would have to find and see it visually.

Posted on: 2011/10/16 13:32
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Re: Make jumpgate not listed on the radar list?
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I'm back ... My Internet is arrearaged few day before, sorry for delay to reply...

And i will try it F!R, thank you!

Edited:
I tested it, It's done, also thanks ST tell me about 128

Posted on: 2011/10/17 6:38

Edited by NeXoSE on 2011/10/17 12:36:30
Edited by NeXoSE on 2011/10/17 12:37:04
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Re: Make jumpgate not listed on the radar list?
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I'm glad it worked for you.

Posted on: 2011/10/18 11:50
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Re: Make jumpgate not listed on the radar list?
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visit=128 works just if you didn't discover it with the same character before. The visits are written in the player files, and if you discover it while visit = 0 or 1, you will see it, even if it get changed to 128. Just make a new character to see if it works.

Posted on: 2011/10/18 22:46
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Re: Make jumpgate not listed on the radar list?
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Quote:

StarTrader wrote:
It is the visit=128 which will make the jumphole invisible.

But if your character already visited the jumphole it will still be visible on that character's nav map and radar.

Maybe you can edit the character to remove the entry and enter the system again, or start a new character.

Well spotted, and very well translated, Skotty!


Posted on: 2011/10/19 12:47
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Re: Make jumpgate not listed on the radar list?
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So are you a cranky... Caterpillar now ST? That's different.

Posted on: 2011/10/19 13:01
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Re: Make jumpgate not listed on the radar list?
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Yeh I'm trying Pot, to see if it helps to survive the stresses of this world!

Posted on: 2011/10/19 14:21
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