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May. 24, 2013

Browsing this Thread:   1 Anonymous Users



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Anonymous
Galacticum
Anonymous-Anonymous
Link to the Galacticum website :

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MODDB PAGE

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Posted on: 2009/9/27 12:03

Edited by Gibbon on 2009/9/27 12:14:43
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Anonymous
Re: Galacticum
Anonymous-Anonymous
Here's the first video showing off some of the systems


Posted on: 2010/1/18 15:58
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Re: Galacticum
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Looks great dude. I'm looking forward to checking this out.

BTW, are those planets SPH or CMP?

Posted on: 2010/1/18 16:43
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Anonymous
Re: Galacticum
Anonymous-Anonymous
3db's with a custom sph for the atmospheres

Posted on: 2010/1/18 16:51
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Re: Galacticum
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looks cool m8

Posted on: 2010/1/18 17:10
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WTS World CCN
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Re: Galacticum
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Very nice m8!

Posted on: 2010/1/18 17:58
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Re: Galacticum
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You did put some work in those planets

Posted on: 2010/1/18 18:13
* Download 100+ of my original models *
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Re: Galacticum
Not too shy to talk
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Beautiful Man -- Very Nice work indeed -- liked the Music too

Posted on: 2010/1/18 18:38
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Re: Galacticum
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Very cool and clean looking. Just you modding everything yourself?

Posted on: 2010/1/18 19:33
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Anonymous
Re: Galacticum
Anonymous-Anonymous
Thx guys, and yes, just little old me working on this

Posted on: 2010/1/18 20:53
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Re: Galacticum
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Awesome stuff, Gibbon. Well friggin' done. Those planets are to die for!!! Great choice of music, too.

Question, how big are your systems? And if they're large, do you have any problem with atmospheres flickering when you're too far away?

Posted on: 2010/1/18 21:51
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Anonymous
Re: Galacticum
Anonymous-Anonymous
Thx Sushi. I'm having deja vu on this topic lol. I mentioned this same problem myself a while back. The planets themselves vary in size from about 4000 to 70000 wide, system size is 0.850000 on the navmapscale for Jupiter for example.

I'm getting disappearing atmospheres at various ranges, although around 15k is an average. Normal FL planets do the same so i think it's some visibility setting in the exe, don't think it's LOD related as i have all mine set to some very large number. Planet rings also have a similar issue where one minute they are fine, next minute little bits disappear until you get closer.

Posted on: 2010/1/19 8:00
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Anonymous
Re: Galacticum
Anonymous-Anonymous


As some of you might know, the Starlancer ships have the turrets built into the model. I decided to make them seperate, this way they rotate as they should do. The Basilisk is the first one i tried it on and works rather well i have to say lol

As much of a pain in the arse this is to do, i prefer the effect and will be doing this to all the SL ships, both Coalition and Alliance that have built in turrets on the models

*** EDIT ***

Seems with the Coalition ships, only two of the fighters have rotating turrets, the Basilsk and the Kossac, which now work as they should do. Onto the Alliance ones then ...

Posted on: 2010/2/14 10:44

Edited by Gibbon on 2010/2/14 14:29:34
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Re: Galacticum
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Nice job dude, and great attention to detail.

Posted on: 2010/2/14 10:58
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Re: Galacticum
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looks #$%% great
Im looking forward to see this mod finished

Posted on: 2010/2/14 11:24
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