Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Donations
Monthly costs: -50€
Income (ads): +25€
Donations (last month): +0€

Current balance: -65€
(last updated 2013/05)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Random Image
Collapse/Expand Poll
Would you be interested in Star Citizen modding?
Yes.
No, not interested in SC mods/modding.
No, not interested in SC in general.
Total Votes: 281
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
20 user(s) are online (6 user(s) are browsing Forum)

Members: 2
Guests: 18

Aaxe, Schmackbolzen, more...
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 281 users playing Freelancer on 86 servers.
May. 25, 2013

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 (2)


Re: FLHook development for money
Just popping in
Joined:
2011/4/3 12:53
Group:
Registered Users
Posts: 17
Offline
Quote:
I'm sure you can find someone to make plugins for you. What kind of plugins do you need, anyway?


1) If player have not required number (changeable) of goods (changeable) player die in space or can not fly to space and get message (for examle: "You have not enough H-Fuel (number of good)".

And all types of ships can have its lists of goods and numbers of goods (for examle, fighter must have 30 H-Fuel, gunboat 80 H-Fuel and 10 Spaceship Crew, battleship must have 500 H-Fuel and 100 Spaceship Crew)

PLUGIN OPTIONS:
- list of goods
- number of goods
- may be message if player have not fuel goods (not necessarily)

And if make some of lister goods as perishable we are take Fuel sistem in Freelanser, and players must go to stations from time to time or take transports with fuel goods.

Very intresting and not very difficalt idea.

2) If player killed by another player, dead player can not fly to space some time (changeable).

solution of "player can not fly if he killed" may be is give ban to dead player for some time (tempban command from "tempban plugin" or delete main Equipment (engine, scanner e.t.) for some time

PLUGIN OPTIONS: time when dead player can not fly to space.



Who can help with this ideas? =)

Posted on: 2011/5/12 20:03
Report Top
Re: FLHook development for money
Not too shy to talk
Joined:
2008/11/14 1:36
Group:
Registered Users
FLServer Admins
Posts: 74
Offline
There are things that need to be freely donated. Like mod development and community leadership/administration, for the reasons mentioned.

The way to get an extension you need, if you cannot program yourself, is to ask for help in the "help wanted" section.

Believe you me I am a professional programmer and I build programs in c# .net every day, big complicated secure programs that run in a major enterprise. But the c++ stuff going on in FLHook development and assembler (exe hacking) is a totally different league. These guys are masters.

Also, anything you can think of you need, is probably already made. There is much they know, that cannot be found in these forums. Just ask.... Be friendly... use teamspeak / msn / skype / email.

There are things that require money and that aren't illegal. When your mod is released and you set up a community, it needs hosting. A dedicated hired Windows server (or co-located) in a server park that has connection to a main internet hub. The forums need hosting too. All that requires a constant stream of money and the backing/ownership of somebody with a solid real-life job (in addition to the paypal button that nobody uses)

Posted on: 2011/5/12 20:12
Report Top
Re: FLHook development for money
Just popping in
Joined:
2011/4/3 12:53
Group:
Registered Users
Posts: 17
Offline
Thank you Qi =)

Quote:
There are things that require money and that aren't illegal. When your mod is released and you set up a community, it needs hosting. A dedicated hired Windows server (or co-located) in a server park that has connection to a main internet hub. The forums need hosting too.


I have this all in very large number. I need developer for FLHook only =)

Okay, I try again to ask in forum.


Posted on: 2011/5/13 6:48
Report Top
Re: FLHook development for money
Just can't stay away
Joined:
2010/10/21 16:18
Group:
Registered Users
FLServer Admins
Posts: 201
Offline
C# and C++ are similar the more complicated is to understand how flhook and plugin are developped, and understand the logic of implementation, if you understand that, you WIN
At the momment, i dont understand all the things, but i try again

Posted on: 2011/5/13 10:21
Report Top
Re: FLHook development for money
Just can't stay away
Joined:
2008/7/8 21:15
From Germany
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 294
Offline
Actually since C# is based on managed code and FLHook uses real x86 assembly there is quite a difference. You also would have to know a lot about classes and how they are handled on assembly level (if you want do dig deeper). There also is a chance that you have to reverse new stuff in order to reach your goal (that happens to me nearly all the time).

Posted on: 2011/5/13 10:58
Report Top
« 1 (2)