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There are currently 93 users playing Freelancer on 35 servers.
November. 19, 2017
The Starport Forum Index > All Posts (Ichiru)

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Re: Librelancer 2017.10

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https://www.youtube.com/watch?v=JSjwyvMDCjs

Docking part 2:
- Now follows the 02 and 01 hardpoints
- Cmp animated door that works with the physics engine.

Posted on: 11/4 17:59
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Re: Librelancer 2017.10

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First attempt at docking:

https://www.youtube.com/watch?v=Oxyc7dTkhZY

It's about 25% implemented at the moment. It only picks the first hardpoint (doesn't follow HpDockA01,02 etc.) and there's no collision avoidance. But progress is progress!

(Thanks to Why485 and Treewyrm for invaluable information)

Posted on: 11/4 15:51
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Re: Librelancer 2017.10

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Having fun starting to implement bases - here's the current state of Planet New Berlin!

https://youtu.be/Vgb8Krul-xs

Posted on: 11/1 15:48
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Re: Librelancer 2017.10

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https://github.com/CallumDev/Librelanc ... s/ShipControlComponent.cs

Here's the current version of the ship control + steering. Still missing engine kill and cruise ramping though those shouldn't be too difficult. The steering is almost there @FriendlyFire do you know if FL calculates a roll input when you're only using mouse (and not the roll keys) ?. There's also the auto-levelling of the ship that is a bit dodgy but it does level.

Posted on: 10/31 5:39
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Re: Librelancer 2017.10

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Why485, Gisteron: Thanks for your input. The next gameplay demo will include semi-accurate physics based on this.

Here's for something fun, a couple of mishaps on planet thns!

https://youtu.be/QTwQXh4ycEw
https://youtu.be/lW3uMafx-xI

Posted on: 10/29 6:34
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Re: Librelancer 2017.10

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Version 2017.10 is now released! (Check the first post for link)

Posted on: 10/5 6:12
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Re: Librelancer 2017.03

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Glitchy New London THN aesthetic. (Click here, youtube embed still not working?)

Posted on: 9/27 10:02
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Re: Librelancer 2017.03

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Open in new window

Working on the Thn engine. Hopefully a small demo of being on-base will be available soon

Posted on: 9/21 5:14
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Re: Librelancer 2017.03

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Open in new window

Working on FLBeamAppearance (click for full size)

Posted on: 8/31 22:49
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Re: Librelancer 2017.03

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Thrusters! https://www.youtube.com/watch?v=qBlxLtTxXgo

- Ships now go at speed using values from INI
- Thruster drain is correct
- Turning is still incorrect (so much math)
- Still got camera and selection work to do

Posted on: 8/5 5:31
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Re: Librelancer 2017.03

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Preview of some features coming up:

https://www.youtube.com/watch?v=gdF5Tf_b3do

- Atmosphere rendering
- Speed properly matching up with FL physics
- HUD things
- Multiple resolutions

(also any information on how FL physics works would be greatly appreciated)

Posted on: 6/27 19:51
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Atmosphere Rendering?

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Hey y'all.

I've been attempting to figure out how Freelancer renders environment maps, and I've gotten so far as figuring out it uses a scaled quad sphere with atmosphere.dds mapped to it.

atmosphere.dds i verified through PIX, though I couldn't get much more useful information out of it (probably lost in the d3d8-d3d9 translation I guess).

It isn't just blindly mapped onto the sphere as is proven below:

Open in new window


(Click image for full size)

But it also isn't naïvely done as a sphere environment map as so:

Open in new window


(Click image for full size)

Hopefully one of you graphics whizzes out there can be of assistance!

Posted on: 6/14 16:36
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Re: Librelancer 2017.03

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Attempting to load the discovery mod: http://imgur.com/a/Dw4ez

Tons of crashes due to missing zones + CRC errors, but the stuff that loads is pretty. I even managed to crash radeonsi though I'm not sure how yet

Posted on: 4/23 9:18
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Re: Librelancer 2017.03

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Quite a few systems at the moment crash due to the Alchemy engine crapping out. I think you can get to Br02 though.

Will put remembering FL install location on the todo list.

Posted on: 3/19 3:48
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Re: Librelancer 2017.03

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Version 2017.03 released. This is the first under the new release format.

Posted on: 3/18 4:23
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