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There are currently 137 users playing Freelancer on
80 servers. | May. 22, 2013 |
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All Posts (jsncalif11)
Re: 3D Model Showroom |
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Sweet ship. Looks like you have a lot of time put into it. Well done!
Posted on: 2012/5/7 13:57
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Re: 3D Model Showroom |
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Lol I agree with the cammo in space. I have often thought of that myself but I'm military so I'm a bit of a cammo junkie.
As far as the darkness of the screen shots, My old mod I put these in has realistic lighting which means there is very little ambient light. I guess it's cool for game play but I really should lighten it up for the screen shots so the model is more visible. I will adjust the lighting and repost a new pic here. Here they are with default lighting and further brightened in photoshop. ![]() ![]()
Posted on: 2012/4/29 14:55
Edited by jsncalif11 on 2012/4/29 16:03:10
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Re: 3D Model Showroom |
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Been pretty busy but finally got a chance to complete the station. It looks pretty good in game.Also made a simple ship. A buddy of mine was asking what I was doing so I showed him from start to finish. That's why it's so simple but I really liked the design. Might make a good starter ship.Get it here
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Posted on: 2012/4/29 4:44
Edited by jsncalif11 on 2012/4/29 4:50:10
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Re: FL Model & Texture Exchange |
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Posted on: 2012/4/29 4:35
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Re: 3D Model Showroom |
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Sounds interesting. Is it possible to have a ship flying around that is dockable? I remember reading about an idea to place the mount point way off (like really far off) to the side and put it on a rotation. This would simulate a circular flight path but the motion would have to be extremely slow or it would be difficult to dock with it once the autopilot took over during docking. I might try it out.
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Posted on: 2012/4/14 3:21
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Re: 3D Model Showroom |
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I enjoyed making the last station so much that I decided to grab another old model I never completed and give it a try also.
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Posted on: 2012/4/13 14:31
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Re: FL Model & Texture Exchange |
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Posts:
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Posted on: 2012/4/10 6:44
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Re: 3D Model Showroom |
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Finally got it finished with working glowmaps. Made a full color and a black & white version as well. Enjoy
![]() ***note*** I had a review on this model saying that the docking hardpoints were oriented wrong. I had the same issue when I created the CMP but fixed it. For some reason any time I alter the file i.e. resize it, the hardpoints get turned. It is easily fixable with hardCMP editor. I just wanted you all to be aware of it. Download ![]() ![]()
Posted on: 2012/4/10 6:39
Edited by jsncalif11 on 2012/4/11 14:15:13
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Re: 3D Model Showroom |
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Quote:
Thanks for the help. I was able to get a very good SUR file however I had several issues while attempting it. The convex tool link was broken for me but I found a download Here. Also every time I used the Lithunwrap it would condense my groups into one group with a huge bounding box. I decided to try to bypass the lithunwrap step and found a really simple way that works perfectly. 1. Regroup your entire model into a single group. (I deleted the hardpoints as well) 2. Take that and regroup into simple shapes. (Hide the new regroups as you go so it's easy to keep track) 3. As you instructed, name all the groups the same name. 4. Unhide all (Shift+Ctrl+H), Select all and use the convex tool. 5. Delete all original groups and rename the new ones from (*_convex) to (*_lod1) 6. Export as OBJ and use the OBJ-SUR tool. That's all it took. It worked perfectly. I appreciate the help. I am having some issues getting the glowmaps to work properly but once I get it ironed out I will post a link to the completed station for anyone who wants it.
Posted on: 2012/4/9 4:14
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Re: 3D Model Showroom |
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2012/2/26 20:01 Group:
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Posts:
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I got it up in game and it looks pretty good but having issues with SUR. I used the same technique (obj-sur converter) as my jumpgate which turned out perfect but it's not working with the station. Any ideas?
Posted on: 2012/4/4 23:49
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Re: FL Model & Texture Exchange |
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Joined:
2012/2/26 20:01 Group:
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Posts:
24
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Here is a set of replacement Jumpgate, Tradelane rings, and Planet docking rings. They are all complete with glowmaps.
Jumpgate ![]() Tradelane ![]() Planet Docking Ring ![]()
Posted on: 2012/4/1 23:55
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Re: 3D Model Showroom |
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2012/2/26 20:01 Group:
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Posts:
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Here is a sneak peak of my latest project. I actually built the model years ago but never took the time to UVmap it. I figured it was about time to get it done finally.
![]() And again after a few more hours of texturing. ![]() I will post a link once I get it working in game.
Posted on: 2012/3/25 19:18
Edited by jsncalif11 on 2012/3/26 3:52:37
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Texturing help needed |
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Joined:
2012/2/26 20:01 Group:
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Posts:
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I need some help with a model. I'm at my wits end with this one. I built a replacement jumpgate but I cannot get the textures to show up at all and also when docking it spins me 180 degrees around. It's almost there but I can't get it right. Any suggestions? Here are pics of what it should look like. I did the same as my tradelane models with glowmaps. I would really like to get this one out there but having such a hard time getting it to function properly.
![]() ![]() Any help would be greatly appreciated.
Posted on: 2012/3/18 18:29
Edited by jsncalif11 on 2012/3/18 18:38:11
Edited by Thaddeus on 2012/3/18 21:52:20 |
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Re: 3D Model Showroom |
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Joined:
2012/2/26 20:01 Group:
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Posts:
24
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Here is an old one I made a while back. I finished it up and got it game ready. You can get it Here or at the FL Model & Texture Exchange
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Posted on: 2012/3/17 14:46
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Re: FL Model & Texture Exchange |
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Joined:
2012/2/26 20:01 Group:
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Posts:
24
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Here is an old model I made back when I was new to it. I cleaned it up a bit and got it game ready. Hardpoints are as follows.
Weapons 2, Torpedos 4, Mine 1, CM 1, Thrusters 2, Turret 1 In one of the screenshots you can see some of the custom weapons (with working glowmaps) I have built. I am trying to make them available but having troubles uploading the files. Download Here ![]() ![]() And another one that never made it. I completed it today. Download ![]()
Posted on: 2012/3/17 14:41
Edited by jsncalif11 on 2012/3/18 15:43:58
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