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There are currently 266 users playing Freelancer on 89 servers.
May. 23, 2013

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Upping the Credit Limit

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is the 2b limit removable/expandable?

Posted on: 2010/12/5 20:37
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Not without recoding many parts of FL, its an integer value.

Posted on: 2010/12/5 23:05
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More ain't better!

Make everything cheaper, including commodities and bounties and equipment and ships etc.


Posted on: 2010/12/5 23:16
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Re: Upping the Credit Limit
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Quote:

masternerdguy wrote:
is the 2b limit removable/expandable?


Guy, there nothing about 2b (2.1b is the limit of longint of course), you cannot change the number to anyother even 2m.

I actually try to jamming to adoxa yesterday for this, but no reply yet, i guess he got headache on this too.

Posted on: 2010/12/6 0:39
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Quote:

StarTrader wrote:
More ain't better!

Make everything cheaper, including commodities and bounties and equipment and ships etc.



Never a truer word spoken. The upper limit is all relative. Make everything less in game...

Posted on: 2010/12/6 2:25
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This reply also addresses this. You're not going to like it, though.

Basically, you're stuck with the 1 billion limit (1 073 741 823 to be precise). Because it interchanges with floats, unsigned values can't be used (where 2 147 483 648 would be taken as -2 147 483 648). Because it adds two values, both values need to be less than 1 billion to keep the total less than 2 billion. When you exceed the limit and are reset to it, you're kicked for cheating, because your worth on entry no longer matches your worth on exit.

Posted on: 2010/12/6 2:59
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Quote:

adoxa wrote:
This reply also addresses this. You're not going to like it, though.

Basically, you're stuck with the 1 billion limit (1 073 741 823 to be precise). Because it interchanges with floats, unsigned values can't be used (where 2 147 483 648 would be taken as -2 147 483 64. Because it adds two values, both values need to be less than 1 billion to keep the total less than 2 billion. When you exceed the limit and are reset to it, you're kicked for cheating, because your worth on entry no longer matches your worth on exit.


Anyway to accurately disable the cheat detection on worth matche but keeps others? If not, i'm going to test ST's value and if i still gat fail, im going to give it up.

Posted on: 2010/12/6 4:01
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Quote:

adoxa wrote:
This reply also addresses this. You're not going to like it, though.

Basically, you're stuck with the 1 billion limit (1 073 741 823 to be precise). Because it interchanges with floats, unsigned values can't be used (where 2 147 483 648 would be taken as -2 147 483 64. Because it adds two values, both values need to be less than 1 billion to keep the total less than 2 billion. When you exceed the limit and are reset to it, you're kicked for cheating, because your worth on entry no longer matches your worth on exit.


I don't follow, adoxa? You are saying that the maximum must be $1billion? Or do you mean not to make any sales or equipment changes when you are near the limit of $2billion?

I have been using LS's settings in our mod and all is well up to $2 billion, players roll over to $0+ if they exceed it and they are aware to avoid it.

Can you explain again please?

Posted on: 2010/12/6 4:28
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As you say, the limit is not really 2 billion, because when a little bit is added to just less than 2 billion, it goes negative and you end up with 0 - not reset to 2 billion. You could get close to have a true 2 billion limit, by reducing by the maximum possible sale.

I can remove the worth kick, but ask again in the private forum. But you're not a member. Since it's server-side only, is it safe to post here?

Hm, having another look, and if you're not bothered about the wrap-around, I probably could increase it to 4 billion. Sales are still restricted to 2 billion, though, due to the float conversion. At least, I can treat it as unsigned when it makes the limit test, don't know about other places (have to change freelancer.exe for the display). Definitely can't go higher than 4 billion without access to the source.

Posted on: 2010/12/6 5:06
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adoxa, i just want to disable the worth kick for this reason and i don't want it influence anyother anit-cheat function like anit-cheat on price and other Ship Related cheat. Are you sure about this?

Posted on: 2010/12/6 5:16
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@adoxa, given that this is server side only, it's fine to post here i think.

On the subject of 1 billion limit versus 2 billion limit, Adoxa is completely correct regarding the problems you'll face having the limit set to 2 billion. Unfortunately discovery has its limit set to 2 billion and a whole bunch of problems are caused by this including many false kicks for cheating and also cheat exploits.

Posted on: 2010/12/6 8:20
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It will disable the worth kick ("(Ship Related) by money" after launch). Since worth is intimately tied to money, it's all or nothing. I'm still not sure I should share, since if I tell you, and connect to your server, I know a way to give myself extra cash (without hacking), which I'd get to keep, since you've disabled the detection. Hm, another approach might be to detect that you have the limit and then ignore the test (it won't help with 2 billion, though, since that goes to zero and you're stuffed). But hang on, it should be doing that now, since both values will max out, meaning they're equal and you're okay. Perhaps it's time I did some tests... So, I changed the limit to 100 million (as NeXoSE did in the other topic; via search and replace), hacked a new character and set the money the same. Land and launch, no problem. Land, sell the bats/bots, launch, no problem. Land, buy bats/bots, launch, no problem.

Posted on: 2010/12/6 14:52
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About my test, i made a mistake... that is 100,000,000, not 1m.

Here is my server.dll, i don't know that's the problem on it. And if you want to test, please buy some valuable merchandise.

Test video here:


Attach file:


zip Server.zip Size: 289.17 KB; Hits: 50

Posted on: 2010/12/6 15:44

Edited by NeXoSE on 2010/12/6 15:55:29
Edited by NeXoSE on 2010/12/7 0:19:00
Edited by NeXoSE on 2010/12/7 0:19:31
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Quote:

Cannon wrote:
.... Unfortunately discovery has its limit set to 2 billion and a whole bunch of problems are caused by this including many false kicks for cheating and also cheat exploits.


WTS also has the 2 billion limit and we especially note false cheat kicks
- even if the players doesn't get close to the 2 billion limit
(so there will be a fine 2 times the value exceeding $ 1,700,000,000).

Besides this topic here I m running out of ideas atm ........

Posted on: 2010/12/6 17:47
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To be honest, the attraction of hoarding big money on a ship has worn off me and our players some time ago.

The only need we have now for big money holding capacity is for a Guild Bank ship character who can lend out cash loans. But we have only very few players now, the novelty has worn off.

Generally speaking, the important thing is to give the challenge of accumulating wealth through time and effort. So if all values are decreased from hundreds of millions to a few million for the ship and all other prices are in proportion, then the limit can remain at $999,999,999.

But I can't remember if this limit also gave problems? It's such a long time since I played the vanilla game.

Posted on: 2010/12/7 0:43
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