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Stargate go hostile when be attack and tolerance of attack?
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Stargate go hostile when be attack and tolerance of attack? |
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I do the 085530 hack and set the time to few hours. But i got problem on Jumpgate and other object can't defend it self. So i want to ask if is possible to make Jumpgate fireback when be attack?
And other question. Is there have any tolerance setting to judge between fire back and tolerate?
Posted on: 2010/9/10 4:24
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Pilot & Scanner to the jumpgate?
Posted on: 2010/9/10 19:32
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No, i mean the jumpgate will not fire with player who attack it. But jumpgate will still fire with hostiled enemies. So that may not a Pilot & Scanner problem.
Posted on: 2010/9/11 3:14
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Docking rings are the same. Except, docking rings won't let you dock if you're hostile to the base. So, maybe the jumpgate needs to be affiliated with a faction in order to prevent hostiles from docking, but as far as firing on hostile players, that I don't know...
Posted on: 2010/9/11 12:12
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Re: Stargate go hostile when be attack and tolerance of attack? |
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a jumpgate is some intermediate between a docking ring and a tradelane. they are taking you out of the system and propelling you somewhere else but they always do let you through even if they fire you as you are red.
Posted on: 2010/9/11 12:17
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Re: Stargate go hostile when be attack and tolerance of attack? |
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Quote:
That's right, but you must attack other object like NPC to make jumpgate red with you. If you just attack jumpgate, nothing will happen. And in my mod, player will can attack jumpgates without any punishment (Then jumpgate will offline 3 hrs). So i want to know if is possible to make jumpgate red with player when player attacked it?
Posted on: 2010/9/11 14:28
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Re: Stargate go hostile when be attack and tolerance of attack? |
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Quote:
Yes, afaik it's done in 88flak with flhook
Posted on: 2010/9/12 7:07
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Re: Stargate go hostile when be attack and tolerance of attack? |
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Looks i must plug a FLHook in my mod...
But Thanks Vital.
Posted on: 2010/9/13 2:16
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