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May. 22, 2013
The Starport Forum Index > All Posts (sumanuti)

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Re: VMesh material could not find
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@FFOpen in new window
- respect

@seleneOpen in new window
- bitemallOpen in new window

Posted on: Today 14:58
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Re: VMesh material could not find
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Code:
Freelancer.exe 1B2819  74->EB 

and the errors are gone

Posted on: Today 13:07
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Re: Non-global cruise speed?
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Posted on: 5/16 8:06
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Re: Emitter-Particle Death Timer
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Yea, it is 1. (hexplorer screenshot attached - open it in new Tab/Window to see it in whole)
Firstly I set this to be 3 (Time in seconds for particle effects to stay after emitter died.)
Didn't noticed anything changed.
Setting it to be 0, also is same.

Btw, I don't need it - cose its perfect as it is. The smoke from rockets in mass fight would create foggy nebula Open in new window


P.S. Whatever value you have on that offset, change it and see does it affect it in any way?
Good luck!

Attach file:



jpg  FL-HAX.JPG (83.77 KB)
6823_5194830985c3f.jpg 962X280 px

Posted on: 5/16 7:59
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Re: Launch to space - key binding
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No need for rush! You already made it possible! Open in new window


But, true that would be perfect.

Posted on: 5/14 13:33
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Re: Models giveaway
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Open in new window
You, dude, made it before I can think of one!
As usual, top-notch models! Open in new window


Posted on: 5/14 13:26
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Launch to space - key binding
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Possible to make?
Reason: In camera mod, all hud elements are hidden (removed), so mainly keyboard is in use.

P.S. or maybe FLHook command like it was earlier requested to force a player to undock a base/planet?

Posted on: 5/12 18:38
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Re: .obj -> .sur converter
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Latest and correct exporter (which I use) is 109 KB (111.616 bytes) sized, modified 26. ‎oktobar ‎2011, ‏‎09:21:34 while importer is 2 days older.

Posted on: 5/9 19:00
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Re: Changing the waypoint size
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How can I use this model as solar or equipment model?

Adding a hardpoints to the model and making it use as a shield doesnt show neither on a ship nor as a solar.

[EDIT]* works but not a way I want it xD
Open in new window

Attach file:


zip 3dnavpoint.zip Size: 0.79 KB; Hits: 10

Posted on: 5/3 13:36

Edited by sumanuti on 2013/5/3 14:03:36
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lifetime-free Solar?
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Is any smart way and make it possible to exist as a wreck floating around, but lets say in a cage, preventing it to drift away :O

Posted on: 5/3 0:38
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Re: Hack Turret View???
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Quote:

wasabitoy wrote:
...
Can someone please also check it if the given codes are correct. And/or maybe show a video that it is working

TY

EDIT:
By the way, option 2) keyboard moves ship in turret view (PART 1, 2, 3, 4 & 5) does work for me.

I really don't know what does option 1) do... Does it able to move your camera freely by going up and going down? Because the word "level"...


Do you have next behaviour?
While in turret view without mouse flight, steering is continuous, but activation of mouse flight stops turns and must be applied new key press for steering to begin again.
But as no one flies big vessels, not bother much.

Posted on: 4/30 1:12
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Re: TSP Site Login Issue!
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... aaaaa, like feeling that portal doesnt let you in, thinking you need a rest with posts.
Yea - does happen ^^

Posted on: 4/26 14:11
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Re: Help to extract mod from rest of Freelancer
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WinMerge is perfect tool for this kind of a problem.
Compare original FL installation folder with mod activated FL folder and see all the files that are modified due mod activation.
Furthemore, use Notepad++ to compare those files and differences in them.

GL

Posted on: 3/23 20:04
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Re: Nomad Elite Fixed
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Looking into CMP its
Sc_close spike

Not tested yet!

[EDIT]* Seems download takes to older version of cmp (March 5 2013 21:19:50) with no hps and maybe an old animation?

Posted on: 3/20 11:02

Edited by sumanuti on 2013/3/20 11:09:55
Edited by sumanuti on 2013/3/20 11:12:04
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Re: Nomad Elite Fixed
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Quote:

Skotty. wrote:
Does anyone want to have ALL Nomad ships with spike-closing animation?


Hey Skotty, if its not much of a problem and till is fresh, can you please make them (hope so not only for me) and finish this story?
I rly wish that some day all FL animations will be available through command or action (dock, cruise) like jettison cargo is.

Thanks a lot!

Posted on: 3/14 23:07

Edited by sumanuti on 2013/3/14 23:13:47
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