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May. 18, 2013
The Starport Forum Index > All Posts (Dromedary)

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Re: Icarus Ascends
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Amen to that

Posted on: 5/3 11:44
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Re: Elite Dangerous
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I'm deluded am i? Assembly language (look it up) is what Elite was written in, maybe i didn't use the correct term, such is life. It's DB's speciality. While i don't doubt the modern version of Elite will be written in C++ or similar, i'll guarantee his knowledge of programming is superior to that of Chris Roberts. I also firmly believe ED will be made on time which i doubt SC will be. Chris is always late, think he was born late. I just hope both products live up to what we all hope they will be.

Posted on: 5/2 18:49
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Re: Elite Dangerous
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@Kuze

You misunderstand, i don't mean game content wise it will be smaller, i mean game size as in MB. DB is a far better coder than CR will ever be, if DB coded SC it would be a quarter of the size it will end up as. Let's not forget DB codes in machine code, which is what Elite was originally written in and to get all that info into about 22k of memory is staggering when you think about it.

I appreciate ED is the milky way which let's face it, should be big enough for everyone whether it's procedurally generated or not, room for everyone to kick back. SC will also be massive in size so all good really. I'll be playing both that's for sure

Posted on: 5/2 17:30
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Re: Where to DL Big Huge Effects Pack Revised 2 ?
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Here's a thing to try... Google.

http://why485.wordpress.com/2009/04/1 ... er-big-huge-effects-pack/

The download link is actually broken but his email is there so ask him!

Posted on: 5/2 10:18
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Re: Elite Dangerous
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The only thing that annoys me with SC is the hollywood style hype. I'm seeing slick videos, but not a lot of actual game content, i mean the last thing i saw coming out of there was the recently released Aurora ship, but maybe i'm being harsh as RSI have a huge project on their hands. Chris has the $20 million he was after so it's up to him to produce. That said, he has a history of being late with his releases, so i guess only time will tell

Over to Cambridge UK. The godfather of 3D space sims who started the whole genre also has funding, but at least he's getting on with things. I've personally pledged to this project so i'm getting regular updates so know exactly what's going on. His method of programming is clearly different from SC, the core of his game engine seems more compact, functional without the clutter, he is after all a bit of a maths genius so again only time will tell but i have high hopes for Elite Dangerous. I think it will be better programmed, clearly smaller in size, and will have plenty of unique features that will make it stand apart as a direct competitor to SC, as their respective gaming universes are literally worlds apart, bit like Star Trek v Star Wars. I look forward to both, i know i'll be playing ED way before SC comes out that's for sure.

Posted on: 5/2 8:55
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Re: Where to DL Big Huge Effects Pack Revised 2 ?
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Look in the downloads section on here but be warned, it's not a mod. You have to code in the effects.

Posted on: 5/1 15:38
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Re: FLMM 1.31 will not run in Win 7
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I have it running on Win7 64bit without issues. Like DwnUndr says, Install it on a different drive if you have yours partitioned, right click on the main flmm exe and run it in compatibility mode for XP, and as administrator. Should work fine, if it doesn't, make sure you have administrator priveliges on your user account to start with

Posted on: 4/27 9:49
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Re: Best Spinning/Revolving Planet mod???
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Your main mod folder. You should already have a data and an exe folder, it just sits next to them, NOT IN THEM.

Posted on: 4/26 9:21
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Re: A Freelancer Mod for Star Citizen
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Elite Dangerous have decided to that as well, with damage growing over time like dents and rust and stuff, seen the pictures of it already, well impressed

Posted on: 4/24 21:29
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Re: Models giveaway
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@SolCommand

Got it sorted thanks, changed browser and then i could download it properly, very strange. Excellent work btw!

Posted on: 4/24 21:27
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Re: Models giveaway
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@ SolCommand

Do you have a link for the modular ship pack that doesn't involve me having to enter my mobile phone number? Check the download link and you'll see what i mean

Posted on: 4/24 10:28
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Re: Fixing errors found by FL Error Checker
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Been playing the new Genesis mod in OSP mode, limited internet access where i am, but that has the Starblazer and many other ships, comes with all the destructible parts working correctly.

http://www.moddb.com/mods/genesis-mod/downloads/genesis-11-osp

Posted on: 4/21 8:30
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Re: br/ku/rh/li_p_grp_prisoners???
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Delete them, they don't exist in the game and can be safely removed.

Posted on: 4/17 16:35
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Re: FLScan versions???
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That was uploaded in 2007 on here so safe to say that's the installer for FL Scan 1.3 by Accushot

Posted on: 4/17 16:34
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Re: FLScan versions???
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1.3 was the last one Accushot made and is still useful. There is a new version somebody wrote that gave a bunch of false errors which is why i stopped using it personally, but that's not to say it hasn't been fixed or updated. Maybe someone on here knows which one it was.

With regards to Accushot's version, 1.3 was way better than 1.1 so go with that. FL error checker by Lancer Solarus is still excellent and something i use regularly to debug my projects. I find using both helpful as they tend to find errors the other program doesn't.

Posted on: 4/17 14:52
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