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There are currently 84 users playing Freelancer on
84 servers. | June. 19, 2013 |
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All Posts (cata123)
Re: What do you think? |
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Quite a regular
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2010/8/25 22:40 From Bucharest , Romania
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For big textures dds is more efficient (size and performance) than uncompressed tga.
For small textures like stars, tga is preferred, `cause dds will deform small textures. You need to make a balance between them.
Posted on: 2012/10/20 8:36
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Re: "lod"-Textures |
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Quite a regular
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Do not make the same mistake as me, putting all the LOD-s to 999999.
You will have lagg even with the best video-card, so take care not to exagerate.
Posted on: 2012/10/14 23:13
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Re: Request: System music plugin |
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Quite a regular
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Thanks. Nice plugin.
Posted on: 2012/10/3 15:40
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Re: 'freelancer did not detect a 3d capable video card in your system' |
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Quite a regular
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Yea i know someone did same thing to his laptop.
He have intel 945 and no 3d acceleration video. It is a fatal error message.
Posted on: 2012/9/18 19:38
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Re: Need help with textures |
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Quite a regular
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You could try for example Blender 3D, with different UV mapping types, or any other 3D modelling program.
You don`t have to map each face one by one, but you map it in different schemes. You need like time and imagination, and you see that UV mapping can be easy.
Posted on: 2012/7/13 19:23
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Re: Colony Ship Up for Grabs |
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Quite a regular
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Thanks, at last
Posted on: 2012/7/10 17:53
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Re: Freelancer Mod Studio - 1.0.1 |
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Quite a regular
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no, it reads directly from model itself
Posted on: 2012/6/18 20:30
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Re: Moding Juni |
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Quite a regular
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Try not to save with compressed TGA or get the gimp dds plugin and save the textures as dds : http://code.google.com/p/gimp-dds/downloads/list
For the moment i don`t know any editor that imports and exports characters 3D models (.def).
Posted on: 2012/6/13 18:27
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Re: Dev's Limit Breaking 101 Techniques |
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Quite a regular
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Wow nice, thanks.
Posted on: 2012/5/25 20:32
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Re: Dev's Limit Breaking 101 Techniques |
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Quite a regular
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can`t be a ini entry from a plugin ?
Posted on: 2012/5/24 16:52
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Re: Freelancer Mod Studio - 1.0 |
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Quite a regular
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Nice work, 5 stars from me.
How you did all this thing, the size is almost the same as previous releases, and this one renders all models from FL ?
Posted on: 2012/5/17 17:09
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Re: Hitbox Mesh Complexity |
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Quite a regular
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If you are lazy, like me, you can make the sur from the model itself, but you must check not to have any holes in the modes, cause the sur will get a little "heavy".
Also you can reduce a little the polycount for that. Use Schmackbolzen`s last sur tool. Good luck.
Posted on: 2012/5/2 16:22
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Re: What do you think? |
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Quite a regular
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I can put also the file on my ftp server, but won`t be continuosly online also.
Posted on: 2012/4/28 23:31
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Re: What do you think? |
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Quite a regular
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Joined:
2010/8/25 22:40 From Bucharest , Romania
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Posts:
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@robocop
How about a torrent ?
Posted on: 2012/4/28 16:47
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Re: Freelancer Mod Studio - 0.9.9 B2 |
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Quite a regular
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2010/8/25 22:40 From Bucharest , Romania
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He work at adding real 3d models instead of cubes and spheres.
It will be the best editor for systems if he will succeed. Also it would be nice for adding edit with mouse or keys, fine tuning for the models (or increase/decrease size like in 3D modelling programs). Also a 3d/2d graphic interface for fast placing the objects, for example, with the posibility to switch between them. Also it could add some defaults at edit the systems (for example click on the light source type, and you could choose between dynamic or point).
Posted on: 2012/4/27 17:01
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