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May. 25, 2013
The Starport Forum Index > All Posts (WhiskasTM)

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Re: windows 8 does not play well with freelancer

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Everything turned out good. Phew, so i had just a fake-alarm due to paranoia level set to number five.

Posted on: 2012/11/5 5:41
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Re: Freelancer Full-HD

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It's all about direct links to exe, ppl used to think "never download exe". Better pack as .rar/.zip.

Downloaded, textures are the biggest part, omg! Thnx a lot.

Open in new window

Posted on: 2012/10/28 16:48
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Re: Universe Map Background

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About names on map("SIRIUS SECTOR", "RHEILAND" etc). They're all inside resource.dll, open it with reshacker and find by name, then modify or replace with space to get them disappeared.

Also check out territory plugin at http://adoxa.110mb.com/freelancer/plugins.htm

And some hacks about diamonds if you're gonna squeeze the map like this http://i48.tinypic.com/ngdblt.jpg
Code:
freelancer.exe 915c8 1.0f - diamods' size
freelancer.exe 915f4 D007h (2000d) - the more value, the more diamonds' size variation


Give us the second navmap!))

Posted on: 2012/10/27 6:09

Edited by WhiskasTM on 2012/10/27 6:19:47
Edited by WhiskasTM on 2012/10/27 6:20:34
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Re: windows 8 does not play well with freelancer

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2000 can launch, brand-new dx-18 win8 can't, and they keep talking about "progress","future" and "improvements"...

Gotta be smarter than the biggest world-wide corp to make a custom compatibility(hack). I hope the local hackers haven't buried fl already after star sitizen came. Everything leads towards that now(((

Posted on: 2012/10/17 21:31
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Re: You may make FL2 faster than Chris

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Not quite FL Two, but extremely detailed remake concept project for sure))

Posted on: 2012/10/15 19:47
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"

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If this one takes a parallel niche along freelancer for me it's gonna be good, but if doesn't it's gonna be amazing! Cuz freelancer will remain inimitable

I won't be believing in this game, too early, especially front strongly marked MMO propaganda. They can just waste all their resources for making another web-based entertainment application like thousands around and nothing for old-school players will be left. Twony-fourteen will show.

Sorry for krookiz-crooked english

Posted on: 2012/10/15 10:12
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Re: What do you think?

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Amazing job! FLHD dream project is getting brought to life. Thanks a lot. It's the perfect addition to HQ Music mod.

Posted on: 2012/4/22 19:28
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Re: [Freelancer Mod News]Freeworlds: Tides of War - Demo Release!

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Just installed. fps somwtimes slightly slows down, but it doesnt matter. Is there an ability to launch it in offline mode?

btw
http://www.youtube.com/watch?v=KRnxn2GFPzs
Music by... Epic Score? Who is a band?

Posted on: 2012/4/8 13:27
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Re: Freelancer moddb Group

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Your ModDB is ordering me to turn cookies whatever browser i use, i got every checkbox checked! But it says me all the way, "Turn it on! Turn it on!" lol So no deal

edit
at last joined via firefox

Posted on: 2012/4/1 12:25

Edited by WhiskasTM on 2012/4/1 12:54:00
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Re: [Space Sim News]Nexus 2 Funding Initiative

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i don't get it. they want just money from people to start developing? Funny.

if I were them i would make a whole game's design project including tons of 3d-models, an interface composed in After Effects and a lot of rendered movies demonstrating all aspects of potential game and even its fake-gameplay. This would be 80% done game, other 20% is a game-engine.

Just sell/give your 80% to a certain company and they'll make it if they like your provided concept. Game is done.

Posted on: 2012/1/31 17:01
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Re: Freelancer 2 (?)

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Quote:

SilentAssassin82 wrote:
The rings you can fly through and so on.

Whta?! You can fly through between those two rings? In my cases suchlike constructions with spaces were capped with polygons, wtf...

Posted on: 2012/1/21 7:54
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Re: Freelancer 2 (?)

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Quote:
For the time being, our best bet is to keep improving upon the base game that we have.

We need the proper sur-maker that would also support animation models like Jump-Gates. SUR-files are real pain in the ass last years.

SUr-Builder 0.0.3 works absolutely incorrect. Output sur is awful.
Obj->sur converter works better, but output sur is still awful.

Those sur-makers cover all model over, they're looking for nearest vertexes and connecting 'em without leaving any holes in models.
They turn the model into "looks like original form, okay, he is an idiot, he won't notice mwuhahaha". We need exact sur-model from original form. Now i'm thinking to learn sur-splicer, mb it can make it good.


Posted on: 2012/1/21 5:09
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Re: Evochron Mercenary (Now on Steam!)

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Quote:

MeisterLampe wrote:
A mix between I-War 2, the X series and Freelancer.

Ah, come on! It has nothing about Freelancer. It's all X3+BattleCruiser. 100% Simulator, not the cool shooter with breakeable ships parts and third person view. Just a simulator!

battlecruiser btw is a good tsimulator in past(to tell truth not good, but quite fine to play if can), now looking forward for XRebirth.

______________

Doesn't matter, Mafia's nothing to GTA, Evochrone's nothing to FL. Crysis's nothing to doom3. You just looking at some simliar things which exist in any any of space-sims.

Posted on: 2012/1/20 18:17

Edited by WhiskasTM on 2012/1/21 4:31:52
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Re: Evochron Mercenary (Now on Steam!)

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This game is under ENDLESS developing.

ps
Overloaded with HUD like it's a real space simulator with 1000 buttons and displays... this is an anti-freelancer game. lol


Posted on: 2012/1/20 4:07
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Re: Freelancer 2 (?)

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Creativity is power.
But about plot, it must be standing in the last. It's nothing in comparison with a making game-engine, shaders, models, AI and a lot of program code .

Bringing all together in short times with leading towards ambitions only is not good idea. Without great knowledges in coding C++/C#/asm/Whatever - everything is nada. Till there's no genius who can code just anythin' - FL2/FLHD remains a dream =(

__________

wait a mo, "till".., "until"..., i don't get it...the way of using it xD

Posted on: 2012/1/20 4:02
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