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There are currently 93 users playing Freelancer on 35 servers.
November. 19, 2017
The Starport Forum Index > All Posts (adoxa)

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Re: Can mount any internal equipment in shipdealer
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Have you tried adding attachment_archetype (same value as DA_archetype or shop_archetype) to the [Good]?

Posted on: 11/10 11:34
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Re: Help: Target Cursor - Auto Centers
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No, it's imported directly.

Posted on: 11/10 11:20
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Re: Help: Target Cursor - Auto Centers
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The offset is the file position that contains the code that centers & moves the cursor. The first number is the two bytes that should be there; the second is what you should replace them with, in order to skip that code.

Posted on: 11/10 3:27
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Re: HELP: Mission 2 cutscene - Out-synced audios
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FLEd - Thorn Decompiler (GUI) and Dethorn (console) on my Tools page convert .thn (binary) to .lua (text); Dethorn also includes Thorn to convert back.

Yes, "diff" is short for "differences", and a class of tools used to find what's changed between files.

Posted on: 11/9 1:06
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Re: HELP: Mission 2 cutscene - Out-synced audios
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Quote:
I did not know that your JFLP will cause the out-syncing of the audios.

It may be the cause for lip-syncing being wrong, in some files (those mentioned above).

Quote:
I would like to know what particular LOC you had edited or are there also other lines that you had edited too in the THN files ?

JFLP\jflp.txt and JFLP\jflp120.txt (only in general, though; if you want an exact diff, DIY).

Quote:
Can I simply copy the original THN files from the vanilla game folder ?

Yes.

Quote:
Did you also edited the audios for these cutscenes ?

No.

Posted on: 11/8 2:49
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Re: HELP: Mission 2 cutscene - Out-synced audios
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JFLP tries to improve the lip-syncing - is that what you mean? When I first played FL I didn't notice any issues. As I was doing JFLP (with a different graphics card) I noticed the lip-sync was a bit off, so I adjusted it. With a different system, the lip-sync is again off, so I have to undo what JFLP did - someday... These are the files adjusted for lip-sync:
Code:
DATA\SCRIPTS\STORY\s010x_nrml_lonnigan_li_01_cityscape_01.thn
DATA\SCRIPTS\STORY\s019a_offer_syd_li_01_cityscape_01.thn
DATA\SCRIPTS\STORY\s019b_accept_syd_li_01_cityscape_01.thn
DATA\SCRIPTS\STORY\s045a_offer_ozu_ku_03_bar_01.thn
DATA\SCRIPTS\STORY\s069x_nrml_neimann_li_10_prison_01.thn
DATA\SCRIPTS\STORY\s072ab_offer_quintaine_pl_09_lab_01.thn


If it's all audio, I might be able to globally adjust the events.

Posted on: 11/7 6:52
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Re: Base archetypes used as auxillary docks for a base
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Select a dock...

Posted on: 11/6 2:34
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Re: Help: Target Cursor - Auto Centers
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This happens within DirectX. Assuming you have the same version as me, copy %windir%\SysWOW64\dinput8.dll (or System32 for those still using 32-bit) to your EXE directory and apply 00B4A1, 8D46->EB31.

Posted on: 11/6 2:33
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Re: Base archetypes used as auxillary docks for a base
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It's C458F again.

Posted on: 11/5 2:27
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Re: Base archetypes used as auxillary docks for a base
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Start typing Event in Windows Search, or use the Run dialog and enter eventvwr.msc.

Posted on: 11/4 7:53
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Re: Base archetypes used as auxillary docks for a base
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It would be helpful to have the crash address - run Event Viewer and look for a suitable "Application Error"; I want the "Faulting module name" and "Fault offset". Alternatively, the system file would be helpful so I can crash FL myself, but only if you think I could get the system working in vanilla.

Posted on: 11/4 0:15
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Re: Base archetypes used as auxillary docks for a base
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I created sixteen such docks around Manhattan's docking ring:
Code:
[Object]
nickname = Li01_01_Aux_Dock_NE
ids_name = 1286
pos = -33000, 200, -28810
Archetype = space_police01_NoNavMap
ids_info = 65699
dock_with = Li01_01_Base
base = Li01_01_Base
reputation = li_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_A
difficulty_level = 1
loadout = space_police01_li_01
pilot = pilot_solar_easiest

(where my space_police01_NoNavMap uses shape_name = NAV_dockingrings) and had no issues docking with the West Point TL, or the auxiliary dock (the last one).

Posted on: 11/2 2:08
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Re: Can mount any internal equipment in shipdealer
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Well, there's EngClass to provide typed engines & powerplants, which I think also fixes this problem (but probably not for other equipment). Then there's Fixed Mounts, which prevents mounting/unmounting/transferring equipment with no price. I thought I also did something with the mount button, but apparently that was just to disable it altogether.

Posted on: 11/1 1:12
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Re: How can I find out what "Voice message 2351700488" is?
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Code:
C:\contrib\games\Freelancer>whatis 2351700488 3073825485
2351700488      dock_granted
3073825485      NNVoice

It's hardcoded into Freelancer.exe, which is why CRCTool didn't find it. There should be no stability issues.

Posted on: 11/1 0:45
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Re: Ship classes
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Of course not.

Posted on: 10/31 9:13
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