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May. 22, 2013
The Starport Forum Index > All Posts (jsncalif11)

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Re: 3D Model Showroom

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Sweet ship. Looks like you have a lot of time put into it. Well done!

Posted on: 2012/5/7 13:57
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Re: 3D Model Showroom

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Lol I agree with the cammo in space. I have often thought of that myself but I'm military so I'm a bit of a cammo junkie.
As far as the darkness of the screen shots, My old mod I put these in has realistic lighting which means there is very little ambient light. I guess it's cool for game play but I really should lighten it up for the screen shots so the model is more visible. I will adjust the lighting and repost a new pic here.

Here they are with default lighting and further brightened in photoshop.
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Posted on: 2012/4/29 14:55

Edited by jsncalif11 on 2012/4/29 16:03:10
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Re: 3D Model Showroom

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Been pretty busy but finally got a chance to complete the station. It looks pretty good in game.Also made a simple ship. A buddy of mine was asking what I was doing so I showed him from start to finish. That's why it's so simple but I really liked the design. Might make a good starter ship.Get it here
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Posted on: 2012/4/29 4:44

Edited by jsncalif11 on 2012/4/29 4:50:10
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Re: FL Model & Texture Exchange

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Here is another space station designed to look like a ship repair dock.

Dolwnload Here
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Posted on: 2012/4/29 4:35
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Re: 3D Model Showroom

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Sounds interesting. Is it possible to have a ship flying around that is dockable? I remember reading about an idea to place the mount point way off (like really far off) to the side and put it on a rotation. This would simulate a circular flight path but the motion would have to be extremely slow or it would be difficult to dock with it once the autopilot took over during docking. I might try it out.

Posted on: 2012/4/14 3:21
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Re: 3D Model Showroom

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I enjoyed making the last station so much that I decided to grab another old model I never completed and give it a try also.

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Posted on: 2012/4/13 14:31
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Re: FL Model & Texture Exchange

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Pretty cool space station.

Download
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Posted on: 2012/4/10 6:44
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Re: 3D Model Showroom

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Finally got it finished with working glowmaps. Made a full color and a black & white version as well. Enjoy

***note*** I had a review on this model saying that the docking hardpoints were oriented wrong. I had the same issue when I created the CMP but fixed it. For some reason any time I alter the file i.e. resize it, the hardpoints get turned. It is easily fixable with hardCMP editor. I just wanted you all to be aware of it.

Download
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Posted on: 2012/4/10 6:39

Edited by jsncalif11 on 2012/4/11 14:15:13
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Re: 3D Model Showroom

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Quote:

[RIP]Fusion wrote:
Quote:

jsncalif11 wrote:
I got it up in game and it looks pretty good but having issues with SUR. I used the same technique (obj-sur converter) as my jumpgate which turned out perfect but it's not working with the station. Any ideas?


You exporting the cmp as one group or many? If one group, (which is what I do for the Underverse mod), here is what I do. Combining the instructions of Gibbon at the Freelancer Community (FLC for short) here and what Skotty here at TSP told me what to do so that the sur was attached to the root of the CMP (String posting here, post #14):

In your Milkshape file that has the model, rename all parts to the same name. If your station is say:

Stationx_MainCore
Stationx_SolarPanel1
Stationx_SolarPanel2
etc...

Rename the groups so that the name is the same thing:
Stationx
Stationx
Stationx
etc...

Now in the Milkshape file for your sur, there are 2 options depending on the way you made your model.
Option One: Select a group and use the Convex Tool (The one I use is the orig, found here, Post #1)
The tool will add a _convex at the name of the groupname, which is ok. {Before some1 mentions it, I am aware of the modded version that makes the tool do _lod1 instead of _convex, but I can't make it work on my machine and my Milkshape.} If you can't make the modded version work for you, you'll have to change the _convex to _lod1 manually.
Option Two: Using boxes and cylinders, create the needed shapes to cover the station's parts. Use the Convex Tool to make sure that each of the shapes will be convex. The group names in the sur file should look like:

Stationx_lod1
Stationx_lod1
Stationx_lod1
etc...
After you have covered all surfaces using either or both options, follow Step 2-8 in Gibbon's instructions. Once you get to step 9, Do not check the Static box for any of your parts. Since I haven't figured out the HP section of the converter program, I just use UTF Editor 1.4 or HardCMP to deal with the HP depending on the sitch.
Finish with Steps 10 and 11, and it should work.

Fus


Thanks for the help. I was able to get a very good SUR file however I had several issues while attempting it. The convex tool link was broken for me but I found a download Here.
Also every time I used the Lithunwrap it would condense my groups into one group with a huge bounding box. I decided to try to bypass the lithunwrap step and found a really simple way that works perfectly.

1. Regroup your entire model into a single group. (I deleted the hardpoints as well)
2. Take that and regroup into simple shapes. (Hide the new regroups as you go so it's easy to keep track)
3. As you instructed, name all the groups the same name.
4. Unhide all (Shift+Ctrl+H), Select all and use the convex tool.
5. Delete all original groups and rename the new ones from (*_convex) to (*_lod1)
6. Export as OBJ and use the OBJ-SUR tool.

That's all it took. It worked perfectly. I appreciate the help. I am having some issues getting the glowmaps to work properly but once I get it ironed out I will post a link to the completed station for anyone who wants it.

Posted on: 2012/4/9 4:14
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Re: 3D Model Showroom

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I got it up in game and it looks pretty good but having issues with SUR. I used the same technique (obj-sur converter) as my jumpgate which turned out perfect but it's not working with the station. Any ideas?

Posted on: 2012/4/4 23:49
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Re: FL Model & Texture Exchange

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Here is a set of replacement Jumpgate, Tradelane rings, and Planet docking rings. They are all complete with glowmaps.

Jumpgate
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Tradelane
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Planet Docking Ring
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Posted on: 2012/4/1 23:55
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Re: 3D Model Showroom

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Here is a sneak peak of my latest project. I actually built the model years ago but never took the time to UVmap it. I figured it was about time to get it done finally.
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And again after a few more hours of texturing.
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I will post a link once I get it working in game.

Posted on: 2012/3/25 19:18

Edited by jsncalif11 on 2012/3/26 3:52:37
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Texturing help needed

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I need some help with a model. I'm at my wits end with this one. I built a replacement jumpgate but I cannot get the textures to show up at all and also when docking it spins me 180 degrees around. It's almost there but I can't get it right. Any suggestions? Here are pics of what it should look like. I did the same as my tradelane models with glowmaps. I would really like to get this one out there but having such a hard time getting it to function properly.
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Any help would be greatly appreciated.

Posted on: 2012/3/18 18:29

Edited by jsncalif11 on 2012/3/18 18:38:11
Edited by Thaddeus on 2012/3/18 21:52:20
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Re: 3D Model Showroom

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Here is an old one I made a while back. I finished it up and got it game ready. You can get it Here or at the FL Model & Texture ExchangeOpen in new window

Posted on: 2012/3/17 14:46
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Re: FL Model & Texture Exchange

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Here is an old model I made back when I was new to it. I cleaned it up a bit and got it game ready. Hardpoints are as follows.
Weapons 2, Torpedos 4, Mine 1, CM 1, Thrusters 2, Turret 1
In one of the screenshots you can see some of the custom weapons (with working glowmaps) I have built. I am trying to make them available but having troubles uploading the files.

Download Here
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And another one that never made it. I completed it today.
Download
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Posted on: 2012/3/17 14:41

Edited by jsncalif11 on 2012/3/18 15:43:58
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